SMITE Version 2.2.2636

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Content Update - Another COG in the Machine[edit | edit source]

New God Skins[edit | edit source]

Ravenous Bakasura Valkyrie Freya COG Scylla Madame Blade Serqet Golden/Legendary/Diamond
Hou Yi
Ravenous Bakasura Valkyrie Freya COG Scylla Madame Blade Serqet Golden/Legendary/Diamond Hou Yi

New Voice Packs[edit | edit source]

New Emotes[edit | edit source]

  • Thanatos Wave and Clap.

Updated God Cards[edit | edit source]

Time Lord Chronos Standard Zhong Kui
Time Lord Chronos Standard Zhong Kui

New God Rotation[edit | edit source]

UI[edit | edit source]

  • The Notifications page has been reworked.
  • The Profile page has been reworked.
  • This section is currently still under development and will be completed in coming patches.
  • Changed the COMPETITIVE tab to LEAGUE.
  • Added new colorblind options in User Interface (Protanope, Deuteranope, and Trianope).
  • Security question pop up has been updated with new art.
  • Match Rating pop up has been updated with new art.
  • Added duo queueing information to League descriptions.
  • Addressed crashing from opening the T-screen.
  • Fixed not being able to select gods if having an Emote purchase dialog open while transitioning into match lobby.
  • Fixed a case where pop ups and purchase dialogs would slowly load in while in match lobby.
  • Fixed HOME button appearing behind the in queue timer when the party leader puts you in queue.
  • Fixed Friend Request not showing properly when logging in.
  • Fixed God Building Skills showing the wrong mana cost and showing cooldown instead.
  • Fixed a typo in Bellona's lore that read “Ballona”.
  • Fixed typo “Views” in the Social tooltip.
  • Fixed some in match prompts not properly scaling when changing window sizes.
  • Fixed missing icons for new god bundles.
  • Fixed the friends list player icon moving up and not opening loadouts.
  • Fixed the queue timer showing over the Home button at end of match lobby for party members.
  • Fixed Recently Played list not showing which Gods they played.
  • Fixed mouse over for friends not displaying in match time correctly.
  • Fixed names showing up incorrectly when inviting players that are already in a match.
  • Fixed the missing scroll bar the first time opening the lore tab.
  • Fixed not seeing login screen elements if you disconnect from the server at the end of match lobby.
  • Fixed Recently Played tooltips showing pending friend request data.
  • Fixed Player tooltips showing ‘undefined’ when not properly handling data.
  • Fixed Key Bindings menu showing missing data for Abilities 1-4.
  • Fixed some cases of incorrect number of available emotes being displayed.
  • Fixed the queued label persisting into match lobby.
  • Fixed rare cases where players sometimes would not show on the scoreboard.

Chat[edit | edit source]

  • Removed the bubbling up of new messages to the top.
  • Added timestamps to Party tab.
  • When you select to a message a player, the input field will be auto focused.
  • Fixed chat remaining open if you return to lobby from practice a game.

Skin tiers[edit | edit source]

This patch we are starting to implement a new pricing structure for skins. This structure applies to non-exclusive skins.

  • Tier 1 Skins: 100 Gems or 9500 Favor. Color Change or “Recolor” version of the base model.
  • Tier 2 Skins: 250 Gems. Minor model changes and upgrades. Uses the gods original theme and voice pack. Example: Valkyrie Freya
  • Tier 3 Skin: 400 Gems. New theme and model changes. May have minor special FX, minor animation changes, and often has a custom voice pack. Example: Blind Vengeance Nemesis.
  • Tier 4 Skin: 600 Gems. New theme, model changes, major animation changes, new special FX, and always has a custom voice pack. Example: HeBro He Bo, Elite Agent Apollo.
  • Tier 5 Skin: Special limited edition skins, like Archon Thanatos.

Gameplay[edit | edit source]

  • Fixed being able to block Fire Giant melee attacks with player deployables.
  • Gold Fury and Fire Giant: When respawning are now hittable at exactly 5 minutes from their death.

