*Numbers in parentheses are the amount gained at each level
Lore
Armed with a magical bow, Artemis is the unrivaled Goddess of the Hunt!
Daughter of Zeus and Leta, Artemis and her twin brother Apollo are products of Zeus’ infidelity to his wife Hera. Insulted, Hera cursed Leta while she was pregnant, forbidding her to give birth on land or sea. Fortunately, she found an island that did not touch the ocean floor, so it was neither land nor sea, and thus bore her children. Artemis was born first, then miraculously aided as midwife in the birthing of her brother.
Artemis spent her childhood in the hills and forests, training with her bow and hunting beasts. As she grew older and more beautiful, she also grew proud and ruthless when slighted or dishonored, especially against those that claimed to be better hunters than she. Adonis boasted this very thing and Artemis sent a wild boar to skewer him. The twin demigods Otos and Ephialtes, who could not be killed except by each other, threatened to kidnap Artemis and force her to marry one of them, but were tricked when Artemis, appearing as a doe, dashed between them. As they thrust with their spears they impaled each other. Finally, Actaeon, after peeping at Artemis while she bathed, was transformed into a stag and devoured by his own hunting dogs. Such is the wrath of Artemis.
Her name is invoked by hunters seeking prey and by midwives during childbirth. Sacrifices are made in her name before a new military campaign. Adolescent girls are sent to her shrine to serve for one year. Beautiful, deadly, and chaste, Artemis is a focused woman and a fearsome warrior.
Abilities
Passive -Still Target
Artemis gains a Critical Strike chance Buff on each successful hit.
Notes: At max stacks, Artemis gains 15% bonus critical strike chance.
Critical Chance per hit: 5%
Duration: 4s
Max Stacks: 3
Ability Type: Buff
Ability Video
1st Ability -Transgressors Fate
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.
Notes: Placing more that 3 traps will cause the oldest one placed to be destroyed. Targets can take damage from multiple traps at the same time. The last tick of damage is dealt after the animation and root/cripple effect are over. Deals a total of 75/120/165/210/255 (+90% of your physical power) damage.
Damage per Tick: 25/40/55/70/85 (+30% of your physical power)
Root: 2s
Max Traps: 3
Ability Type: Ground Target
Cooldown: 18/16/14/12/10 seconds
Cost: 60/65/70/75/80 mana
Ability Video
2nd Ability -Vengeful Assault
Artemis attacks at a furious pace, increasing her Attack and Movement Speed significantly.
Notes:
Attack Speed: 35/45/55/65/75%
Movement Speed: 20%
Duration: 3/3.5/4/4.5/5s
Ability Type: Buff
Cooldown: 18/17/16/15/14 seconds
Cost: 70/75/80/85/90 mana
Ability Video
3rd Ability -Suppress the Insolent
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are Slowed.
Notes:
Damage: 80/130/180/230/280 (+40% of your physical power)
Slow: 25%
Slow Duration: 2s
Ability Type: Ground Target
Radius: 15
Cooldown: 10 seconds
Cost: 70/75/80/85/90 mana
Ability Video
Ultimate -Calydonian Boar
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until he hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 3s.
Notes: This ability has a 40 degree cone in its targeter, the boar will prioritize gods within it. Enemies can kill the boar after it becomes vulnerable to despawn it earlier. It will also despawn if Artemis dies.
Damage: 150/225/300/375/450 (+100% of your physical power)
The only way to obtain this skin is with a special code you get by following the official Twitter page of Smite (Smitegame) and following the link in their description.