Scylla

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Scylla
SkinArt Scylla Default.jpg
Summary
Title: Horror of the Deep
Pantheon: NewUI Pantheon Greek.png Greek
Type: Ranged,Magical
Class: NewUI Class Mage.png Mage
Pros: High Area Damage
Difficulty: Easy
Release date: March 5, 2014
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Scylla voicelines
Voice actor: Carrie Savage
Stats
Health: 365 (+68)
Mana: 298 (+56)
Speed: 350 (+0)
Range: 55 (+0)
Attack/Sec: 1 (+0.8%)
Basic Attack
Damage: 34 (+ 1.45)
+ 20% of Magical Power
Progression: None
Protection
Physical: 9 (+2.6)
Magical: 30 (+0)
Regen
HP5: 6 (+0.45)
MP5: 4.9 (+0.4)
*Numbers in parentheses are the amount gained at each level

Scylla is one of the playable Gods in SMITE.

Lore[edit | edit source]

Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.

Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it’s her laughter, they say, that’s most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss.

Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.

Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.

Abilities[edit | edit source]

Passive - Quick Learner
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 20 magical power for each max rank ability. Notes:
 Bullet.png Can grant up to 80 Magical Power.
 Bullet.png Ability Type: Passive

Ability Video

1st Ability - Sic 'Em
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Notes:
 Bullet.png Damage: 60/110/160/210/260 (+75% of your magical power)  Bullet.png Root Duration: 1.15/1.3/1.45/1.6/1.75s
 Bullet.png Ability Type: Line  Bullet.png Cooldown: 10 seconds
 Bullet.png Cost: 60/70/80/90/100 mana

Ability Video

2nd Ability - Crush
Scylla creates a magical field that slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magic Protection reduced, and targets hit by the damage are Slowed for an additional 1s.

Notes:
 Bullet.png Damage: 100/155/210/265/320 (+90% of your magical power)  Bullet.png Slow: 30%
 Bullet.png Max Rank Magical Penetration: 25%  Bullet.png Ability Type: Ground Target
 Bullet.png Radius:20  Bullet.png Cooldown: 10 seconds
 Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

3rd Ability - Sentinel
Passive: Scylla gains MP5.

Active: Scylla summons a sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Notes:
 Bullet.png Passive MP5: 4/6/8/10/12  Bullet.png Vision Range: 40/50/60/70/80
 Bullet.png Summon Range: 65/65/65/65/70  Bullet.png Ability Type: Ward, Leap
 Bullet.png Cooldown: 15 seconds  Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

Ultimate - I'm a Monster
Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Notes:
 Bullet.png There is no limit to how many additional attacks can be gained per cast.
 Bullet.png Damage per Hit: 400/500/600/700/800 (120% of your magical power)  Bullet.png Movement Speed: 35/35/35/35/70%
 Bullet.png Ability Type: Line  Bullet.png Range: 60
 Bullet.png Cooldown: 90 seconds  Bullet.png Cost: 100 mana

Ability Video

Recommended Items[edit | edit source]

Starter

Purification Relic.png

Purification

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

VampiricShroud T1.png

Vampiric Shroud

VampiricShroud T1.png Vampiric Shroud
+20 Magical Power
+100 Health
+4% Magical Lifesteal
Passive Effect
Killing an enemy restores 10 Health and 8 Mana.

LostArtifact T1.png

Lost Artifact

LostArtifact T1.png Lost Artifact
+15 Magical Power
+5 MP5

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.
Damage

RodofTahuti T3.png

Rod of Tahuti

RodofTahuti T3.png Rod of Tahuti
+125 Magical Power
+30 MP5
Passive Effect
Increases Magical Power by 25%.

SpearoftheMagus T3.png

Spear of the Magus

SpearoftheMagus T3.png Spear of the Magus
+50 Magical Power
+15 Magical Penetration
Passive Effect
Your abilities reduce your target's Magical Protection by 10 for 5 seconds (max. 5 Stacks).

SpearofDesolation T3.png

Spear of Desolation

SpearofDesolation T3.png Spear of Desolation
+80 Magical Power
+20 Magical Penetration
+10% Cooldown Reduction
Passive Effect
If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 second.
Relic

Sanctuary Relic.png

Sanctuary

Sanctuary Relic.png Aegis Amulet
Active Effect
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking actions. You may still move.
Active Cooldown
160 seconds

Sprint Relic.png

Sprint

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

CursedAnkh Relic.png

Curse

CursedAnkh Relic.png Cursed Ankh
Active Effect
Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s.
Active Cooldown
120 seconds
Core

M Shoes oftheMagi.png

Shoes of the Magi

M Shoes oftheMagi.png Shoes of the Magi
+45 Magical Power
+10 Magical Penetration
+18% Movement Speed

DoomOrb T3.png

Doom Orb

DoomOrb T3.png Doom Orb
+40 Magical Power
+200 Mana
+7 MP5
Passive Effect
You gain +2 Magical Power per stack, and receive 5 stacks per god kill and 1 stack per minion kill. Half of your stacks are lost on death. (Max 50 stacks).

