SMITE Version 2.19.3115

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2.19 - Divas and Demons | December 1, 2015

In the latest SMITE patch, we are introducing new skins, achievements, fixes, and balance changes for the upcoming SMITE World Championship. Demonsoul and Ebonsoul Serqet will be available in the "Demonic Pact" bundle and it's showtime for Diva Aphrodite! We also have an initial pass on improved Co-Op AI, where you can face off against Easy or Medium AI!

New God Skins

Demonsoul Serqet Ebonsoul Serqet Diva Aphrodite
Demonsoul Serqet Ebonsoul Serqet Diva Aphrodite
Steel Scarab Khepri
(Odyssey 2016) – Week 13
Father Time Chronos
(New Year's Chest)
Updated Isis Mastery Skins
Steel Scarab Khepri Father Time Chronos Updated Isis Mastery Skins

T Serqet DemonPurple Icon.png Ebonsoul Serqet

  • The Ebonsoul skin variant is available only for a limited time in the Demonic Pack bundle. This is a limited promotion, and after December 15th, Ebonsoul will no longer be available.

New Voice Packs

Achievements

  • Bakasura
  • The Butcher
  • Get 3 kills on enemy gods with the damage from Butcher Blades.
  • My Minion
  • Eat 25 minions using Eat Minion in a single match.
  • Sol
  • Supernova
  • Hit an enemy with all 8 strikes of Supernova.
  • Disapparate
  • Stun 2 or more enemy gods with the trail from Disapparate.
  • Thanatos
  • Death from Above
  • Execute 3 or more enemies in a single match using Hovering Death.
  • Reaper of Souls
  • Silence 15 enemies out of their abilities.

Clash

  • We would like to thank everyone who participated in the Clash Beta! The game-mode is going offline (December 1st) for revisions based on feedback and performance. More information on the game mode will be available in the future. We hope you all enjoyed your time in Clash!

Misc

  • Co-Op – Medium Difficulty
In this patch, we are introducing a more challenging Co-Op experience by converting all four of the existing Co-Op queues to a Medium difficulty. This difficulty is by no means going to challenge the higher level players, but is meant to give a more enjoyable option to the average and new players as they become more comfortable with SMITE.
  • For now, all of our existing Co-Op queues will be converted to the Medium difficulty, with the addition of a new Arena (Easy) queue that will continue to be recommended for our new players.
  • Co-Op queues:
  • Arena (Easy)
  • Arena (Medium)
  • Joust 3v3 (Medium)
  • Conquest (Medium)
  • Assault (Medium)
  • All of the rewards for playing the Co-Op queues will remain the same.
  • All of the Practice queues will remain at the Easy difficulty.
  • Logitech Illumination Effects
  • Added option to Enable/Disable in Options → Controls.
  • Default will be off.
  • VGS Enhancements
  • VVGD will now show how many seconds left till your Ultimate will be available.
  • Change to how other player skins are shown on low spec PCs.
  • Now only engages when on 32-bit machines on Minimum World Detail settings (requires restart).
  • Updated Hunter Standard/Arena Recommended Item builds.

God Changes

This is an exciting time of year as we prepare for the SMITE World Championships and start designing larger changes for Season 3. With those two events coming up early in 2016, the balance changes in this patch are very much focused around having a solid competitive experience to wrap up Season 2.

T Anhur Default Icon.png Anhur

It's been a little while since Anhur had some love. We wanted it to be more rewarding to land all eight hits of Desert Fury, and adding 5% scaling per hit should allow this ability to feel more potent when used effectively.

  • Icons Anhur A04.png Desert Fury
  • Increased Physical Power scaling for 15% → 20% per shot.

T Arachne Default Icon Old2.png Arachne

  • Icons Arachne A03.png Web
  • Arachne no longer loses web trails when her target becomes CC immune.

T Bellona Default Icon.png Bellona

  • General
  • Fixed her T-posing in certain situations.
  • Icons Bellona A01.png Shield Bash
  • Increased Mana cost from 60 → 75.

T Chiron Default Icon.png Chiron

Chiron was galloping past some of the other Hunters when it came to his overall performance, so we wanted to curb away some of that horsepower to rein him in (puns intended). With these adjustments he will be making his grand entrance into League play.

