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Statistics (also simply known as Stats) in SMITE are the values that help indicate the strength, resistance, mobility, utility, etc. of each of the playable gods. These statistics are grouped into three main categories: Offensive, Defensive and Utility. Offensive stats are those that are related to the damage output of a god, like Power and Attack Speed, while Defensive stats are those related to the mitigation of the damage they take. An example of Defensive stats would be Protection and Health. Utility stats are those that provide benefits that aren't necessarily linked to offense or defense, like Mana and Movement Speed. The main method of increasing these statistics is by purchasing items. Gods also gain a small amount of some of their stats every time they level up, and certain god abilities can also grant stat bonuses. Some items and abilities can also lower enemy stats, reducing their performance.

Additional information about the interaction between offensive and defensive stats can be found here: Attack and Defense.

List of statistics[ | ]

Below is information about each of these statistics.

Offensive statistics[ | ]

Stat Offensive Basic Attack Damage Icon Basic Attack Damage[ | ]

Basic Attack Damage is the statistic used to measure the amount of damage a god will do with their basic attacks (before mitigation). Each god has a different base Basic Attack Damage, and they also gain a bonus with each god level. Additionally, basic attacks gain a bonus based on the god's current Power amount (100% for Physical gods, 20% for Magical gods). Buffs giving a percentage bonus in power increases Basic Attack Damage with an amount equal to the percentage times the base Basic Attack Damage of the given level. There is also a neutral Attack Speed buff that provides a direct Basic Attack Damage bonus to the god that picks it up. Basic Attack Damage caps at 10000.

Stat Offensive Attack Speed Icon Attack Speed[ | ]

Attack Speed is the statistic used to measure how many attacks a god can fire per second. The higher the value is, the sooner a god will be able throw another basic attack out. Attack Speed increases with each god level. Each god except for Bake Kujira, Jormungandr and King Arthur (who have a fixed fire rate) has a different base and per level gain value. This statistic can also be increased with items and with certain abilities. There is also a neutral Attack Speed buff that provides a direct Attack Speed bonus to the god that picks it up. Attack Speed caps at 2.5.

Stat Offensive Physical Power IconStat Offensive Magical Power Icon Power - Physical and Magical[ | ]

Power is the statistic used by all gods to increase their damage output and potency of their abilities. Abilities tend to have a Power percentage scaling, and so do a god's basic attacks. Most gods start with 0 Power and increase it by acquiring items or with certain abilities. Gods are restricted to one kind of Power: Physical or Magical. Hunters, Warriors and Assassins use Physical Power while Guardians and Mages use Magical Power. Gaining a boost for the opposite kind of Power has no actual effect on the god. There is also a neutral Damage buff that provides a direct Power bonus to the god that picks it up. While looking at the scoreboard, the Physical Power and Magical Power progress bars cap at 400 and 900 respectively, but the actual stats are not attached to this (which means gods can have over 400 Physical Power and 900 Magical Power).

Stat Offensive Physical Lifesteal IconStat Offensive Magical Lifesteal Icon Lifesteal - Physical and Magical[ | ]

Lifesteal is the statistic used to measure the percentage of damage dealt to enemies that will be returned to the damage dealer as Health. Most gods begin with 0 Lifesteal. Much like with Power, Physical and Magical Lifesteal are restricted to certain gods. If a god with Lifesteal kills an enemy, they will only Lifesteal for the amount that it took to kill the enemy. Physical Lifesteal only works when dealing damage with basic attacks. Magical Lifesteal works with the damage dealt by both abilities and basic attacks, but Area of Effect abilities have diminished Lifesteal efficiency (33%). Physical Lifesteal caps at 80 while Magical Lifesteal caps at 70.

