Rama

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Rama
SkinArt Rama Default.jpg
Summary
Title: Seventh Avatar of Vishnu
Pantheon: NewUI Pantheon Hindu.png Hindu
Type: Ranged,Physical
Class: NewUI Class Hunter.png Hunter
Pros: High Mobility, High Attack Speed
Difficulty: Average
Release date: June 24, 2014
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Rama voicelines
Voice actor: Nick Landis
Stats
Health: 460 (+76)
Mana: 205 (+34)
Speed: 365 (+0)
Range: 55 (+0)
Attack/Sec: 0.95 (+1.7%)
Basic Attack
Damage: 40 (+ 2.5)
+ 100% of Physical Power
Progression: None
Protection
Physical: 12 (+2.8)
Magical: 30 (+0.9)
Regen
HP5: 8 (+0.65)
MP5: 4.5 (+0.25)
*Numbers in parentheses are the amount gained at each level

Rama is one of the playable Gods in SMITE.

Lore[edit | edit source]

Ravana's immortal reign subjugates the people. Shiva's boon grants the demon-king invulnerability against gods and beasts. Only mortal men stand a chance of defeating him, but Ravana's might is too potent for a mere man to overcome. All seems lost.

To save us, Vishnu took human form. Rama, prince of Ayodhya.

At age 16 he was already the perfect embodiment of man. Strong, humble, handsome, patient, devout; he is what mankind strives to be, yet, for all our flaws, can never reach.

When a neighboring kingdom, cursed by Ravana's magic, asked for aid, Rama answered, despite the misgivings of his father. With his brother Laksharma, Rama set out and slew a horde of demons. At the palace, Rama cleansed the curse by freeing the queen from stone. The city celebrated and Rama was invited to string Shiva's bow – with the prize princess Sita's hand in marriage. Shiva's bow could not be lifted by any man, let alone strung, but Rama broke the bow in half. He and Sita wed immediately.

Returning home, Rama was to be crown prince, but the jealousy of queen Kaikeyi forced Rama into exile, where he's remained these past fourteen years.

Yet Rama was recently seen on the field of battle. Word is, Ravana stole Rama's wife, and Rama left exile to embrace his destiny. He must defeat Ravana, free his wife, and set mankind on a path for peace, else darkness and evil will conquer all.

Abilities[edit | edit source]

Passive - Astral Quiver
Rama's Astral Quiver generates an Astral Arrow every 12s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities. Notes:

Ability Video

1st Ability - Astral Strike
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows.

The slow can be stacked up to 3 times.

Notes:
 Bullet.png Slow %: 10%  Bullet.png Time Slowed: 2s
 Bullet.png Bonus Damage: 15/25/35/45/55  Bullet.png Ability Type: Buff
 Bullet.png Cost: 20 mana + 1 arrow per shot

Ability Video

2nd Ability - Pick Me Up
Passive: Any time an enemy is hit by an Astral Arrow there is a % chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama's Astral Arrow count.

Active: Rama gains increased attack speed.

Notes:
 Bullet.png Drop chance for Arrow Pickup: 10/20/30/40/50%  Bullet.png Attack Speed Increase: 30/35/40/45/50% for 5s.
 Bullet.png Ability Type: Buff, Pickup  Bullet.png Cooldown: 15/14/13/12/11 seconds
 Bullet.png Cost: 80/85/90/95/100 mana

Ability Video

3rd Ability - Rolling Assault
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot. Notes:
 Bullet.png Cripple Duration: 1/1.25/1.5/1.75/2s  Bullet.png Bonus Damage: 20/40/60/80/100
 Bullet.png Ability Type: Dash  Bullet.png Cooldown: 11 seconds
 Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

Ultimate - Astral Barrage
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% and decreasing in AOE size: 30, 20, 15. Notes:
 Bullet.png Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed.
 Bullet.png Rama is untargetable for the duration.
 Bullet.png Can deal up to 450/675/900/1125/1350 (+135% of your physical power) damage.
 Bullet.png Damage: 200/300/400/500/600 (+60% of your physical power)  Bullet.png Ability Type: AOE
 Bullet.png Radius: 30/20/15  Bullet.png Cooldown: 90 seconds
 Bullet.png Cost: 100/110/120/130/140 mana

Ability Video

Recommended Items[edit | edit source]

Starter

Purification Relic.png

Purification

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Deathstoll.png

Death's Toll

Deathstoll.png Death's Toll
+10 Physical Power
+100 Health
Passive Effect
Hitting an enemy with a Basic Attack restores 8 Health and 3 Mana.

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.
Damage

Rage T3.png

Rage

Rage T3.png Rage
+30 Physical Power
+20% Critical Strike Chance
Passive Effect
Earning a kill or assist fills you with rage, increasing your Critical Strike Chance by 20%. This buff can stack up to 3 times and lasts 8s.

Deathbringer T3.png

Deathbringer

Deathbringer T3.png Deathbringer
+50 Physical Power
+20% Critical Strike Chance
Passive Effect
Critical Strike damage is increased by 40%.

