Terra

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Terra
SkinArt Terra Default.jpg
Summary
Title: The Earth Mother
Pantheon: NewUI Pantheon Roman.png Roman
Type: Melee,Magical
Class: NewUI Class Guardian.png Guardian
Pros: High Sustain, High Area Damage
Difficulty: Hard
Release date: August 2, 2016
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Terra voicelines
Voice actor: Erica Lindbeck
Stats
Health: 500 (+95)
Mana: 200 (+35)
Speed: 365 (+0)
Range: 12 (+0)
Attack/Sec: 0.90 (+1.4%)
Basic Attack
Damage: 38 (+ 1.55)
+ 20% of Magical Power
Progression: 1/1/1/1x damage and swing time
Protection
Physical: 20 (+3.2)
Magical: 30 (+0.9)
Regen
HP5: 8 (+0.8)
MP5: 4.6 (+0.4)
*Numbers in parentheses are the amount gained at each level

Terra is one of the playable Gods in SMITE.

Lore[edit | edit source]

Terra Mater, quite literally the mother Earth, rests dormant beneath every living thing. Upon her flesh, trees stand like hairs, rivers weave like veins, and oceans lap against her sides. Long has she slept; since her son, the Titan Saturn, was cast down by his own son. It had all gone so wrong.

At the forging of creation, Terra was split from all other primordial matter to form the earth. Above her, Ouranos, the sky, suspended angelically. She loved him immediately and made him her king. Their children were Titans, beings even more powerful than they. In his fear and jealousy, Ouranos buried the Titans within the earth. Terra began to see the arrogance, the vanity, the hatred in her husband. Conspiring with her children, she freed them and overthrew Ouranos.

Youngest of the Titans, Saturn ruled next. Terra could not have been more proud, but prophecies claimed Saturn would be defeated by his children, just as Ouranos had. To prevent this, Saturn consumed his offspring. All but one. Jupiter escaped, and with righteous fury split Saturn open, unleashing his swallowed siblings. Violently, they defeated the Titans, Terra's children, and claimed the world as their own. Mournful of the children she lost, Terra slept. And ages passed.

But the ravages of a new war have scarred her skin. Her grandchildren, those arrogant, vain, treacherous Gods that stole the world from her son, those Gods, so reminiscent of Ouranos, bleed into her bones with every battle. Now, she finally rises from her slumber. She rises to claim the throne for herself.

Abilities[edit | edit source]

Passive - Standing Stones
Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies and deal bonus damage. If Terra Shatters any stones she will retain this buff for an additional 3s after all of the stones are gone. Notes:
 Bullet.png The stones function as walls and will block player movement.
 Bullet.png The stones show a cracked texture when they are about to fade.
 Bullet.png Slow: 30% for 1.25s  Bullet.png Bonus Damage: 7 (+10% of your magical power)
 Bullet.png Ability Type: Buff

Ability Video

1st Ability - Force of Nature
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.

Notes:
 Bullet.png This ability can shatter multiple stones, but it will only grant one extra dash.
 Bullet.png Damage: 60/110/160/210/260 (+30% of your magical power)  Bullet.png Ability Type: Dash
 Bullet.png Range: 35  Bullet.png Cooldown: 15 seconds
 Bullet.png Cost: 50 mana

Ability Video

2nd Ability - Crushing Earth
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Notes:
 Bullet.png This ability has a casting time of .7s
 Bullet.png Targets can be hit by both walls if they are standing around the middle of the area.
 Bullet.png Wall Duration: 5s  Bullet.png Damage Per Wall: 50/85/120/155/190 (+35% of your magical power)
 Bullet.png Shatter Damage: 60/110/160/210/260 (+35% of your magical power)  Bullet.png Ability Type: Ground Target
 Bullet.png Range: 55  Bullet.png Cooldown: 15 seconds
 Bullet.png Cost: 60/65/70/75/80 mana

Ability Video

3rd Ability - Monolith
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s for the duration but can be detroyed early if hit by 3 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Notes:
 Bullet.png It actually deals 10/12/14/16/18 damage per tick.
 Bullet.png Monolith Duration: 10s  Bullet.png Heal Per Tick: 3/6/9/12/15 (+5% of your magical power)
 Bullet.png Damage Per Tick: 15/20/25/30/35 (+5% of your magical power)  Bullet.png Ability Type: Ground Target
 Bullet.png Radius: 30  Bullet.png Cooldown: 18 seconds
 Bullet.png Cost: 60/70/80/90/100 mana

Ability Video

Ultimate - Terra's Blessing
Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction.

Terra also summons 4 stone around herself and each of her teammates. If any one of them take damage 4 times the stones will activate and heal that god.