ObsidianShard T3.png

Obsidian Shard

ObsidianShard T3.png Obsidian Shard
+60 Magical Power
Passive Effect
You gain +33% Magical Penetration.
Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

HideoftheUrchin T3.png

Hide of the Urchin

HideoftheUrchin T3.png Hide of the Urchin
+35 Physical Protection
+35 Magical Protection
+250 Health
+250 Mana
Passive Effect
You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).

SpiritRobe T3.png

Spirit Robe

SpiritRobe T3.png Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
Passive Effect
You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Consumable

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

Icons Wards Consumable 01.png

Sentry Ward

Icons Wards Consumable 01.png Sentry Ward
Active Effect
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Core

M Shoes oftheMagi.png

Shoes of the Magi

M Shoes oftheMagi.png Shoes of the Magi
+45 Magical Power
+10 Magical Penetration
+18% Movement Speed

DoomOrb T3.png

Doom Orb

DoomOrb T3.png Doom Orb
+40 Magical Power
+200 Mana
+7 MP5
Passive Effect
You gain +2 Magical Power per stack, and receive 5 stacks per god kill and 1 stack per minion kill. Half of your stacks are lost on death. (Max 50 stacks).

ObsidianShard T3.png

Obsidian Shard

ObsidianShard T3.png Obsidian Shard
+60 Magical Power
Passive Effect
You gain +33% Magical Penetration.
Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

HideoftheUrchin T3.png

Hide of the Urchin

HideoftheUrchin T3.png Hide of the Urchin
+35 Physical Protection
+35 Magical Protection
+250 Health
+250 Mana
Passive Effect
You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).

SpiritRobe T3.png

Spirit Robe

SpiritRobe T3.png Spirit Robe
+40 Physical Protection
+40 Magical Protection
+10% Cooldown Reduction
+20% Crowd Control Reduction
Passive Effect
You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Consumable

MagicPowerBuff 01.png

Potion of Magical Might

MagicPowerBuff 01.png Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

ElixirofPower T3.png

Elixir of Power

ElixirofPower T3.png Elixir of Power
Active Effect
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.

ElixirofDefense T3.png

Elixir of Defense

ElixirofDefense T3.png Elixir of Defense
Active Effect
This consumable increases your Magical and Physical Protections by 50 for 5 minutes or until you are killed.
Starter
Damage

RodofTahuti T3.png

Rod of Tahuti

RodofTahuti T3.png Rod of Tahuti
+125 Magical Power
+30 MP5
Passive Effect
Increases Magical Power by 25%.

SpearoftheMagus T3.png

Spear of the Magus

SpearoftheMagus T3.png Spear of the Magus
+50 Magical Power
+15 Magical Penetration
Passive Effect
Your abilities reduce your target's Magical Protection by 10 for 5 seconds (max. 5 Stacks).

SpearofDesolation T3.png

Spear of Desolation

SpearofDesolation T3.png Spear of Desolation
+80 Magical Power
+20 Magical Penetration
+10% Cooldown Reduction
Passive Effect
If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 second.
Relic

Purification Relic.png

Purification

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Sanctuary Relic.png

Sanctuary

Sanctuary Relic.png Aegis Amulet
Active Effect
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking actions. You may still move.
Active Cooldown
160 seconds

Sprint Relic.png

Sprint

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

Videos[edit | edit source]

God Reveal[edit | edit source]

Achievements[edit | edit source]

Achievement Combat Scylla GotYou.png
Got You!
As Scylla use Sic'em to root three enemy gods.
Achievement Combat Scylla IamaMonster.png
Yes, I'm a Monster
As Scylla reset your Ultimate three or more times in a single use.


Trivia[edit | edit source]

Skins[edit | edit source]

Default
Default Skin card Release Date March 5, 2014
Type Standard
Cost Free
Requirements
Voicelines Scylla voicelines
In Game Model
Extra Information
Tiny Terror
Tiny Terror Skin card Release Date March 5, 2014
Type Standard
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Scylla voicelines
In Game Model
Extra Information
Daisy Despair
Daisy Despair Skin card Release Date February 25, 2015
Type Standard
Cost 400 Gems.png
Requirements
Voicelines Daisy Despair Scylla voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
Lil' Red
Lil' Red Skin card Release Date November 19, 2014
Type Exclusive
Cost 600 Gems.png
Requirements
Voicelines Lil' Red Scylla voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin was part of the Odyssey 2015 event.
COG Scylla
COG Scylla Skin card Release Date March 18, 2015
Type Exclusive
Cost 400 Gems.png
Requirements
Voicelines Scylla voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin was available for direct purchase between March 18, 2015 and June 2, 2015. Each sale added $1 for the Cognitive Gaming Invitational Tournament.
Child's Play
Child's Play Skin card Release Date November 17, 2015
Type Exclusive
Cost 400 Gems.png (Holiday Chest)
Requirements
Voicelines Child's Play Scylla voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.
Prototype
Prototype Skin card Release Date October 25, 2016
Type Exclusive
Cost 500 Gems.png
Requirements
Voicelines Prototype Scylla voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin was part of the Odyssey 2017 event.
Vampiric
Vampiric Skin card Release Date April 25, 2017
Type Limited Edition
Cost 400 Gems.png (Season Ticket 2017 Summer Pass)
Requirements
Voicelines Vampiric Scylla voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained by purchasing the Season Ticket 2017 Summer Pass.
Golden
Golden Skin card Release Date April 2, 2014
Type Standard
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information
Legendary
Legendary Skin card Release Date April 2, 2014
Type Standard
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information
Diamond
Diamond Skin card Release Date August 19, 2014
Type Standard
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog[edit | edit source]