Stat Offensive Physical Penetration IconStat Offensive Magical Penetration Icon Penetration - Physical and Magical[ | ]

Penetration is the statistic used to measure how much of the target's protections will be ignored when dealing damage. The higher the value is, the higher the amount of the protection ignored. Most gods begin with 0 Penetration. Just like with Power, Physical and Magical Penetration are restricted to certain gods. Certain items, like ToxicBlade T3 Toxic Blade, provide Penetration, which increases this statistic regardless of a god's power type. Both Physical and Magical Penetration cap at 50.

Apart from this penetration (also called "Flat Penetration" to differentiate it), there is also a different type of penetration called Percent Penetration, which will allow a god to ignore a percentage of their target's current protections. Percent Penetration caps at 32%. For more detailed information about this and other types of defense reduction, please visit its main article: Penetration and Reduction

Stat Offensive Critical Chance Icon Critical Chance[ | ]

Critical Chance is the statistic used to measure the the chance of basic attacks being critical strikes (also known as Crits). An attack that procs a critical strike will do 175% (1.75 times) the amount of damage it usually would. Gods that either hit or miss a target during a crit streak will lower the chance to crit again and increases the longer a miss streak occurs (this does not affect the god's current crit chance from items). With the exception of Olorun, only gods that use Physical Power can acquire Critical Chance. All gods have 0 Critical Chance, and can only increase it by purchasing items, though there are a few gods who can increase their critical chance with their abilities, such as Jing Wei's Explosive Bolts. There are also a few abilities, like Mercury's Made You Look and Serqet's Deathbane, that can be affected by Critical Chance. Critical Chance caps at 100.

The item Deathbringer T3 Deathbringer grants Critical Strike Damage, which increases how much damage critical strikes will do by an extra 25% (for a total of 200% damage increase for critical hits).

Defensive statistics[ | ]

Stat Defensive Physical Protection IconStat Defensive Magical Protection Icon Protection - Physical and Magical[ | ]

Protection is the statistic used in SMITE to reduce the amount of damage received from enemy attacks. There are two types of Protections: Physical and Magical, each one mitigates the damage caused by Physical and Magical attacks respectively. Gods have varying amounts of Physical Protection and Physical Protection per level bonus, while every god has 38 base Magical Protection and gains 1.2 Magical Protection per level (for 62 Magical Protection at level 20, before items). Penetration reduces the efficiency of Protections. Both Physical and Magical Protection cap at 325, though Fafnir's passive ability can increase this cap to 360.

Stat Defensive Health Icon Health[ | ]

Health (also known as Hit Points or HP) is the statistic used to measure the maximum health pool of a god. The higher the amount of Health, the more damage a god can take before they are slain. Health increases with each god level. Each god has a different base and per level gain value, but it is mainly increased with items. Health caps at 5500.

Stat Defensive HP5 Icon HP5[ | ]

HP5 (Health per 5, also known as Health Regeneration) is the statistic used to measure the amount of health a god will passively regain in the span of 5 seconds. The higher the value is, the more health will be restored. Just like Health, each god has a different base amount of HP5, and they also gain a bonus every time they level up. This statistic can also be increased with certain items and abilities. HP5 caps at 100.

Stat Defensive CCR Icon Protection - CC[ | ]

Protection - CC (also known as Crowd Control Reduction) is the statistic used to measure a god's resilience against crowd control effects. The higher the value is, the shorter the duration of the crowd control. All gods except for Anubis start with 0 CC Protection and can be increased with certain items and abilities. CC Protection caps at 40%.

Utility statistics[ | ]

Stat Utility Movement Icon Movement[ | ]

Movement (also known as Ground Speed) is the statistic used to measure the speed a god has when moving around the map. The higher the amount of Movement, the faster they will be. All gods have a unique base Movement speed and gain a 3% Movement Speed increase per level for the first 8 levels (for 18% Movement Speed at level 8+, before items). There is also a neutral Speed buff that provides a direct Movement bonus to the god that picks it up. Movement caps at 1000.

