SMITE Version 1.0.2091

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T Kumbhakarna Default Card.png

T Kumbhakarna Default Icon.png New God: Kumbhakarna - The Sleeping Giant[edit | edit source]

Icons Kumbhakarna Passive.png Sleepy (Passive)[edit | edit source]

Kumbhakarna does not die when he reaches 0 health, instead he falls asleep. He will awaken after 8s at 25% health and mana, unless hit with 6 basic attacks (+1 every 5 levels) while sleeping. This passive has a 240s cooldown.

Icons Kumbhakarna A01.png Throw Back[edit | edit source]

Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals 70/140/210/280/350 +50% of his magical power as damage. If the enemy is a minion, he throws them, and the flying minion deals 90/160/230/300/370 + 60% of his magical power as damage to each enemy it passes through.
  • Cost: 60/65/70/75/80 mana.
  • Cooldown: 15 seconds.

Icons Kumbhakarna A02.png Groggy Strike[edit | edit source]

Kumbhakarna rears back for a heavy smash that roots enemies for 1.5s and deals 50/90/130/170/210 +50% of his magical power as damage.
  • Cost: 50/55/60/65/70 mana.
  • Cooldown: 10 seconds.

Icons Kumbhakarna A03.png Mighty Yawn[edit | edit source]

Kumbhakarna lets out a mighty yawn that mezes all enemies in range for 1.5/2/2.5/3/3.5s. If awakened early from mez, enemies are slowed 40% for 1/1.25/1.5/1.75/2s. Kumbhakarna may use this ability while asleep.
  • Cost: 70/75/80/85/90 mana.
  • Cooldown: 15 seconds.

Icons Kumbhakarna A04.png Epic Uppercut[edit | edit source]

Kumbhakarna moves forward a short distance, stopping at the first enemy god he encounters, and delivers a massive melee swing that knocks the enemy directly up into the air for 2.2s. When the enemy god lands, it deals 300/400/500/600/700 +50% of his magical power as AOE damage to itself and Kumbhakarna’s foes, and causes Knockback.
  • Cost: 100 mana.
  • Cooldown: 60 seconds.

Very Important Technical Note[edit | edit source]

In order to enable future functionality, Smite has been upgraded to a new version of the Unreal Engine 3 platform. This does not impact significant functionality now, but will enable a variety of improved functionality and game performance in the future. This has a few notable impacts for this patch that all users should be prepared for:

  • When you first launch the patch, you will be required to install new pre-requisite files. If prompted, you must say “Yes” to the dialogue asking to run in Administrator mode, as well as wait for the pre-requisite files to complete installing.
  • The download size for this patch will be larger than normal.
  • Your Video Settings and some additional configuration specific to your PC will be set back to defaults. You will need to reconfigure these settings to your preference.

Skins[edit | edit source]

Scarlet Coven Isis Rip Van Kumbha Kumbhakarna High Seas Sobek
Scarlet Coven Isis Rip Van Kumbha Kumbhakarna High Seas Sobek

T Sobek HighSeas Icon.png High Seas Sobek[edit | edit source]

  • Updated character card.

Player Icons[edit | edit source]

  • Players are now able to earn some special Player Icons through achievements in the game. This system will be expanded in the future to include additional earnable content. For now, players earn special Player Icons when they reach Mastery Levels 10/20/30/40/50.
Mastery Level 10 Mastery Level 20 Mastery Level 30 Mastery Level 40 Mastery Level 50
Mastery Level 10 Icon Mastery Level 20 Icon Mastery Level 30 Icon Mastery Level 40 Icon Mastery Level 50 Icon
Mastery Level 60 Mastery Level 70 Mastery Level 80 Mastery Level 90 Mastery Level 100
Mastery Level 60 Icon Mastery Level 70 Icon Mastery Level 80 Icon Mastery Level 90 Icon Mastery Level 100 Icon

General[edit | edit source]