Achievements Thumb Summary.png

SMITE Version 3.19.3677 (October 11, 2016)

  • Icons Scylla A02.png Crush
  • Increased Mana cost from 60/65/70/75/80 → 70/75/80/85/90.
  • Increased Damage from 90/145/200/255/310 → 100/155/210/265/320.
  • Increased Magical Power Scaling from 80% → 90%.
  • Icons Scylla A03.png Sentinel
  • Scylla can now deploy Sentinel while crippled, but she still cannot use the leap portion of Sentinel while crippled.

SMITE Version 3.6.3346 (April 12, 2016)

  • Icons Scylla A01.png Sic 'Em
  • Increased Magical Scaling from 60% → 75%.
  • Icons Scylla A02.png Crush
  • Increased damage from 90/140/190/240/290 → 90/145/200/255/310.

SMITE Version 3.1.3217 (February 2, 2016)

  • General
  • Fixed an issue where the highlighting options would break while Scylla was in her ultimate form.

SMITE Version 2.17.3071 (November 3, 2015)

  • Icons Scylla A02.png Crush
  • Reduced Mana cost from 70/80/90/100/110 → 60/65/70/75/80.

SMITE Version 2.12.2920.2 (August 19, 2015)

  • General
  • Fixed Special Emote not working.

SMITE Version 2.4.2684.1 (April 15, 2015)

  • Icons Scylla A04.png I'm a Monster
  • Added timer on the ground targeter indicating when the ability will expire.

SMITE Version 2.3.2660 (April 1, 2015)

  • Icons Scylla A03.png Sentinel
  • Fixed incorrect timer being displayed.

SMITE Version 2.2.2636 (March 18, 2015)

  • General
  • Fixed the dogs from appearing underneath the pedestal when using “Special” for Daisy Despair.

SMITE Version 1.0.2476 (December 17, 2014)

  • General
  • Lil' Red targeter improvements to team coloring.

SMITE Version 1.0.2298.3 (September 10, 2014)

  • General
  • Fixed an issue where her dogs were missing from her lobby animations.

SMITE Version 1.0.2188.3 (June 24, 2014)

  • Icons Scylla A01.png Sic 'Em
  • Duration reduced from 1.25/1.5/1.75/2.0/2.25 to 1.15/1.3/1.45/1.6/1.75s.
  • Icons Scylla A02.png Crush
  • This ability now has a minimum travel time of 0.5s when used close to Scylla.
  • Previously, this was nearly instantaneous. The travel time at long range remains the same.

SMITE Version 1.0.2173 (June 12, 2014)

  • Icons Scylla A04.png I'm a Monster
  • Addressed an issue that could cause Scylla to not get another attack after killing a god with the ability.

SMITE Version 1.0.2135.1 (May 14, 2014)

  • Icons Scylla A01.png Sic 'Em
  • Corrected an issue with lifestealing. Now only the initial target hit will proc lifesteal on this ability.

SMITE Version 1.0.2091 (April 16, 2014)

  • Icons Scylla A01.png Sic ‘Em
  • Fixed an issue in which Sun Wukong wouldn’t be stopped mid Ox or Eagle dash.
  • Icons Scylla A02.png Crush
  • Fixed a typo in the tooltip description.

SMITE Version 1.0.2069 (April 2, 2014)

  • Icons Scylla A03.png Sentinel
  • Increased base casting range from 55 to 65.
  • Icons Scylla A04.png I'm a Monster
  • Reduced time to become the Monster from 0.8 to 0.5.

SMITE Beta Version 0.1.2027.1 (March 12, 2014)

  • General
  • Fixed a tooltip issue related to Scylla’s role.
  • Fixed an issue in which Scylla wouldn’t prioritize her ultimate correctly when using auto-leveling.
  • Minor texture changes have been made to her model.
  • Fixed minor animation and FX issues.
  • Icons Scylla A02.png Crush
  • Fixed an issue that would allow you to double fire this ability in solo practice modes only.
  • Icons Scylla A03.png Sentinel
  • Fixed an issue in which the teleport may not fire if you quickly hit 3 again immediately after initially casting the ability.
  • Using Protected Recall will now cancel the ability to teleport to the Sentinel that is already deployed.
  • Corrected Issue with description saying the passive MP5 only applies when off cooldown. It applies all the time.
  • Icons Scylla A04.png I’m a Monster
  • Fixed an issue in which the firing animation played in an incorrect location.

SMITE Beta Version 0.1.2015.1 (March 5, 2014)

  • Scylla has been added to the game.


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