SMITE Version 3.18.3651

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3.18 - Rising Flames | September 27, 2016

New God Skins

New Voice Packs

New God Cards

Achievements

Chronos

Achievement Combat Chronos TheHandsofTime.png
Hands of Time
As Chronos get a kill with each quadrant in your passive, Wheel of Time.
Achievement Combat Chronos ReRewind.png
Re-Rewind
As Chronos use your ultimate while you're below 15% Health and return back to full health.

Ne Zha

Achievement Combat NeZha TwosaCrowd.png
Two's A Crowd
As Ne Zha bounce Universe Ring Toss between two enemy gods, hitting each at least twice.
Achievement Combat NeZha WatchThis.png
Watch This
As Ne Zha stun an enemy using Armilary Sash and then ult them.

Sylvanus

Achievement Combat Sylvanus FeelMyWrath.png
Feel My Wrath
As Sylvanus knock up three or more enemy gods with your Ultimate.
Achievement Combat Sylvanus Rooted.png
Rooted!
As Sylvanus root twenty enemy gods in a single game.


Icon Odyssey2017.png Odyssey 2017

  • New Odyssey content being added in 3.18:
  • Monster Trainer Erlang Shen
  • Clockwork Knight Ao Kuang
  • Smitening Bolt Global Emote
  • Chinese Pantheon Recall FX (Odyssey Reward)

Miscellaneous

  • Fixed an issue where the Xing Tian's Mountain leaderboard was not scaling properly with screen resolution.

Item Changes

HydrasLament T3.png Hydra's Lament

Hydra's Lament helps gods who use a lot of Basic Attacks in addition to their abilities, but was often weaker than other item choices, even on gods that could make full use of the passive. We are giving it a new identity as a lower cost cooldown and mana regeneration item that also provides a niche bonus to players who can use the passive.

  • Now has an additional Passive: This item grants 2.5 MP5 per 10% of your missing Mana.
  • Increased Physical Power from 30 → 40.

P ReinforcedGreaves.png Reinforced Greaves

Reinforced Greaves and Shoes were recently buffed to provide players with a true tanky option for boots, but the base 150 Health and protections allowed more classes and roles to pick this up than intended, as well as simply gave players too much defense. We are reducing this tankiness across the board, as well as requiring an additional stack to reach maximum protections, requiring players to take more hits to get the full effect.

  • Reduced Power from 15 → 10.
  • Reduced Health from 150 → 75.
  • Reduced Crowd Control Reduction from 30% → 20%.
  • Passive:
  • Protections reduced from 5 per stack to 3 per stack.
  • Increased maximum stack count from 5 to 6.

M ReinforcedGreaves.png Reinforced Shoes

  • Reduced Health from 150 → 75.
  • Reduced Crown Control Reduction from 30% → 20%.
  • Passive:
  • Protections reduced from 5 per stack to 3 per stack.
  • Increased maximum stack count from 5 to 6.

VoidShield T3.png Void Shield

Void Shield is a powerful pick for characters looking to be aggressive against Physical Damage. We like the strength of the penetration aura, but the cost and defenses provided were off for this strength.

  • Increased Cost from 990 → 1090 (2700 total).
  • Reduced Physical Protections from 50 → 40.

Witchblade T3.png Witchblade

Witchblade has become a staple anti-physical item which fits with our goals for the item, but the amount of Physical Damage it was reducing is a bit too high.

  • Reduced Physical Protection from 60 → 50.

God Changes

T Agni Default Icon.png Agni

Agni's Flame Wave can combo into Noxious Fumes, but for many players, this combo was inconsistent or at worst impossible to execute. With this change, executing this combo will be much easier, especially in high ping situations.

  • Icons Agni A02.png Flame Wave
  • Increased persist time of Flame Wave from .5 → 1s.

T Chiron Default Icon.png Chiron

  • Icons Chiron A04.png Centaurus
  • Fixed a rare issue where Chiron would revive even if he did not get a kill during his Ultimate.

T Cupid Default Icon.png Cupid

SMITE's little loverboy has been the subject of many debates. In this patch, we aim to improve Cupid's abilities to solidify his design intent: A mid-game hunter with strong zoning and utility. Changes to Heart Bomb and Fields of Love support his zoning ability, and the streamlining of Share the Love and Flutter should let him aid his team-mates more easily.

