SMITE Version 3.15.3572

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3.15 - Under The Sea | August 16, 2016

New God Skins

New Voice Packs

Achievements

Bacchus

Achievement Combat Bacchus BottomsUp.png
Bottoms Up
As Bacchus keep your Drunk-o-meter in smashed for Five minutes.
Achievement Combat Bacchus EverybodyGetTipsy.png
Everybody Getting Tipsy
As Bacchus intoxicate three or more enemy Gods at once.

Sobek

Achievement Combat Sobek ArentYouATank.png
Aren't You a Tank?
As Sobek use all four of your abilities to kill an enemy within 10 seconds.
Achievement Combat Sobek GetPlucked.png
Get Plucked
As Sobek pluck fifteen Enemy Gods with Charge Prey in a single match.

Terra

Achievement Combat Terra BleeYouAll.png
Bless You All
As Terra have Terra's Blessing trigger on 5 allies in a single cast.
Achievement Combat Terra ShatteredMonolith.png
Shattered Monolith
As Terra root 3 or more enemies using the Monolith ability.


Summer of Smite 2016

  • New content being added:
  • Get Served Freya
  • Olympian Music Theme
  • Final Reward: Sea Maiden Medusa

Miscellaneous

  • Decreased respawn timers for duel.
  • Added Auto Skill and Auto Items options for the Training Map. They will remain locked, however, but will allow new users to see what these options do.
  • Achievements are now sorted by Completed and then by Alphabetical Name.
  • MMR System Adjustments
  • SMITE has used an algorithm similar to TrueSkill to implement our “ELO” or MMR ranking since its inception. In the early days of the game, we did some data crunching on results of matches to tune global parameters that the algorithm uses. One of these parameters (beta), broadly correlates as to how much specific knowledge a game requires. In other words, a title that an experienced gamer could pick up fast and do well at just based on raw talent would be a low beta, but one that required a lot of specific knowledge is a higher beta.
  • In 3.15, we are re-tuning those parameters based on several weeks of research and processing large sets of our match history. What we found was that our initial beta was too low, and we have adjusted it moving forward. We have also split the parameters for League and Casual as we found that, as expected, the makeup of players is different enough to allow the algorithm to optimize for each category. Re-running match data with the new parameter showed the system to be more accurate in predicting winners.
  • For 3.15, we are not adjusting any MMR but we are implementing the new parameters. We expect that moving forward, MMR and thus matchmaking, will be more accurate and reliable.

Item Changes

EnchantedSpear T2.png Enchanted Spear

  • Reduced cost from 1700 → 1550 gold. Items that build off Enchanted Spear will retain their current final prices.

SpearoftheMagus T3.png Spear of the Magus

Spear of the Magus provides a large amount of Magical Pen to mages who can stack it up, but it did not offer enough upfront power to make it an option over other pen options. With an increase to the Magical Power it provides, it should be a much more attractive choice.

  • Increased Magical Power from 40 → 50.

EnvenomedShuriken T3.png New Item - Poisoned Star

Poisoned Star is a new item that will allow players who want to go towards crit to have additional utility to help them secure damage and weaken enemies. It's cost and stats allow it to serve as a strong contribution to crit builds or as an item to round out your damage late game with utility.

  • 2200 gold
  • +30 Physical Power
  • +15% Critical Strike chance
  • NEW PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 20% and reduces their damage output by 20%.

God Changes

T Arachne Default Icon.png Arachne

  • Icons Arachne A03.png Web
  • Fixed some issues where the web could “stack” in unintended ways.

T Fafnir Default Icon.png Fafnir

Fafnir has excelled as a Guardian who can provide a lot of utility to his team through abilities like Cursed Strength and Coerce. We like this about him but felt that Cursed Strength was over performing at its job of shredding through tankier enemies.

  • Icons Fafnir A01 B.png Cursed Strength
  • Decreased Dragon Protection Debuff from 20/25/30/35/40% → 20% at all ranks.

T Geb Default Icon.png Geb

Geb is “rolling out” with some buffs. Get it, rolling our because….nevermind. Anyways, Geb is seeing an adjustment that will help him feel more impactful throughout the game. Cataclysm will now provide much more control over teamfights, especially during early rotations.

  • Icons Geb A04.png Cataclysm
  • Increased Stun duration from 1/1.2/1.4/1.6/1.8s → 1.6/1.7/1.8/1.9/2s.

T Kukulkan Default Icon.png Kukulkan

  • Icons Kukulkan 03.png Whirlwind
  • Fixed this ability so it now properly ticks 12 times if a target stands in it for its full duration.

T Ratatoskr Default Icon.png Ratatoskr

  • Icons Ratatoskr A04.png Through The Cosmos
  • Updated the tooltip to properly reflect the increased landing radius if he jumps all 3 times.

T Sobek Default Icon.png Sobek

  • General
  • Fixed the High Seas skin missing some VGS audio.

T Susano Default Icon.png Susano

The ability for Susano to get in and out of fights is one of the things that makes him unique but his cooldowns and abilities allowed him to do this too often, leading to some frustration fighting against him. Jet Stream has had its cooldown and range reduced to give players more opportunity to play around the God of Summer Storms.

  • Icons Susano A03.png Jet Stream
  • Reduced range from 55 → 45.
  • Changed cooldown from 17/16/15/14/13s → 16s at all ranks.

T Terra Default Icon.png Terra

We got a lot of feedback on Terra; her strengths and weaknesses and her overall feel. In this patch, we wanted to address some concerns raised with her Basic Attacks not feeling impactful enough for someone using giant stone fists, as well as the delayed feeling players got from Crushing Earth.

  • Icons Terra Passive.png Standing Stones
  • Added bonus damage equal to 7 + 10% of your Magical Power to Terra's basic attacks while Standing Stones is active.
  • Icons Terra A02.png Crushing Earth
  • Fixed this ability stunning players who were running or strafing into the walls from the outside.
  • Fixed this ability where players were getting blocked before the walls were actually visible.
  • Reduced casting time from 1.1s → .7s

T Ullr Default Icon.png Ullr

Ullr's Bladed Arrow is his most reliable form of early game poke and clear, but was often not impactful enough on it's own. With this update, players will have more of an option to play safe against unfavorable matchups with Bladed Arrow or look to exert more pressure in favorable positions.

  • Icons Ullr A01.png Bladed Arrow
  • Bladed Arrow damage increased from 70/120/170/220/270 → 90/140/190/240/290.

T Xbalanque Default Icon.png Xbalanque

  • General
  • Fixed an issue where Xbalanque could sometimes get stuck in a state where he could no longer fire abilities or basic attacks.



Source