Stat Utility Cooldown R Icon Cooldown %[ | ]

Cooldown % (also known as Cooldown Reduction or CDR) is the statistic used to measure the percent reduction in the cooldown timer of a god's abilities after they've been used. The higher the value is, the shorter the cooldowns will be. For example, at 20% cooldown reduction a 10s cooldown will go down to 8s (10*20%=2, 10-2=8). All gods start with 0 Cooldown % and can only increase it by acquiring certain items or with certain abilities. There is also a neutral Mana buff that provides a direct Cooldown % bonus to the god that picks it up. Cooldown % caps at 40%, though the item SphinxsBaubles T3 Sphinx's Baubles can increase this cap to 50%.

Stat Utility Mana Icon Mana[ | ]

Mana is the statistic used to measure the maximum mana pool of a god. The higher the amount of Mana, the more abilities a god can cast before they are forced to retreat. Mana increases with each god level. Each god except for Cu Chulainn and Yemoja (who don't use mana) has a different base and per level gain value, but Mana is mainly increased with items. Mana caps at 4000.

Stat Utility MP5 Icon MP5[ | ]

MP5 (Mana per 5, also known as Mana Regeneration) is the statistic used to measure the amount of Mana a god will passively regain in the span of 5 seconds. The higher the value is, the more Mana will be restored. Just like Mana, each god except for Cu Chulainn and Yemoja has a different base amount of MP5, and they also gain a bonus every time they level up. This statistic can also be increased with certain items and abilities. There is also a neutral Mana buff that provides a direct MP5 bonus to the god that picks it up. MP5 caps at 100.

God statistics values[ | ]

These tables show the current values of the statistics for each god, the first one for Level 1 and the second one for Level 20.

God statistics at Level 1[ | ]

