*Numbers in parentheses are the amount gained at each level
Lore
Buried beneath the crust of the world descends the cruel hells of torment. The topmost of which are realms of torture and vile inhumanities, home to denizens of darkness and malice. Yet, further into the black below, at the inkiest recesses can be found the horrific ninth hell. Here dwells a deity of true evil, gloating over each corpse he’s claimed with macabre glee, and relishing the moment more of these lesser souls are his. He is Ah Puch, the mightiest lord of the ninth hell.
When night falls, Ah Puch roams the land, crowned by a wreath of human eyes, gruesome skull face bared for all to witness, accompanied by the shriek of ghostly owls. All that live are his for the taking. If Ah Puch finds a human in the night, he kills and drags the unfortunate into endless oblivion. Only those already wracked by his servants, those caught in gut-wrenching wailing, moans of agony, and fits of mania are safe from his touch.
Hide now, all men and Gods, for the age of eternal night has come. Ah Puch will reap anything that lives. There is great vacancy left in the nine hells, and the Horrific God of Decay wishes only to fill it.
Skills
Passive -Hollow Ground
Ah Puch is closely attuned with the dead and may exhume corpses at his will. When walking over a decaying corpse, Ah Puch lowers the cooldown of Undead Surge and Corpse Explosion by 2s, restores 6% of his maximum Health and 3% of his maximum Mana.
Notes: Corpses may be destroyed after 2 enemy auto attacks.
Max Corpses: 6
Corpse Lifetime: 45s
Ability Type: Passive
Affects: Self
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1st Ability -Undead Surge
Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. The corpses collapse after exploding remaining behind.
Notes: Lowest maximum mana the caster has for this ability's mana consumption to equal mana gained from picking up all corpses generated from this ability: 2334/2667/3000/1667/1834 total mana.
Damage: 90/110/130/150/170 (+35% of your magical power)
Slow: 40%
Slow Duration: 3s
Corpses Dropped: 1/1/1/2/2
Ability Type: Projectile
Affects: Enemy
Radius: 20
Cooldown: 10 seconds
Cost: 70/80/90/100/110 mana
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2nd Ability -Corpse Explosion
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.
Notes: Maximum damage from one cast of this ability is 420/580/740/900/1060 (+160% of your magical power.)
Initial Damage: 60/70/80/90/100 (+10% of your magical power)
Damage per Corpse: 60/85/110/135/160 (+25% of your magical power)
Ability Type: Ground Target
Affects: Enemy
Radius/Corpse Radius: 20/25
Cooldown: 8 seconds
Cost: 60/70/80/90/100 mana
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3rd Ability -Fleeting Breath
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every second. After the duration, targets take additional damage and are stunned for each time they were healed by an ability during the initial duration.
Notes: The total damage of the ticks are 160/170/180/190/200 (+75 of your magical power). The max damage from enemy heals is 200/300/400/500/600 (+100% of your magical power). Maximum possible damage for this ability is 360/470/580/690/800 (+175 of your magical power). Maximum 2.5 second stun.
Damage per Tick: 32/34/36/38/40 (+15% of your magical power)
Additional Damage: 20/30/40/50/60 (+10% of your magical power) per Heal (Max 10)
Stun Duration:1s plus 0.5s per Heal (Max 3s)
Ability Type: Ground Target
Affects: Enemy
Radius: 13
Cooldown: 10 seconds
Cost: 70 mana
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Ultimate -Empty the Crypts
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and deal damage to enemies they collide with and apply a stacking slow.
Notes: Wraiths damage and slow the first enemy god it makes contact with before despawning. Slows for a maximum of 56%.
Damage per Wraith: 40/50/60/70/80 (+10% of your magical power)