SMITE Closed Beta Version 0.1.1148
 New Game Mode: Arena
The gladiators have called for help, and the gods have answered. The Arena game mode is a brawling deathmatch where your goal is to defeat enemy players and their minions by reducing their team ticket count to 0. Average game time is around 15 minutes.
 New God: Loki
 Behind You! (Passive)
Loki deals 20% more damage from his basic attacks when hitting enemies from behind.
Loki disappears in a puff of smoke for 3s. While invisible, he is immune to slows and moves 50% faster than normal. His next basic attack from invisibility (or for 2s after) applies a bleed to his target, dealing 30/45/60/75/90 (+25% of your physical power) physical damage every .5s for 2s and reveals Loki. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
Loki spawns a decoy version of himself that taunts all nearby enemy minions. After 3s, the decoy explodes dealing 90/155/220/285/350 (+80% of your physical power) physical damage to all enemies in the radius. Cost - 60/65/70/75/80 mana. Cooldown - 14s.
 Aimed Strike
Upon activation, Loki’s next basic attack does an additional 60/100/140/180/220 (+80% of your physical power) physical damage within 5 seconds. The enemy hit is also slowed by 25% for 3 seconds. Cost - 50 mana. Cooldown - 12/11/10/9/8s.
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will backstab that target doing 250/325/400/475/550 (140% of your physical power) physical damage and be stunned for 1s. Cost - 100 mana. Cooldown - 90s.
 General Features:
- The “Normal” gamemode (featuring a three-lane map surrounded by a jungle area with bases on each end) has been renamed “Conquest”.
- You now have 10 seconds to sell back the last purchased item at full cost.
- All queues now have an informative panel describing the game mode. The general UI for joining matches is planned to get a major overhaul in future patches.
- The minotaur now breaks down deployables instead of just passing through them.
- Minions now have an upper body hit reaction when they get damaged. Minion hit reactions are being tweaked in general and will likely undergo additional changes in future patches.
Loki has a special scrolling combat text graphic for a successful backstab.
 Additional New Skins:
Changes for all Abilities
- All abilities now have a passive component that is only active when the ability is on cooldown.
- All abilities have been priced at 700 gold.
 NEW ABILITY Reveal
- Using this item gives you vision of a larger area on the minimap for 5 seconds. While on cooldown, wards you have placed see 12% farther. Cooldown - 60s.
 NEW ABILITY Turn Minions
- Using this item allows you to turn enemy minions to fight for you. While on cooldown, nearby minions within 20 feet gain +20 magical and physical protection. Cooldown - 180s.
 Purification Beads
- Using this item removes stuns, fears, silences, and mesmerizes from you while making you immune to new ones for 2s. While on cooldown, durations to those effects are reduced by 20%. Cooldown - 90s. (Pulls are no longer removed with this item)
 Creeping Curse
- Using this item reduces all enemies ground speed by 35% in a 35 foot radius around you for 5 seconds. While on cooldown, nearby enemies are slowed by 10%. Cooldown - 90s.
 Heavenly Agility
- Using this item buffs all allies ground speed by 35% in a 35 foot radius around you for 5 seconds. While on cooldown, increases nearby allies ground speed by 10%. Cooldown - 60s.
 Aegis Amulet
- Using this item makes you invulnerable to damage and effects for 2s, preventing you from taking action. While on cooldown, you gain an additional +20 physical and magical protection. Cooldown - 90s. (You can no longer be pulled when invulnerable)
- Using this item gives the you a +35% movement speed buff for 14 seconds and makes you immune to slows. While on cooldown, you passively gain +10% movement speed. Cooldown - 210s.
- Using this item heals the owner's mana by 75% of their maximum mana. While on cooldown, you gain +15 MP5. Cooldown - 180s.
 Girdle of Might
- Using this item gives all allied gods in the area a +20 Physical and +35 Magical Power buff for 10 seconds. While on cooldown, you gain an additional +10 Physical and +15 Magical Power. Cooldown - 120s.
 Hand of the Gods
- Using this item damages nearby enemy minions, jungle camps and the Minotaur. While on cooldown, your basic attacks on minions deal +20 damage and heal you for +10 health. Cooldown - 90s.
 Intensify Defenses
- Using this item gives a nearby structure attack speed, damage and forces it to target enemy gods for 10s. While on cooldown, nearby structures gain +20 physical protection. Cooldown - 90s.