God Health Mana Basic attack damage Physical Protection HP5 MP5 Attack speed Movement speed
Achilles 754 240 40 27 9.75 5.09 0.96 370
Agni 579 300 36 18 7.47 5.07 1.01 355
Ah Muzen Cab 712 270 40 20 7.71 4.78 0.97 365
Ah Puch 709 320 37 21 6.45 5.32 0.87 365
Amaterasu 771 255 41 28 8.8 5.2 1.01 375
Anhur 726 255 38 18 8.69 4.82 0.92 365
Anubis 606 338 37 17 7.45 5.16 0.87 360
Ao Kuang 646 278 37 20 10.7 5.21 1.02 375
Aphrodite 603 283 33 16 6.45 5.21 0.88 355
Apollo 711 265 43 20 8.69 5 0.97 365
Arachne 706 251 40 21 9.67 5.26 1.02 375
Ares 774 237 44 31 8.67 5.02 0.91 365
Artemis 709 239 33 20 8.68 4.65 0.97 365
Artio 800 249 40 32 8.9 5.03 1.01 365
Athena 805 224 37 32 8.8 5.02 1.01 365
Atlas 819 225 39 32 8.8 5.4 0.96 370
Awilix 744 278 40 21 10.68 4.36 1.02 370
Baba Yaga 637 330 37 18 8.5 5.6 0.96 365
Bacchus 783 240 39 30 8.8 5.2 0.89 365
Bakasura 719 239 40 19 9.68 5.26 1.02 370
Bake Kujira 805 238 26 34 7.8 5.02 1.25 370
Baron Samedi 616 344 36 28 7.6 5.45 0.91 360
Bastet 665 269 39 20 9.72 4.65 1.02 375
Bellona 778 255 38 28 8.8 5.2 1.01 375
Cabrakan 781 238 40 32 8.75 5.02 0.91 365
Camazotz 698 275 41 18 8.67 4.7 1.02 375
Cerberus 786 235 40 30 7.75 5 1.01 360
Cernunnos 756 257 35 21 8.69 4.82 1.01 365
Chaac 778 240 41 28 7.8 5.09 1.01 375
Chang'e 738 358 33 18 6.45 5.94 1.01 355
Charon 779 248 37 30 6.75 5.02 1.01 370
Charybdis 697 258 36 18 7.69 4.78 0.97 365
Chernobog 714 258 34 18 8.67 4.75 0.97 365
Chiron 723 265 32 20 6.65 4.78 1.01 380
Chronos 639 282 42 18 7.48 4.84 1.07 360
Cliodhna 748 265 43 20 9.85 4.7 1.02 375
Cthulhu 800 248 40 33 8.8 5.02 0.91 370
Cu Chulainn 761 100* 41 27 7.75 0 1.01 370
Cupid 699 269 32 18 8.67 4.95 0.97 365
Da Ji 696 250 41 23 9.7 4.97 1.02 375
Danzaburou 726 268 38 21 7.69 4.78 1.01 370
Discordia 589 331 36 16 7.45 5.43 0.91 360
Erlang Shen 768 255 41 27 8.6 5 1.01 375
Eset 582 331 37 16 6.45 5.23 1 360
Fafnir 788 240 39 32 7.54 4.95 0.91 365
Fenrir 719 265 40 23 8.73 4.46 1.02 370
Freya 651 257 37 23 7.52 4.89 0.97 375
Ganesha 793 240 40 31 6.67 5.02 1.01 360
Geb 809 224 40 30 8.8 5 1.01 360
Gilgamesh 761 245 41 28 10.8 4.69 1.01 375
Guan Yu 761 259 39 25 6.7 5.25 1.01 375
Hachiman 718 266 34 18 7.69 4.87 1.01 365
Hades 754 318 34 28 5.54 5.36 0.96 365
He Bo 630 354 35 15 6.45 5.3 0.87 355
Heimdallr 756 264 30 25 8.8 4.9 0.97 365
Hel 644 357 35 15 5.43 5.45 0.87 355
Hera 603 310 35 15 6.45 5.21 0.91 365
Hercules 779 237 41 28 7.63 4.7 1.01 375
Horus 783 267 39 27 6.8 5.15 1.01 370
Hou Yi 754 278 38 21 8.68 5.35 0.96 370
Hun Batz 723 258 40 21 10.68 4.78 1.02 370
Ishtar 740 258 34 21 7.7 4.88 1.02 365
Ix Chel 616 344 36 20 7.6 5.45 0.91 360