Misc[edit | edit source]

  • Fixed an issue where twitch streaming minutes were not being recorded with in game streamer.
  • Fixed some missing end of match lobby assets for Bakasura, Hel, and Odin.
  • Fixed sound fx persisting if server goes down while at end of match lobby.
  • Fixed some texture quality issues when World Detail is set to Maximum then Minimum.
  • Fixed invisible towers sometimes occurring when rewinding in spectator.
  • Fixed some assets in Arena appearing black while spectating.
  • New Accolades have been added into the game, so that players can start earning stats in advance of upcoming systems. Some of these were existing awards in the game that previously did not save to profile accolades. Any stats we were previously recording had accolades retroactively awarded.
  • Killing Spree
  • Awarded for killing 3 enemies in a row without dying.
  • Rampage
  • Awarded for killing 5 enemies in a row without dying.
  • Unstoppable
  • Awarded for killing 7 enemies in a row without dying.
  • Divine
  • Awarded for killing 9 enemies in a row without dying.
  • Immortal
  • Awarded for killing 11 enemies in a row without dying.
  • Shut Down
  • Awarded for shutting down a player who was on a killing spree.
  • Mission Accolades
  • A new accolade will be awarded for completing a match in the following game modes: Conquest, Arena, Assault, Joust (3v3), Siege, Match of the Day, Joust League, Conquest League.
  • Gold Fury
  • Awarded for killing the Gold Fury in Conquest.
  • Fire Giant
  • Awarded for killing the Fire Giant in Conquest
  • Wild Juggernaut
  • Awarded for killing the Wild Juggernaut in Siege.
  • Siege Juggernaut
  • Awarded for killing a Siege Juggernaut in Siege.
  • Camps Cleared
  • Awarded for killing a Buff Camp monster in any game mode.
  • Phoenix Kills
  • Awarded for killing a Phoenix in any game mode.
  • Minion Kills
  • Awarded for killing a minion in any game mode.
  • No Scope
  • Awarded for killing an enemy god that you did not have vision of.
  • Hold the Line
  • Awarded for killing an enemy god diving your tower or phoenix.
  • Tower Dive
  • Awarded for killing an enemy god while in the radius of one of their towers, without dying to the tower.
  • Objective Steal
  • Awarded for killing the Fire Giant or Gold Fury when the enemy team did over 50% of the damage to it.
  • Revenge
  • Awarded for killing the god who last killed you.

Items[edit | edit source]

BluestonePendant T1.png Bluestone Pendant[edit | edit source]

  • Reduced mana regeneration 4% to 3% of missing mana per second.

P ReinforcedGreaves.pngM ReinforcedGreaves.png Reinforced Greaves/Reinforced Shoes[edit | edit source]

  • Fixed description cutoff for word “Reduction”.

Starter Support 01.png Watcher's Gift[edit | edit source]

Watcher's Gift was not competing as much with other starting options for Guardians, so along with including jungle camps in the passive, additional MP5 helps this item keep our tanky friends healthy.

  • Jungle camps now trigger Watcher's Gift's passive.
  • Now provides an additional +5 MP5.

Gods - Balance/Updates/Fixes[edit | edit source]

T AMC Default Icon.png Ah Muzen Cab[edit | edit source]

  • Icons AMC A01.png Hive
  • Fixed targeting brackets not working on the hives.

T Anhur Default Icon.png Anhur[edit | edit source]

Anhur's clear reduction entering into Season 2 was a bit heavy-handed, and thus we have reverted the change and we will continue to evaluate him moving forward.

  • General
  • Various visual improvements
  • Added missing footsteps on Diamond skin.
  • Basic Attack - Made hit fx smaller.
  • Obelisk - Reduced sand radius opacity
  • Desert Fury - Reduced opacity on the hit fx.
  • Icons Anhur A02.png Impale
  • No longer reduces damage by 50% after the first target hit.

T AoKuang Default Icon.png Ao Kuang[edit | edit source]

  • General
  • Golden/Legendary/Diamond skins now properly using correct skin at the end of match lobby.

T Awilix Default Icon.png Awilix[edit | edit source]

  • General
  • Fixed Suku sometimes becoming invisible.
  • Base health increased from 450 to 475.
  • Health per Level increased from 75 to 77.
  • Icons Awilix A01.png Summon Suku
  • Fixed typo in description for “Penalty”.
  • Fixed Awilix landing hit fx radius that was showing larger than the actual damage.
  • Icons Awilix A03.png Moonlight Charge
  • Damage increased from 70/110/150/190/230 to 90/130/170/210/250.
  • Icons Awilix A04.png Gravity Surge
  • No longer showing Crowd Control immune Gods as targets.

T Bacchus Default Icon Old.png Bacchus[edit | edit source]

Bacchus' early game presence has struggled versus other Guardians with his inability to maintain Drunk-o-Meter in the laning phase along with him being knocked up during his Belch of the Gods. Adding a higher starting Drunk-o-Meter gain along with adding knockback immunity to his Belch puts him in line with other early game Guardians. Time to party!

