SMITE Version 3.14.3547.1

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3.14 - Force of Nature | August 2, 2016

T Terra Default Icon.png New God: Terra - The Earth Mother

Terra Promo.jpg

Icons Terra Passive.png Standing Stones (Passive)

Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies. If Terra Shatters her stones, This Buff will remain active for 3s afterward.

Icons Terra A01.png Force of Nature

Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through. Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.

Icons Terra A02.png Crushing Earth

Terra raises up two Standing Stone walls on either side of a target location, Slowing enemies in between by 20%. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Icons Terra A03.png Monolith

Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1.5s and create a damaging area that lasts 5s.

Icons Terra A04.png Terra's Blessing (Ultimate)

Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Terra also summons 4 stone around herself and each of her teammates. If any one of them take damage 4 times the stones will activate and heal that god.

New God Skins

New Voice Packs

New Wards

Achievements

Isis

Achievement Combat Isis Silenced.png
Silenced
As Isis silence fifteen enemy Gods in a single match using Dispel Magic.
Achievement Combat Isis StayintheCircle.png
Stay In The Circle
As Isis heal three or more teammates and kill an enemy God using a single Circle of Protection.

Serqet

Achievement Combat Serqet Critalicious.png
Critalicious
As Serqet have all three strikes of Death Bane trigger Critical Strike Hits.
Achievement Combat Serqet ItsSpreading.png
It's Spreading
As Serqet kill an enemy God with your Last Breath Poison and have it spread to two enemy Gods.

Tyr

Achievement Combat Tyr BringingDowntheLaw.png
Bringing Down The Law
As Tyr kill fifteen enemy Gods with the damage from Lawbringer.
Achievement Combat Tyr ILikeToJuggle.png
I Like To Juggle
As Tyr use Powercleave and Fearless together to juggle three or more enemy gods at once.


Summer of Smite 2016

  • New content being added:

Miscellaneous

  • Made changes to the Party System interface.
  • Your party member will now be shown on the bottom right of your screen, allowing you to add, remove, or message your party members from the main interface directly.
  • Added a preview button to the Music Theme page.
  • Increased the Assault Lobby Timer by 15s to allow for more time during the God Reroll/Trade phase.
  • Adjusted the positioning of Global Emotes to explode from where they were fired.
  • Fixed the Summer of Smite loading frame animation, which was previously not playing.
  • Fixed an issue where Vulcap'n Redbeard Vulcan was playing the same voice line for two different lines.
  • Fixed Briar Queen Artemis' right arm to give it more dimension.
  • Fixed an issue where Nu Wa Challenger and Ace skins were not showing their CC Immunity Glow.
  • Fixed an issue where Sylvanus' ability “Wrath of Terra” was showing error text.
  • We have made some adjustments to duel to better allow for players to better aggress on the Titan and punish enemy players when they die in a fight.
  • Increased respawn timers of gods in the Duel Mode
  • Decreased the regen rate of Titans in the Duel Mode
  • Add ability to scale and adjust the opacity to the new health bars. For PC, this will be part of the HUD editor.

Item Changes

Deathstoll.png Death's Toll

Death's Toll is for characters who basic attack a lot during the laning phase, but it was falling short of some other choices. We are increasing the Mana restored to make this item a more viable option.

  • Increased Mana restored per hit from 1 → 2.

CursedGauntlet T2.png Cursed Gauntlet

Cursed and Spiked Gauntlets provide a path towards power and lifesteal that many physical gods can use well. By reducing the cost of these items this item will have a home in more potential builds.

  • Reduced cost from 1465 → 1450.

SpikedGauntlet T1.png Spiked Gauntlet

  • Reduced cost from 650 → 600.

MagicPowerBuff 01.png Potion of Magical Might

Potions have returned! Potions are no longer starter items, can only be purchased at level 7 or higher, and now last for only 3 minutes. They have new effects and stats that will provide fun boosts to help swing fights in your favor at the risk of losing your gold investment.

  • 500 gold.
  • Can only be purchased at level 10 or Higher.
  • This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 3 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

PhysicalPowerBuff 01.png Potion of Physical Might

  • 500 gold.
  • Can only be purchased at level 10 or Higher.
  • This consumable increases your Physical Power by 30 for 3 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.