Izanami 711 245 31 18 6.7 4.78 0.94 365
Janus 634 408 35 17 6.45 5.45 1.01 360
Jing Wei 705 241 36 18 7.68 4.7 1.01 370
Jormungandr 798 230 26 33 7.9 4.95 1.01 370
Kali 736 259 39 24 9.68 4.51 1.02 375
Khepri 781 224 40 30 8.8 5 1.01 365
King Arthur 766 270 41 27 9.8 4.8 1 370
Kukulkan 611 310 35 21 7.46 5.45 0.88 360
Kumbhakarna 791 234 40 29 8.75 5.02 1.01 365
Kuzenbo 805 234 40 29 8.85 5.02 1.01 365
Lancelot 725 270 40 23 9.7 5.06 1.02 370
Loki 632 245 40 18 8.7 4.55 1.02 375
Maman Brigitte 651 276 39 23 10.6 5.2 1.02 375
Martichoras 766 278 36 26 7.7 4.9 0.93 365
Maui 793 236 37 33 8.8 4.92 0.86 370
Medusa 739 254 36 20 8.68 4.65 0.96 365
Mercury 639 240 40 20 10.7 4.75 1.02 381
Merlin 597 305 36 17 6.48 5.24 1.01 355
Morgan Le Fay 683 305 37 23 8.48 5.24 1.01 365
Mulan 774 258 41 28 9.7 5.1 1.01 375
Ne Zha 639 235 41 20 10.71 4.17 1.02 375
Neith 719 269 36 20 6.54 4.75 1.02 365
Nemesis 738 248 41 18 8.7 4.7 1.02 375
Nike 759 258 39 24 10.8 4.99 1.01 375
Nox 590 288 36 28 8.6 5.4 1.01 360
Nu Wa 639 308 37 16 7.45 5.03 1.02 355
Nut 752 267 38 21 7.71 4.9 1.02 370
Odin 745 235 40 25 9.63 4.5 1.01 370
Olorun 709 298 42 21 7.45 5.4 1.07 370
Osiris 771 270 41 27 6.8 5.09 1.01 375
Pele 725 280 41 20 9.7 4.7 1.02 375
Persephone 597 335 36 16 7.45 5.42 0.96 360
Poseidon 602 285 37 14 6.5 5 0.88 360
Ra 610 303 36 17 7.48 5.24 0.89 360
Raijin 623 298 36 16 6.45 5.06 0.88 355
Rama 723 239 38 20 8.65 4.75 0.97 370
Ratatoskr 665 281 41 20 9.7 5.06 1.02 375
Ravana 639 267 41 21 8.7 4.75 1.02 370
Scylla 590 354 35 16 6.45 5.3 1.01 355
Serqet 638 280 41 23 9.7 4.59 1.02 370
Set 688 248 41 21 9.7 4.58 1.02 375
Shiva 752 246 41 25 8.7 4.89 1.01 375
Skadi 740 255 33 18 8.69 4.82 0.97 375
Sobek 786 245 40 30 6.75 4.93 0.86 365
Sol 639 357 35 16 6.45 5.3 1.02 370
Sun Wukong 761 240 41 28 8.8 4.68 1.01 370
Surtr 758 265 41 28 9.8 4.98 1.01 375
Susano 689 263 40 23 9.7 4.47 1.02 370
Sylvanus 809 224 40 30 8.8 5 0.91 370
Terra 800 235 40 32 8.8 5 0.91 365
Thanatos 639 278 41 23 8.67 4.78 1.02 370
The Morrigan 639 288 36 20 10.7 4.9 0.88 365
Thor 744 278 41 22 9.69 4.69 1.01 370
Thoth 589 294 34 16 6.45 5.04 1.01 355
Tiamat 641 355 36 21 7.5 5.44 0.89 360
Tsukuyomi 719 240 37 21 8.68 4.96 1.01 375
Tyr 766 270 41 28 8.72 4.69 1.01 375
Ullr 756 270 35 21 8.71 4.78 0.96 360
Vamana 778 239 39 28 8.5 5.11 1.01 375
Vulcan 607 285 36 21 7.48 5.25 0.91 360
Xbalanque 716 257 38 20 8.68 4.8 0.96 365
Xing Tian 788 240 37 33 5.54 4.95 0.91 360
Yemoja 796 0† 36 30 6.7 0 1.01 365
Ymir 823 232 40 36 8.9 4.9 0.86 370
Yu Huang 641 335 37 20 7.47 5.14 1.01 355
Zeus 607 289 37 14 6.45 5.05 0.96 360
Zhong Kui 719 297 35 18 6.44 5.25 0.96 360