  • Icons Bachus A01 Old.png Chug
  • Drunk-O-Meter gained increased from 22/28/34/40/46% to 33/35/37/39/41%.
  • Icons Bachus A03 Old.png Belch of the Gods
  • Bacchus is now knockback immune while channeling this ability.

T Bakasura Default Icon.png Bakasura[edit | edit source]

  • General
  • Fixed untextured assets at end of match lobby.

T Bellona Default Icon.png Bellona[edit | edit source]

Bellona had a very strong launch, and we're making adjustments to address how difficult the Goddess of War was to take down. In addition to a reduction in protections and healing, we took a bit of the spring out of her step.

  • Icons Bellona Passive.png Master of War
  • Movement Speed reduced from 6% per stack to 3% per stack.
  • Protections reduced from 5 per stack to 4 per stack.
  • Duration reduced from 5s to 4s.
  • Icons Bellona A02.png Bludgeon
  • Basic Attacks using Hammer now do 33% lifesteal instead of 100%.
  • Icons Bellona A03.png Scourge
  • Healing reduced from 30/50/70/90/110 to 30/35/40/45/50.

T Cabrakan Default Icon.png Cabrakan[edit | edit source]

Part quality of life, part balance, this change should help Cabrakan rage a little less.

  • Icons Cabrakan A01.png Seismic Crush
  • Cabrakan is no longer affected by the basic attack movement penalty while making basic attacks with this ability active.

T Fenrir Default Icon.png Fenrir[edit | edit source]

  • General
  • Fixed wrong persistent mouth fx in the lobby for Frostfang skin.
  • Fixed missing hit fx for basic attacks for Frostfang skin.

T Hel Default Icon.png Hel[edit | edit source]

  • General
  • Fixed untextured assets at end of match lobby.

T HouYi Default Icon.png Hou Yi[edit | edit source]

  • Icons HouYi A02.png Mark of the Golden Crow
  • Fixed the tooltip incorrectly stating +15% instead of +25% penetration.
  • Icons HouYi A03.png Divebomb
  • Fixed Hou Yi getting debuffed when gliding over Janus Portal.

T Kumbhakarna Default Icon.png Kumbhakarna[edit | edit source]

  • Icons Kumbhakarna A03.png Mighty Yawn
  • Radius increased from 20 to 25.
  • Tooltip incorrectly stating a radius of 25 is now correct.

T Neith Default Icon.png Neith[edit | edit source]

  • Icons Neith A04.png World Weaver
  • Fixed projectile from being blocked by Isis Circle of Protection.

T Nox Default Icon.png Nox[edit | edit source]

With these changes we are continuing in the direction of improving Nox's control, while also fixing some of the difficulty she had with the previous changes to Night Terror.

  • Icons Nox A02 Old.png Nightfall Raven
  • Silence duration increased from 1/1.25/1.5/1.75/2s to 2s at all ranks.
  • Icons Nox A04 Old.png Night Terror
  • Nox is now CC Immune while casting this ability.
  • Improved the visual FX for this ability.

T Odin Default Icon.png Odin[edit | edit source]

Odin has had some difficulties transitioning into the latter stages of the game, and this patch we are increasing his scaling to help compensate for that.

  • General
  • Fixed untextured assets at end of match lobby.
  • Icons Odin A01.png Lunge
  • Physical Power scaling increased from 60% to 70%.
  • Icons Odin A02.png Raven Shout
  • Physical Power scaling increased from 50% to 60%.
  • Icons Odin A04.png Ring of Spears
  • Fixed the spears causing resistance when friendlies move past.

T Ram Default Icon.png Rama[edit | edit source]

  • Icons Ram A02.png Pick Me Up
  • Added new sound and fx for when Rama picks up the dropped arrows.

T Scylla Default Icon.png Scylla[edit | edit source]

  • General
  • Fixed the dogs from appearing underneath the pedestal when using “Special” for Daisy Despair.

T SunWukong Default Icon.png Sun Wukong[edit | edit source]

  • Icons SunWukong 04.png Somersault Cloud
  • Fixed not being able to cast when up against a wall.
  • Fixed not dealing damage to jungle camps when landing.

T Thanatos Default Icon.png Thanatos[edit | edit source]

  • General
  • Fixed description cutoff at Progression.

T Xbalanque Default Icon.png Xbalanque[edit | edit source]

Xbalanque has been dominating Season 2, and we're adjusting his base Attack Speed to help compensate for how well he's adapted.

  • General
  • Base attack speed reduced from 1 to 0.95.



Source