Notes:
 Bullet.png The cooldown reduction effect will only add up to the 40% cap.
 Bullet.png Movement Speed: 30%  Bullet.png Mana Cost Reduction: 100% Reduced Mana Costs
 Bullet.png CDR: 20/25/30/35/40%  Bullet.png Heal: 100/150/200/250/300 (+30% of your magical power)
 Bullet.png Ability Type: Global Buff  Bullet.png Cooldown: 110 seconds
 Bullet.png Cost: 100 mana

Ability Video

Recommended Items[edit | edit source]

Starter

Purification Relic.png

Purification

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Starter Support 01.png

Watcher's Gift

Starter Support 01.png Watcher's Gift
+100 Health
+5 Physical Protection
+5 Magical Protection
+5 MP5
Passive Effect
Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards 5 bonus gold, and also restores +12 Health and +10 Mana.

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.
Damage

LotusCrown T3.png

Lotus Crown

LotusCrown T3.png Lotus Crown
+30 Magical Power
+60 Physical Protection
+20 MP5
Passive Effect
Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds. Cannot activate on the same target again for 10s.

RodofAscelpius T3.png

Rod of Asclepius

RodofAscelpius T3.png Rod of Asclepius
+75 Magical Power
+250 Health
+10% Movement Speed
Passive Effect
Allied gods within 70 units have their Healing increased by 10%. If you are in combat, their Healing is increased by an additional 20%

EtherealStaff T3.png

Ethereal Staff

EtherealStaff T3.png Ethereal Staff
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Passive Effect
Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Relic

Shell Relic.png

Shell

Shell Relic.png Magic Shell
Active Effect
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5 seconds. Also, all damage taken is reduced by 5%.
Active Cooldown
140 seconds

Sprint Relic.png

Sprint

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

CursedAnkh Relic.png

Curse

CursedAnkh Relic.png Cursed Ankh
Active Effect
Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s.
Active Cooldown
150 seconds
Core

M Shoes ofFocus.png

Shoes of Focus

M Shoes ofFocus.png Shoes of Focus
+40 Magical Power
+250 Mana
+10% Cooldown Reduction
+18% Movement Speed

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health
+30 Physical Protection
Passive Effect
Allied gods within 70 units have their Physical Protections increased by 30 and their HP5 increased by 25.

BulwarkofHope T3.png

Bulwark of Hope

BulwarkofHope T3.png Bulwark of Hope
+60 Magical Protection
+200 Health
+20% Crowd Control Reduction
Passive Effect
When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Defensive

RitualDagger T3.png

Ritual Dagger

RitualDagger T3.png Relic Dagger
+200 Health
+10% Cooldown Reduction
+10% Attack Speed
+10% Movement Speed
Passive Effect
Your relics receive 20% Cooldown Reduction.

CloakofUnrelentingSorrow T3.png

Mantle of Discord

CloakofUnrelentingSorrow T3.png Mantle of Discord
+60 Physical Protection
+60 Magical Protection
+15% Cooldown Reduction
Passive Effect
If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

SpiritRobe T3.png

Spirit Robe

SpiritRobe T3.png Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
Passive Effect
You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Consumable

MagicPowerBuff 01.png

Potion of Magical Might

MagicPowerBuff 01.png Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Icons Wards Consumable 01.png

Sentry Ward

Icons Wards Consumable 01.png Sentry Ward
Active Effect
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Core

M Shoes ofFocus.png

Shoes of Focus

M Shoes ofFocus.png Shoes of Focus
+40 Magical Power
+250 Mana
+10% Cooldown Reduction
+18% Movement Speed

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health
+30 Physical Protection
Passive Effect
Allied gods within 70 units have their Physical Protections increased by 30 and their HP5 increased by 25.

BulwarkofHope T3.png

Bulwark of Hope

BulwarkofHope T3.png Bulwark of Hope
+60 Magical Protection
+200 Health
+20% Crowd Control Reduction
Passive Effect
When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Defensive

RitualDagger T3.png

Ritual Dagger

RitualDagger T3.png Relic Dagger
+200 Health
+10% Cooldown Reduction
+10% Attack Speed
+10% Movement Speed
Passive Effect
Your relics receive 20% Cooldown Reduction.

CloakofUnrelentingSorrow T3.png

Mantle of Discord

CloakofUnrelentingSorrow T3.png Mantle of Discord
+60 Physical Protection
+60 Magical Protection
+15% Cooldown Reduction
Passive Effect
If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

SpiritRobe T3.png

Spirit Robe

SpiritRobe T3.png Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
Passive Effect
You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Consumable

MagicPowerBuff 01.png

Potion of Magical Might

MagicPowerBuff 01.png Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Icons Wards Consumable 01.png

Sentry Ward

Icons Wards Consumable 01.png Sentry Ward
Active Effect
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Starter
Damage

LotusCrown T3.png

Lotus Crown

LotusCrown T3.png Lotus Crown
+30 Magical Power
+60 Physical Protection
+20 MP5
Passive Effect
Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds. Cannot activate on the same target again for 10s.