God Changes

T Aphrodite Default Icon.png Aphrodite

  • General
  • Fixed Aphrodite's Passive meter heart sometimes getting stuck at the center.

T Artemis Default Icon.png Artemis

Artemis is focused on getting to the late game and pummeling her enemies with arrows. We want to ensure that when she gets to this stage of the game she is a powerful threat. With an increase to her base Attack Power and Attack Speed per level she will feel more powerful at the late stages of the game.

  • General
  • Basic Attack Power per level increased from 2.05 → 2.5.
  • Attack Speed per level increased from 1.4 → 1.7.

T Bacchus Default Icon Old2.png Bacchus

  • Icons Bachus A04 Old.png Intoxicate
  • Reduced Intoxicates debuff duration from 8s → 6s.

T ErLangShen Default Icon.png Erlang Shen

Erlang Shen has found himself in a pretty good spot, and this adjustment is more focused around making sure he feels good to play as and against. 9 Turns Blessing had some audio and visual FX updates to make it more readable, as well as a slight power adjustment to make sure Erlang Shen can still be punished if he heals in a risky position.

  • General
  • Fixed an issue where Celestial Dog was not proccing Stone Cutting Sword.
  • Icons ErLangShen A04.png 9 Turns Blessing
  • Improved audio and visual FX for clarity.
  • Healing reduced from 150/240/330/420/510 → 150/225/300/375/450.
  • Scaling reduced from 20% → 15%.

T Fafnir Default Icon.png Fafnir

  • Icons Fafnir A01.pngIcons Fafnir A01 B.png Cursed Strength
  • Fixed an issue where the rank 5 for this ability would not apply a slow.

T Hercules Default Icon.png Hercules

Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.

  • Icons Hercules A02.png Earthbreaker
  • Increased Damage from 60/110/160/210/260 → 80/125/170/215/260.

T JingWei Default Icon.png Jing Wei

Jing Wei is seeing some changes to make her abilities feel more fluid to use. Explosive Bolts will be less punishing on her Mana pool allowing for them to be used more often. Agility and Air Strike are seeing a reduction to their startup time, allowing them to be used reactively to escape or chase enemies.

  • Icons JingWei A02.png Explosive Bolts
  • Mana cost reduced from 70 → 50 for all ranks.
  • Icons JingWei A03.png Agility
  • Casting time reduced from .2s → 0s.
  • Icons JingWei A04.png Air Strike
  • Reduce channel time from 1s → .7s.

T Mercury Default Icon.png Mercury

Mercury is seeing an additional adjustment to better round out his offensive capability.

  • Icons Mercury A01.png Made You Look
  • Increased Damage from 90/115/140/165/190 → 90/120/150/180/210.
  • Increased Physical Power Scaling from 50% → 60%.

T NeZha Default Icon.png Ne Zha

  • General
  • Updated his passive meter to include a combat timer.

T Ra Default Icon.png Ra

Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it's mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.

  • Icons Ra CelestialBeam.png Celestial Beam
  • Reduced Mana Cost from 70/80/90/100/110 → 60/65/70/75/80.
  • Increased Magical Power Scaling from 70% → 80%.
  • Icons Ra DivineLight.png Divine Light
  • Increased Magical Power Scaling from 30% → 40%.

T Ratatoskr Default Icon.png Ratatoskr

Ratatoskr has been up to continued antics on the Battleground. Acorn Of Yggdrasil was providing Ratatoskr more healing that we wanted, while Dart was contributing a bit too much damage to his main damage combo.

  • Icons Ratatoskr Passive.png Acorn of Yggdrasil
  • Decreased Physical Power Scaling of heal from 30% → 15%.
  • Icons Ratatoskr A01.png Dart
  • Decreased Damage from 80/120/160/200/240 → 70/105/140/175/210.
  • Decreased Physical Power Scaling from 80% → 70%.

T Skadi Default Icon.png Skadi

  • General
  • Fixed an issue where Skadi could reactivate her ultimate while it was already active, causing her to not be able to basic attack.



Source