Ichaival T3.png

Ichaival

Ichaival T3.png Ichaival
+30% Attack Speed
+10 Physical Penetration
Passive Effect
Every successful Basic Attack increases your Physical Power by 10 and reduces your target's Physical Power from items by 10, for 3s. (Max. 3 Stacks)
Relic

Sprint Relic.png

Sprint

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

Sanctuary Relic.png

Sanctuary

Sanctuary Relic.png Aegis Amulet
Active Effect
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking actions. You may still move.
Active Cooldown
160 seconds

SunderingSpear Relic.png

Sunder

SunderingSpear Relic.png Sundering Spear
Active Effect
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 40 True Damage + 14 Damage per God level, and increases their damage taken by 15% for 5s.
Active Cooldown
120 seconds
Core

P WarriorTabi.png

Warrior Tabi

P WarriorTabi.png Warrior Tabi
+40 Physical Power
+18% Movement Speed.

DevourersGauntlet T3.png

Devourer's Gauntlet

DevourersGauntlet T3.png Devourer's Gauntlet
+25 Physical Power
+10% Physical Lifesteal
Passive Effect
You permanently gain +.4 Physical Power and +.20% Physical Lifesteal per Stack, and receive 5 Stacks per god kill and 1 Stack per minion kill. (Max. 75 Stacks).

The Executioner.png

The Executioner

The Executioner.png The Executioner
+30 Physical Power
+25% Attack Speed
Passive Effect
Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).
Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

ShapeShifterShield T3.png

Shifter's Shield

ShapeShifterShield T3.png Shifter's Shield
+40 Physical Power
+20 Physical Protection
+20 Magical Protection
Passive Effect
While over 50% Health, you gain +20 Physical Power. While under 50% Health, you gain +20 Protections.

Witchblade T3.png

Witchblade

Witchblade T3.png Witchblade
+15% Attack Speed
+10% Movement Speed
+200 Health
Passive Effect
Enemies hit by your basic attacks are cursed, receiving 15% Reduced healing, stacking up to 3 times and lasting 5s.

All enemies within 55 units have their Attack Speed reduced by 20%.
Consumable

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Core

P WarriorTabi.png

Warrior Tabi

P WarriorTabi.png Warrior Tabi
+40 Physical Power
+18% Movement Speed.

Bloodforge T3.png

Bloodforge

Bloodforge T3.png Bloodforge
+75 Physical Power
+15% Physical Lifesteal
Passive Effect
Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ichaival T3.png

Ichaival

Ichaival T3.png Ichaival
+30% Attack Speed
+10 Physical Penetration
Passive Effect
Every successful Basic Attack increases your Physical Power by 10 and reduces your target's Physical Power from items by 10, for 3s. (Max. 3 Stacks)
Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

ShapeShifterShield T3.png

Shifter's Shield

ShapeShifterShield T3.png Shifter's Shield
+40 Physical Power
+20 Physical Protection
+20 Magical Protection
Passive Effect
While over 50% Health, you gain +20 Physical Power. While under 50% Health, you gain +20 Protections.

Witchblade T3.png

Witchblade

Witchblade T3.png Witchblade
+15% Attack Speed
+10% Movement Speed
+200 Health
Passive Effect
Enemies hit by your basic attacks are cursed, receiving 15% Reduced healing, stacking up to 3 times and lasting 5s.

All enemies within 55 units have their Attack Speed reduced by 20%.
Consumable

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.

PhysicalPowerBuff 01.png

Potion of Physical Might

PhysicalPowerBuff 01.png Potion of Physical Might
Active Effect
Unlocks at level 10.

This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.
Starter
Damage

The Executioner.png

The Executioner

The Executioner.png The Executioner
+30 Physical Power
+25% Attack Speed
Passive Effect
Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

Rage T3.png

Rage

Rage T3.png Rage
+30 Physical Power
+20% Critical Strike Chance
Passive Effect
Earning a kill or assist fills you with rage, increasing your Critical Strike Chance by 20%. This buff can stack up to 3 times and lasts 8s.

Deathbringer T3.png

Deathbringer

Deathbringer T3.png Deathbringer
+50 Physical Power
+20% Critical Strike Chance
Passive Effect
Critical Strike damage is increased by 40%.
Relic

Purification Relic.png

Purification

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Sprint Relic.png

Sprint

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

Sanctuary Relic.png

Sanctuary

Sanctuary Relic.png Aegis Amulet
Active Effect
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking actions. You may still move.
Active Cooldown
160 seconds

Videos[edit | edit source]

God Reveal[edit | edit source]

Achievements[edit | edit source]

Achievement Combat Rama ImaPro.png
I'm a Pro
As Rama kill two enemy gods while in your ultimate.
Achievement Combat Rama Ouch.png
Ouch!
As Rama cripple 3 or more enemy gods in a match using Rolling Assault.


Trivia[edit | edit source]

  • Rama's directed taunt towards Hun Batz, "He seemed... familiar.", could be a reference to Hanuman, a god devotee of Rama who is usually depicted as a monkey.
  • Rama's skin Orbital Strike was originally going to be called FutuRama to reference the TV series of the same name.
  • Rama's skin Last Commando is a reference to the Rambo film series.