RodofAscelpius T3.png

Rod of Asclepius

RodofAscelpius T3.png Rod of Asclepius
+75 Magical Power
+250 Health
+10% Movement Speed
Passive Effect
Allied gods within 70 units have their Healing increased by 10%. If you are in combat, their Healing is increased by an additional 20%

EtherealStaff T3.png

Ethereal Staff

EtherealStaff T3.png Ethereal Staff
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Passive Effect
Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Relic

Purification Relic.png

Purification

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Shell Relic.png

Shell

Shell Relic.png Magic Shell
Active Effect
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5 seconds. Also, all damage taken is reduced by 5%.
Active Cooldown
140 seconds

Sprint Relic.png

Sprint

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

Videos[edit | edit source]

God Reveal[edit | edit source]

Achievements[edit | edit source]

Achievement Combat Terra BleeYouAll.png
Bless You All
As Terra have Terra's Blessing trigger on 5 allies in a single cast.
Achievement Combat Terra ShatteredMonolith.png
Shattered Monolith
As Terra root 3 or more enemies using the Monolith ability.


Trivia[edit | edit source]

  • Terra's directed taunt to Sylvanus, "Now you truly know my wrath!", is a reference to the name of Sylvanus' ultimate ability, Wrath of Terra.

Skins[edit | edit source]

Default
Default Skin card Release Date August 2, 2016
Type Standard
Cost Free
Requirements
Voicelines Terra voicelines
In Game Model
Extra Information
Firma
Firma Skin card Release Date August 2, 2016
Type Standard
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Terra voicelines
In Game Model
Extra Information
Igneous
Igneous Skin card Release Date November 8, 2016
Type Exclusive
Cost 500 Gems.png
Requirements
Voicelines Igneous Terra voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin was part of the Odyssey 2017 event.
Spriggan
Spriggan Skin card Release Date Janury 17, 2017
Type Exclusive
Cost 1000 Gems.png (Path of the Phantom Queen Pass)
Requirements
Voicelines Spriggan Terra voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin was part of the Path of the Phantom Queen event.
Golden
Golden Skin card Release Date September 13, 2016
Type Standard
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information
Legendary
Legendary Skin card Release Date September 13, 2016
Type Standard
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information
Diamond
Diamond Skin card Release Date September 13, 2016
Type Standard
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog[edit | edit source]

SMITE Version 4.3.3934 (March 1, 2017)

  • Icons Terra A03.png Monolith
  • Monolith now deals 70/100/130/170/200 (+50 of your Magical Power) immediately when broken by Force of Nature.
  • Reduced the Damage Per Tick from 15/20/25/30/35 → 10/12/14/16/18.
  • Overall, Monolith now deals 20 more Base Damage at all Ranks.
  • Fixed an issue where Monolith could be damaged by Minions or Jungle Monsters.

SMITE Version 4.1.3882 (February 1, 2017)

  • Icons Terra A01.png Force of Nature
  • Increased Base Damage from 60/100/140/180/220 → 60/110/160/210/260.
  • Icons Terra A03.png Monolith
  • Decreased Base Healing from 5/10/15/20/25 → 3/6/9/12/15 per tick.
  • Icons Terra A04.png Terra's Blessing
  • Decreased Base Healing from 100/200/300/400/500 → 100/150/200/250/300.

SMITE Version 3.23.3779.1 (December 6, 2016)

  • Icons Terra A04.png Terra's Blessing
  • Cooldown Increased from 110/105/100/95/90 → 110s at all ranks.

SMITE Version 3.21.3730 (November 8, 2016)

  • Icons Terra A03.png Monolith
  • Can now be destroyed by players by using 3 Basic Attacks.

SMITE Version 3.18.3651 (September 27, 2016)

  • Icons Terra Passive.png Standing Stones
  • Fixed an issue where the bonus damage was being calculated as true damage.
  • Icons Terra A02.png Crushing Earth
  • No longer has a slow for enemies standing between the standing stones.
  • Icons Terra A03.png Monolith
  • Root duration decreased from 1.5s → 1s.
  • Icons Terra A04.png Terra's Blessing
  • Cooldown increased from 90s → 110/105/100/95/90s.

SMITE Version 3.17.3628 (September 13, 2016)

  • General
  • Terra's Standing Stones will now show a cracked texture when they are about to fade.

SMITE Version 3.15.3572 (August 16, 2016)

  • Icons Terra Passive.png Standing Stones
  • Added bonus damage equal to 7 + 10% of your Magical Power to Terra's basic attacks while Standing Stones is active.
  • Icons Terra A02.png Crushing Earth
  • Fixed this ability stunning players who were running or strafing into the walls from the outside.
  • Fixed this ability where players were getting blocked before the walls were actually visible.
  • Reduced casting time from 1.1s → .7s

SMITE Version 3.14.3548.1 (August 4, 2016)

  • Icons Terra A04.png Terra's Blessing
  • Fixed Terra's ultimate not triggering "on ability cast" effects.
  • Fixed Ranks 1-3 of Terra's ultimate leaving its ground timer on stealthed allies for enemy clients.

SMITE Version 3.14.3547.1 (August 2, 2016)

  • Terra has been added to the game.


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