  • General
  • Chiron no longer counts as a Healer for Assault.
  • Icons Chiron A01.png Training Exercise
  • Reduced damage from 70/125/180/235/290 → 70/120/170/220/270.
  • Icons Chiron A02.png Masterful Shot
  • Increased Cooldown from 14/13/12/11/10s → 14s at all ranks.
  • Reduced Slow from 25/27.5/30/32.5/35% → 25% at all ranks.
  • Icons Chiron A03.png Giddyup!
  • Fixed cancelling ability and still having no movement penalty.
  • Fixed rank 5 dealing True Damage instead of Physical.

T Hel Default Icon.png Hel

Hel's become very popular in the current meta, and this popularity has highlighted the potency of Inspire. No longer a sleeper, Hel's getting an adjustment to the scaling of her Heal, and the Cooldown of her primary burst.

  • Icons Hel A03.pngIcons Hel A03 S2.png Repulse (Inspire)
  • Reduced Magical Scaling on Inspire (Heal) from 50% → 30%.
  • Increased Cooldown on Repulse and Inspire from 10s → 12s.

T Khepri Default Icon.png Khepri

Round four on Khepri! The Hug Bug continues to dominate, and overall it's thrilling to see one of our most true support characters excel. That said, the changes below should help put him better in line with a reduction to Rising Dawn Protections and removing an element of Scarab's Blessing that was a bit more than it needed to offer.

  • Icons Khepri A02.png Rising Dawn
  • Reduced Damage Reduction from 20/25/30/35/40% → 10/15/20/25/30%.
  • Icons Khepri A04.png Scarab's Blessing
  • No longer provides Power.

T NuWa Default Icon.png Nu Wa

  • Icons NuWa A04.png Fire Shards
  • Fixed voice lines not playing when casting ability for all skins.

T Poseidon Default Icon.png Poseidon

  • Icons Poseidon A04.png Release the Kraken!
  • Fixed build up sound fx not playing correctly on Dread Beard skin.

T Sol Default Icon.png Sol

Just a small adjustment to Sol this patch. Overall we're happy with her performance, but felt the length of the Slow didn't pair well with the difficulty of application.

  • Icons Sol A02.png Stellar Burst
  • Mana cost increased from 60/65/70/75/80 → 70/75/80/85/90.
  • Slow duration reduced from 2s → 1.5s.

T Tyr Default Icon.png Tyr

Tyr often struggled to compete early on against other laners, especially since he needed to invest a point into his stance switch. By increasing the base damage on Power Cleave, he should be in a better position to box enemies and clear minions more effectively.

  • Icons Tyr A02.pngIcons Tyr A02 Stance2.png Power Cleave
  • Increased damage from 60/100/140/180/220 → 80/115/150/185/220.

T XingTian Default Icon.png Xing Tian

Xing Tian has continued to perform exceptionally well. His high base damage numbers and % damage option allowed him to build exceptionally defensive while still being a top damage dealer. The changes below are designed to bring his Health more in-line with aggressive Guardians, and take the edge off of the damage he deals while also applying Crowd Control.

  • General
  • Reduced Health per level from 100 → 90.
  • Icons XingTian A02.png Hook Slam
  • Axe Damage reduced from 30/50/70/90/110 → 30/45/60/75/90.
  • Slam Damage reduced from 60/100/140/180/220 → 60/90/120/150/180.

T Xbalanque Default Icon.png Xbalanque

Xbalanque has long performed at the top of the competitive Hunter pack, and has been one of the most dominate late-game carries. His high ability damage has also made him potent through the early and mid-game, and combined with his reach very difficult to deal with.

  • Icons Xbalanque A02.png Poison Darts
  • Reduced damage per Dart from 30/50/70/90/110 → 30/45/60/75/90.
  • Reduced Physical scaling on additional Poison Damage from 20% → 10%.

T Zeus Default Icon.png Zeus

  • Icons Zeus ChainLightning.png Chain Lightning
  • Increased bounce delay from 0.2s → 0.3s.



Source