* = Cu Chulainn does not use mana, instead relying on 'Rage' which has a cap of 100 and has different properties than mana.
† = Yemoja does not use mana, instead relying on 'Omi' which acts as a shared cooldown and resource for her standard abilities.

God statistics at Level 20[ | ]

God Health Mana Basic attack damage Physical Protection HP5 MP5 Attack speed
Achilles 2445 905 78 88 24 12.5 1.19
Agni 2004 1155 64 71 16.4 12.1 1.24
Ah Muzen Cab 2270 1030 82 81 21.2 12 1.27
Ah Puch 2210 1365 65 76 15 13.3 1.02
Amaterasu 2452 920 79 89 24 12.8 1.28
Anhur 2284 920 85 75 21.8 10.9 1.21
Anubis 2012 1440 65 68 16 12 1.03
Ao Kuang 2280 1000 83 81 24 13 1.39
Aphrodite 1952 1100 61 71 15 13 1.04
Apollo 2250 1025 87 75 21.8 12.6 1.27
Arachne 2283 1030 82 82 22.4 14 1.4
Ares 2579 940 120 92 21.4 13 1.12
Artemis 2210 885 80 81 21.6 9.4 1.27
Artio 2700 990 68 98 26 13.2 1.24
Athena 2800 870 65 98 24 13 1.24
Atlas 2814 890 67 102 24 13 1.18
Awilix 2285 1000 81 82 23.6 13.1 1.38
Baba Yaga 2100 1280 65 73 18 17 1.14
Bacchus 2493 1000 67 91 24 12.8 1.06
Bakasura 2277 980 82 78 22.6 14 1.32
Bake Kujira 2800 960 54 102 23 13 1.25
Baron Samedi 2212 1180 64 81 19 14 1.04
Bastet 2261 1010 81 79 23.4 9.4 1.4
Bellona 2526 920 76 89 24 12.8 1.24
Cabrakan 2586 960 68 100 23 13 1.12
Camazotz 2256 940 85 79 21.4 10.4 1.4
Cerberus 2686 900 68 91 22 12.6 1.2
Cernunnos 2352 960 82 80 21.8 10.9 1.28
Chaac 2526 905 81 89 23 12.5 1.24
Chang'e 2410 1270 61 73 15 14.3 1.19
Charon 2546 970 65 91 21 13 1.24
Charybdis 2236 980 85 77 20.8 12 1.25
Chernobog 2310 980 83 79 21.4 11.4 1.27
Chiron 2224 1025 77 77 19 12 1.28
Chronos 2140 1080 70 77 16.6 13.2 1.36
Cliodhna 2285 1025 86 83 26 12.3 1.43
Cthulhu 2700 970 68 99 24 13 1.12
Cu Chulainn 2452 100* 79 88 22 0 1.25
Cupid 2143 1010 76 79 21.4 11.6 1.29
Da Ji 2216 1010 84 84 23 12 1.4
Danzaburou 2284 990 87 80 20.8 12 1.28
Discordia 1938 1300 64 71 16 13.6 1.08
Erlang Shen 2459 920 79 88 20 10.7 1.2
Eset 1931 1300 65 71 15 13.4 1
Fafnir 2593 1000 68 103 17.8 13.5 1.12
Fenrir 2277 930 84 84 22.6 9.4 1.34
Freya 2247 960 65 80 17.4 12.3 1.32
Ganesha 2693 1000 69 98 19.4 13 1.24
Geb 2614 870 68 91 24 12.6 1.24
Gilgamesh 2452 910 85 89 26 12.1 1.25
Guan Yu 2492 1000 77 86 20 13.8 1.24
Hachiman 2257 950 81 75 20.8 11.9 1.26
Hades 2445 1325 62 81 15.8 12.2 1.15
He Bo 1960 1418 63 69 15 12.9 1.01
Heimdallr 2352 910 87 86 24 12.5 1.25
Hel 1974 1440 63 69 13.6 14 1.01
Hera 1952 1165 63 71 15 13 1.08
Hercules 2546 845 79 89 19.6 12.3 1.2
Horus 2683 970 79 88 22 13.7 1.24
Hou Yi 2312 1000 91 78 21.6 12 1.18