  • The new free God rotation is: Aphrodite, Sobek, Chaac, Apollo, Thanatos.
  • The Loading Screen Cards have been modified to show your PLAYER ICON on the card (same icon as used in Buddy List and on the Main Menu). This replaces the Mastery Level area of the current loading cards.
  • Custom Matches have been modified.
  • On the Custom match play screen, you now see a list of Custom Matches currently available to be joined.
  • When the owner of a custom match leaves the queue for the match, the match is disbanded and must be re-created.
  • Note that further improvements are planned for the Custom Match functionality in the future.
  • The new player experience has undergone a variety of improvements and modifications.
  • New players must now “unlock” the PvP queues under the Normal tab by first playing a Co-Op or Practice match of the same gamemode.
  • New players are now given a tutorial for the main menu system upon first entry into the main menu.
  • The tutorial has undergone a variety of tweaks and bugfixes, especially around the flow of purchasing items in the store.
  • There are now separate Looking for Group (LFG) chat channels for Europe and North America.
  • The HUD notification upon gaining a new level in match has been modified.
  • Several UI input bugs have been fixed, especially with the Report Player dialogue.
  • Minor changes have been made to the new player creation process.
  • Made a variety of optimizations to the Bot AI in the practice modes.
  • Additional optimizations have been made to the functionality to display SmiteTV feed on the Home Page.
  • Updated visual presentation of the Voice Command System menu in match.
  • Improved the method in which Match Details are displayed on the PROFILE menu. It is not a pop-up window instead of a tab.
  • Addressed an issue with the Fire Giant and Gold Fury health bars.
  • Made the attack speed in the HUD match the values displayed in the Store stats page.
  • Fixed an issue where an icon would block the report button at Friends List/Recently Played.
  • Fixed an issue in which the in match scoreboard could show previous match data.
  • Fixed an issue in which blank items could appear on scoreboard in match and EOML
  • Fixed an issue in which respawn timers on scoreboard were not updating correctly.
  • Fixed an issue in which reconnected players would still appear disconnected.
  • Fixed an issue with League Seasons on Tier Summary are not displaying in the correct order.
  • Fixed an issue at the God Page where worshippers would display the same for every god.

General Gameplay[edit | edit source]

  • Fixed an issue in which effects that apply both root and cripple might not apply the cripple if the target was immune to roots at the time.
  • Fixed an accuracy issue with all “sweeping” attacks if they were used while moving. (Example: Master’s Will, Crescent Moon Dance).

Items[edit | edit source]

SoulReliquary T1.png Soul Reliquary[edit | edit source]

  • Price reduced from 860 to 700.

SoulTrap T2.png Soul Trap[edit | edit source]

  • Price reduced from 1750 to 1590.

BookofThroth T3.png Book of Thoth[edit | edit source]

  • Price reduced from 3000 to 2650 (including all ranks).

SoulReaver T3.png Soul Reaver[edit | edit source]

  • Reduced price from 3100 to 2940 (including all ranks).

EyeofProvidence T1.pngImprovedProvidence t2.png Eye of Providence/Improved Providence[edit | edit source]

  • Fixed issue where Ward vision ranges were not properly reduced to 60 in the previous patch.

Qins Sais.png Qin's Sais[edit | edit source]

  • Passive changed to: On basic attack hits, deal physical damage equal to 5% of the target's maximum health. This only affects gods.

Gods[edit | edit source]

T Anubis Default Icon Old.png Anubis[edit | edit source]

  • General
  • Fixed missing lore.

T Apollo Default Icon.png Apollo[edit | edit source]

  • General
  • Improved visual presentation of Chariot (smoothed client simulation).
  • Icons Apollo Passive.png Audacity
  • Fixed an issue with the passive meter not displaying how many shots he had remaining.

T Artemis Default Icon Old.png Artemis[edit | edit source]

  • Icons Artemis Fate.png Transgressors Fate
  • Fixed an issue in which Sun Wukong wouldn’t be stopped mid Ox or Eagle dash.
  • Fixed an issue where Arachne’s Cocooned target would be grabbed by the trap. The trap will still activate and deal damage.

