SMITE Version 3.5.3322.1

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3.5 - Protect and Support | March 29, 2016

New God Skins

Protect and Support Bundle

  • Peacekeeper Athena
  • Enforcer Athena
  • This bundle is available March 29th to April 12th.

Updated God Skins & Cards

New Voice Packs

New Avatars

  • PS4 Beta Icon

Achievements

  • Athena
  • Face Me
  • As Athena Taunt three ore more enemies with one confound.
  • Defend Olympus
  • As Athena get a kill with the damage from Defender of Olympus.
  • Chaac
  • The Slow Dance
  • As Chaac slow three or more enemy gods with Rain Dance.
  • Hello, is this Storm?
  • As Chaac hit three or more enemy gods at once with Storm Call.
  • Skadi
  • Who let Kaldr Out
  • As Skadi kill 3 or more enemy gods in a match with Kaldr.
  • Ice Isn't Nice
  • As Skadi catch 3 or more enemy gods on Permafrost.

Miscellaneous

  • Fixed an issue where the Japanese Flag would load behind Japanese gods spawn points.
  • Fixed an issues where the Joust Tiger Monsters would lock up and fail to animate.

Item Changes

BluestonePendant T1.png Bluestone Pendant

  • Fixed Bluestone showing up under MP5 in the store.

BulwarkofHope T3.png Bulwark of Hope

  • Fixed a tooltip issue on the buff icon for the shield.

Sovereignty T3.png Sovereignty

Sovereignty fell off for a lot of support players who felt like they needed to buy more ‘selfish’ items to remain tanky enough to compete. A more potent aura should help to make this item more appealing for support players and their allies.

  • Increase Physical Protection Aura from 20 →30.

ThrowingDagger T2.png Throwing Dagger

Throwing Dagger and Golden Bow have had an interesting life cycle, and with this change we are moving the pair into a more defined role. By increasing the damage the passive does to minions and jungle monsters, these items are now increasingly defined by their ability to assist gods with clear.

  • New PASSIVE – All basic attacks will also hit enemies within a 15 unit radius of the target for 25% of the damage to gods and 50% damage to Minions and Jungle Camps.

GoldenBow T3.png Golden Bow

  • New PASSIVE – All basic attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to gods and 75% to Minions and Jungle Camps.

WindDemon T3.png Wind Demon

  • Fixed Wind Demon from preventing all healing.

God Changes

T AMC Default Icon.png Ah Muzen Cab

We've come a bit full circle with this change, but it helps our favorite bee excel earlier and should make enemies a bit more wary.

  • Icons AMC A02.png Honey
  • Slow changed from 5/10/15/20/25 → 20% at all ranks.

T Artemis Default Icon.png Artemis

Artemis has always been one of the premier in-hand focused characters in SMITE, with her significant attack speed buff, crit enhancement, and ability to stun or root enemies in place to better land her hits. As we look to adjust her, we want to focus on these strengths, and on her ability to make exceptional use of basic attack proc items. While we may make additional adjustments in a future patch, we want to use a light touch as Artemis has a lot of potential to quickly be devastating.

  • Icons Artemis Assault.png Vengeful Assault
  • Vengeful Assault increased from 35/45/55/65/75% → 40/50/60/70/80%.

T Bastet Default Icon.png Bastet

  • Icons Bastet A03.png Declaw
  • Fixed Rank 1 of this ability dealing Magical Damage.

T Chaac Default Icon.png Chaac

  • Icons Chaac A02.png Torrent
  • Fixed an issue where Torrent's teleportation could be cancelled early.

T Chiron Default Icon.png Chiron

  • Icons Chiron A04.png Centaurus
  • Now suffers a 40% slow while firing.

T Isis Default Icon.png Isis

One of the goals for Season 3 was to more clearly define gods as early, mid, or late game gods. After looking at Isis closely we like her early game strengths and playstyle, but felt her late game slightly too potent. With scaling lowered on Wing Gust her late game damage should be more manageable. Keep in mind, that is 10% less per hit.

  • Icons Isis A01.png Wing Gust
  • Scaling reduced from 40% → 30% per hit.

T Khepri Default Icon.png Khepri

We love to see such a support oriented character excel so well, but once again we have to make an adjustment to the Hug Bug. Khepri offers a large amount of control during the laning phase from his ability to help clear, defend his ally, and be aggressive with his pull. By lowering his base health choosing when to be aggressive will be more meaningful. While a large nerf from a numbers perspective he still has a shield to assist him which should allow him to still be aggressive; just not as often and with some additional risk.

  • General
  • Base Health reduced from 510 → 460.

T Poseidon Default Icon.png Poseidon

  • General
  • Fixed an issue where he could pull the Fire Elementals out of the Fire Giant Pit.

T Serqet Default Icon.png Serqet

Serqet was placed into a rough spot after the Season 3 changes. She was nerfed not only from direct changes to her mobility, but her build path of Crit and CDR was made less effective and more expensive. Combined, the changes were too much. This patch we bring some of the mobility back through Deathbane, and shift some of her power away from needing Crit to be effective. With increased scaling damage from Cobra's Kiss, her build paths should now be slightly more open.

  • Icons Serqet A01.png Deathbane
  • Cooldown reduced from 12s → 10s.
  • Icons Serqet A02.png Cobra's Kiss
  • Damage increased from 50/70/90/110/130 → 50/75/100/125/150.
  • Scaling increased from 40% → 50%.
  • Madness damage increased from 50/60/70/80/90 → 50/75/100/125/150.
  • Madness scaling increased from 40% → 50%.
  • Updated the tooltip to be less confusing.

T Skadi Default Icon.png Skadi

Kaldr was a little eager to join the Battleground of the Gods and as such was dashing all over the place. We have increased his Dash cooldown to allow for more consistent counterplay through creating distance with Kaldr. Additionally Winter's Grasp is seeing a duration reduction, lowering the time Kaldr is immune to damage and also reducing how long the aura damage is applied! Both of these changes are focused around letting players have more room to deal with Kaldr more effectively. Down boy!

  • Icons Skadi Passive.png Kaldr, The Winter Wolf
  • Increased cooldown on dash from 2s → 5s.
  • Icons Skadi A04.png Winter's Grasp
  • Duration reduced from 5s → 4s.

T SunWukong Default Icon.png Sun Wukong

Sun Wukong was struggling to box efficiently in the very early stages of the game. By bring his base health up slightly we should see him more capable of standing toe to toe with his lane opponents.

  • General
  • Base Health increased from 450 → 470

T Vulcan Default Icon.png Vulcan

Earthshaker is seeing some love this patch in terms of better usability. More damage when used close, and less travel time (thus more accuracy) when used far.

  • Icons Vulcan A04.png Earthshaker
  • Increased point blank damage from 50% → 60%.
  • Reduced the travel time at max range.

T Zeus Default Icon.png Zeus

  • Icons Zeus AegisShield.png Aegis Assault
  • No longer knocks minions back.



Source