Hun Batz 2224 980 81 82 23.6 12 1.38
Ishtar 2298 980 83 81 21 12.1 1.32
Ix Chel 2212 1180 64 77 19 14 1.04
Izanami 2250 910 77 77 20 12 1.23
Janus 2040 1510 63 74 15 14 1.16
Jing Wei 2263 925 87 77 20.6 10.4 1.28
Jormungandr 2793 990 72 105 25 13.5 1.2
Kali 2218 905 83 83 22.6 8.5 1.43
Khepri 2586 870 68 91 24 12.6 1.24
King Arthur 2419 1030 79 88 25 12.4 1
Kukulkan 2112 1165 63 82 16.2 14 1.03
Kumbhakarna 2786 880 68 95 23 13 1.24
Kuzenbo 2800 880 68 95 25 13 1.24
Lancelot 2264 1030 84 82 23 13.8 1.38
Loki 2133 910 86 77 22 11.2 1.38
Maman Brigitte 2190 960 83 81 22 12.8 1.36
Martichoras 2400 1000 85 88 21 12.5 1.18
Maui 2693 920 65 99 24 12.9 1.05
Medusa 2278 900 85 81 21.6 9.4 1.22
Mercury 2140 1000 81 79 24 11.4 1.48
Merlin 2098 1350 64 78 15.6 13.6 1.16
Morgan Le Fay 2222 1350 65 84 17.6 13.6 1.16
Mulan 2446 980 83 89 23 12.7 1.2
Ne Zha 2140 900 83 79 24.2 9.3 1.42
Neith 2220 1010 83 81 16.8 11.4 1.32
Nemesis 2258 970 84 79 22 12.3 1.43
Nike 2412 980 77 85 26 12.4 1.24
Nox 2091 1010 64 81 20 13 1.16
Nu Wa 2140 1125 65 71 16 13.2 1.34
Nut 2272 970 89 80 21.2 12.5 1.34
Odin 2398 900 78 86 21.6 12.1 1.22
Olorun 2210 1400 88 82 16 13 1.36
Osiris 2519 1030 84 88 22 12.5 1.28
Pele 2264 1040 84 79 23 12.3 1.4
Persephone 2098 1380 68 71 16 13.4 1.13
Poseidon 1932 1045 65 67 16 12.6 1.08
Ra 1959 1215 64 78 16.6 13.6 1.06
Raijin 2219 1115 64 79 15 13.8 1.03
Rama 2244 885 85 77 21 9.5 1.27
Ratatoskr 2128 1060 84 81 23 13.8 1.4
Ravana 2140 970 83 80 22 11.4 1.34
Scylla 2091 1418 63 69 15 12.9 1.16
Serqet 2120 1040 84 82 23 10.1 1.43
Set 2189 970 85 80 23 11.8 1.38
Shiva 2405 930 79 86 22 12.3 1.24
Skadi 2298 920 80 75 21.8 10.9 1.25
Sobek 2686 910 68 79 21 13.1 1.09
Sol 2140 1440 63 69 15 12.9 1.36
Sun Wukong 2452 905 79 89 24 11.9 1.18
Surtr 2430 930 83 89 25 12.2 1.24
Susano 2209 985 82 82 23 9.6 1.43
Sylvanus 2614 870 68 91 24 12.6 1.04
Terra 2700 900 69 98 24 12.6 1.15
Thanatos 2126 1000 85 82 21.4 12 1.34
The Morrigan 2140 1010 82 81 24 12.5 1.04
Thor 2265 1000 87 82 22.8 10.2 1.29
Thoth 2091 1225 62 69 15 13.4 1.24
Tiamat 2180 1400 64 76 17 13.8 1.06
Tsukuyomi 2277 905 83 78 21.6 13.7 1.26
Tyr 2419 1030 79 89 22.4 10.2 1.18
Ullr 2352 1030 81 82 22.2 12 1.23
Vamana 2526 980 77 87 18 12.9 1.28
Vulcan 2032 1045 64 82 16.6 13.8 1.1
Xbalanque 2217 960 85 79 21.6 12.4 1.23
Xing Tian 2593 1000 66 103 15.8 13.5 1.12
Yemoja 2686 0† 64 91 20 0 1.24
Ymir 2894 840 69 104 26 12.5 1.05
Yu Huang 2180 1380 65 81 16.4 13.5 1.24
Zeus 2032 1125 65 69 15 13.6 1.14
Zhong Kui 2410 1190 63 71 14.8 13.8 1.14
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