T Bastet Default Icon.png Bastet[edit | edit source]

  • Icons Bastet Passive.png Open Wound
  • Reduced additional damage from 20% to 15%.
  • Icons Bastet A01.png Pounce
  • Fixed an issue with her pounce would go on cooldown when using recall, Blink or Teleport.
  • Icons Bastet A02.png Razor Whip
  • Fixed an issue where this ability was hitting far outside the indicated cone (closer to 150deg than 70). The cone should now be a lot more accurate. Additional “fudge factor” will be addressed in future patch.
  • Cooldown adjusted from 15/14/13/12/11 to 15 at all ranks.

T Chaac Default Icon.png Chaac[edit | edit source]

  • Icons Chaac A04.png Storm Call
  • Damage mitigation while casting this ability reduced from 100% to 50%.

T Chronos Default Icon.png Chronos[edit | edit source]

  • General
  • Improved visual presentation of rewind ball (smoothed client simulation).

T HunBatz Default Icon.png Hun Batz[edit | edit source]

  • Icons HunBatz A03.png Sacred Monkey
  • This ability may now be activated again to teleport to the next god hit, or to the last god hit within 2s, if the monkey has already completed it’s travel.

T Isis Default Icon.png Isis[edit | edit source]

  • General
  • Fixed missing lore.

T Mercury Default Icon.png Mercury[edit | edit source]

  • Icons Mercury A04.png Sonic Boom
  • Increased disorient duration from 1 to 1.5s.

T Neith Default Icon.png Neith[edit | edit source]

  • Icons Neith A04.png World Weaver
  • Fixed an issue in which Neith would appear locked in firing position if interrupted while crouching.

T Nemesis Default Icon.png Nemesis[edit | edit source]

  • Icons Nemesis A02.png Slice and Dice
  • Cooldown increased from 10s to 13s.
  • Icons Nemesis A03.png Retribution
  • No change. However, this ability is being worked on for a more substantial adjustment next patch.
  • Icons Nemesis A04.png Divine Judgement
  • Duration of buff changed from 10s to 8s.

T NuWa Default Icon.png Nu Wa[edit | edit source]

  • General
  • Her basic attack projectiles now fire earlier in the animation, decreased from 0.25s to 0.15s. This should help her basic attacks feel more responsive.
  • Icons NuWa A03.png Flame Strike
  • Fixed an issue with this ability not dealing full damage at close range.

T Odin Default Icon.png Odin[edit | edit source]

  • General
  • Fixed an issue in which Odin could be permanently stunned after casting Ring of Spears, then using Lunge and getting stunned while airborne.
  • Icons Odin A03 Old.png Gungnir's Might
  • Passive protections reduced from 10/15/20/25/30 to 8/11/14/17/20.
  • Slow reduced from 50% to 20/25/30/35/40% per rank.

T Scylla Default Icon.png Scylla[edit | edit source]

  • Icons Scylla A01.png Sic ‘Em
  • Fixed an issue in which Sun Wukong wouldn’t be stopped mid Ox or Eagle dash.
  • Icons Scylla A02.png Crush
  • Fixed a typo in the tooltip description.

T Thor Default Icon.png Thor[edit | edit source]

  • Icons Thor A01.png Mjolnir's Attunement
  • Projectile speed increased from 90 to 110.
  • Icons Thor A04.png Anvil of Dawn
  • Cast time once in the air (for dive) reduced from 1s to 0.7s.
  • Recovery time reduced from 0.3s to 0.2s.

T Tyr Default Icon.png Tyr[edit | edit source]

  • Icons Tyr A02 Stance2.png Power Cleave (Guard stance)
  • Healing reduced from 45/65/85/105/125 to 30/50/70/90/110 per target.
  • Healing scale reduced from +50% to +30% of your physical power.

T Vamana Default Icon Old2.png Vamana[edit | edit source]

  • Icons Vamana Passive Old.png Sleeping Giant
  • No longer reduces the cooldown on his ultimate as he takes damage.

T Ymir Default Icon Old.png Ymir[edit | edit source]

  • Icons Ymir ShardsofIce.png Shards of Ice
  • Once again addressed an issue where he would remained crouched after cancelling this ability early.

T ZhongKui Default Icon.png Zhong Kui[edit | edit source]

  • Icons ZhongKui A02.png Exorcism
  • Reduced cooldown from 13 to 10s.



Source