  • Icons Cupid Passive.png Lovestruck
  • Lovestruck tooltip has been adjusted to accommodate for changes listed below.
  • Icons Cupid Bomb.png Heart Bomb
  • Increased Cooldown from 10s → 12s.
  • Increased radius of the Heart Bomb's explosion area from 20 → 25 units.
  • Added an FX to Heart Bomb to indicate the explosion area.
  • Icons Cupid Share.png Share the Love
  • No longer consumes Lovestruck Heart Stacks.
  • Icons Cupid Flutter.png Flutter
  • Flutter no longer provides Attack Speed when cast.
  • Flutter now provides 4/8/12/16/20% passive Attack Speed.
  • Reduced the Cooldown from 19/18/17/16/15s → 16/15/14/13/12.
  • Icons Cupid Fields.png Fields of Love
  • Changed how this ability functions with Lovestruck.
  • Fields of Love now mesmerizes enemies for 1.5s when activated with less than 8 hearts. At max hearts, the mesmerize increases to 3s.

T Fafnir Default Icon.png Fafnir

  • General
  • Fixed Griffindwarf Fafnir in Griffin form not having his laugh audio.

T Isis Default Icon.png Isis

Isis was a powerful lane bully during the days of level one potions, but since their removal, we have seen Isis fall off in effectiveness. We are reverting one of the nerfs that occurred during that time, allowing her to better scale into the mid and late game with Wing Gust.

  • Icons Isis A01.png Wing Gust
  • Increased scaling from 30% per Wing Gust → 40%.

T Izanami Default Icon.png Izanami

Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately.

  • General
  • Izanami's Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.
  • Base Attack Speed increased from .85 → .95
  • Icons Izanami A03.png Fade Away
  • Izanami is now invisible to minions when she begins channeling Fade Away.

T Nemesis Default Icon.png Nemesis

Nemesis has become a strong pick due to direct buffs she has received, as well as indirect buffs – like the introduction of Wrath and the removal of red potion. We like her identity as a powerful tank shredder, but felt that her ultimate in particular was too effective in it's burst and early game effectiveness.

  • Icons Nemesis A04.png Divine Judgement
  • Damage Reduced from 30/35/40/45/50% Of target's current health → 20/25/30/35/40% of target's current health.
  • Slow and Movement speed decreased from 25% at all ranks → 15/15/20/20/25%.

T NeZha Default Icon.png Ne Zha

  • Icons NeZha A04.png Wind Fire Wheels
  • Updated the visual presentation of the “Critical” circles.

T Raijin Default Icon.png Raijin

Raijin's ability to pressure the lane with Raiju was allowing him to bully most other mages out of the mid lane, especially at the competitive level. We are bringing down the power of the Raiju and Thunder Crash combo to allow players do better deal with his lane pressure.

  • Icons Raijin A02.png Raiju
  • Reduced Damage from 80/125/170/215/260 → 60/100/140/180/220.
  • Icons Raijin A03.png Thunder Crash
  • Reducing scaling on Thunder damage from 40% → 20%.

T Ratatoskr Default Icon.png Ratatoskr

  • Icons Ratatoskr A04.png Through the Cosmos
  • Ratatoskr will now go the proper distance when canceling this ability at maximum range.
  • Fixed the radius being listed incorrectly on the tooltip.

T Terra Default Icon.png Terra

Terra has been crushing recently, providing her teammates with strong utility and setup. The control she offers is powerful, but to enemies playing against Terra, it is often too difficult to play around. We have removed the slow from Crushing Earth allowing for more room for players to escape the stun, as well as reduced the duration on Monolith's root. These two changes, combined with an increase to the cooldown of Terra's Blessing, will help players better deal with Terra's control.

  • Icons Terra Passive.png Standing Stones
  • Fixed an issue where the bonus damage was being calculated as true damage.
  • Icons Terra A02.png Crushing Earth
  • No longer has a slow for enemies standing between the standing stones.
  • Icons Terra A03.png Monolith
  • Root duration decreased from 1.5s → 1s.
  • Icons Terra A04.png Terra's Blessing
  • Cooldown increased from 90s → 110/105/100/95/90s.



Source