Skins[edit | edit source]

Default
Default Skin card Release Date June 24, 2014
Type Standard
Cost Free
Requirements
Voicelines Rama voicelines
In Game Model
Extra Information
Valiant One
Valiant One Skin card Release Date June 24, 2014
Type Standard
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Rama voicelines
In Game Model
Extra Information
Nature's Guardian
Nature's Guardian Skin card Release Date October 25, 2016
Type Standard
Cost 400 Gems.png
Requirements
Voicelines Nature's Guardian Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
Orbital Strike
Orbital Strike Skin card Release Date October 29, 2014
Type Exclusive
Cost 600 Gems.png
Requirements
Voicelines Orbital Strike Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom ability effects.
 Bullet.png This skin was part of the Odyssey 2015 event.
Dignitas
Dignitas Skin card Release Date May 12, 2015
Type Exclusive
Cost 400 Gems.png (Dignitas Bundle)
Requirements
Voicelines Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin could also be obtained as a rare roll from the Dignitas Chest.
Last Commando
Last Commando Skin card Release Date March 15, 2016
Type Exclusive
Cost None (Undying Chest)
Requirements
Voicelines Last Commando Rama voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.
Golden
Golden Skin card Release Date August 19, 2014
Type Standard
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information
Legendary
Legendary Skin card Release Date August 19, 2014
Type Standard
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information
Diamond
Diamond Skin card Release Date August 19, 2014
Type Standard
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog[edit | edit source]

Achievements Thumb Summary.png

SMITE Version 4.1.3882 (February 1, 2017)

  • Icons Ram A03.png Rolling Assault
  • Cooldown increased from 12/11/10/9/8 → 11s at all ranks.

SMITE Version 3.13.3518 (July 19, 2016)

  • Icons Ram A01.png Astral Strike
  • Increased bonus damage from 10/20/30/40/50 → 15/25/35/45/55.
  • Increased Slow duration from 1s → 2s.

SMITE Version 3.4.3299 (March 15, 2016)

  • Icons Ram Passive.png Astral Quiver
  • Increased rate of Astral Arrow regeneration from one arrow every 15s → every 12s.
  • Icons Ram A01.png Astral Strike
  • Reduced mana cost per arrow from 25 → 20 per arrow.

SMITE Version 2.17.3071 (November 3, 2015)

  • General
  • Fixed Rama unable to use Basic Attacks if running out of Mana while Astral Strike is active.
  • Icons Ram A03.png Rolling Assault
  • Fixed bonus damage not applying if fired at point blank range.
  • Icons Ram A04.png Astral Barrage
  • Fixed an issue where Rama would become Knockup/back immune.

SMITE Version 2.15.3014 (October 6, 2015)

  • General
  • Added achievements ‘I'm a Pro’ and ‘Ouch’.

SMITE Version 2.7.2766 (June 2, 2015)

  • Icons Ram A01.png Astral Strike
  • Fixed the Piercing sound fx not playing.

SMITE Version 2.4.2684.1 (April 15, 2015)

  • Icons Ram A04.png Astral Barrage
  • Added timer on the ground targeter indicating when the ability will expire and Rama will be forced to land.

SMITE Version 2.2.2636 (March 18, 2015)

  • Icons Ram A02.png Pick Me Up
  • Added new sound and fx for when Rama picks up the dropped arrows.

SMITE Version 2.0.2573.3 (February 11, 2015)

  • General
  • Base Attack Speed increased from 0.92 to 0.95.
  • Attack Speed per level increased from 1.4% to 1.7%.
  • Icons Ram A01.png Astral Strike
  • Damage from this ability is now reduced to 75% for each enemy hit after the first.

SMITE Version 1.0.2418 (November 19, 2014)

  • Icons Ram A04.png Astral Strike
  • Fixed an issue where Astral Strike could be disabled during Astral Barrage.

SMITE Version 1.0.2347.1 (October 15, 2014)

  • General
  • Fixed Diamond card using default image background.
  • Icons Ram A03.png Rolling Assault
  • Fixed a condition where an Astral Arrow gained while using this ability would not deal bonus damage or cripple when consumed.
  • Icons Ram A04.png Astral Barrage
  • Reduced base damage from 250/350/450/550/650 to 200/300/400/500/600.
  • Reduced physical power scaling from 80% to 60%.

SMITE Version 1.0.2298.3 (September 10, 2014)

  • Icons Ram A04.png Astral Barrage
  • Fixed an issue that caused the camera to stay zoomed in after coming down from the sky.

SMITE Version 1.0.2247 (August 5, 2014)

  • General
  • Fixed an issue with his ability targeters starting out faint and loading in over a short time.
  • Icons Ram A01.png Astral Strike
  • Slow now stacks up to 3 times, changed from 20/25/30/35/40 to 10% at all ranks.
  • Now costs 25 mana per shot.

SMITE Version 1.0.2215.6 (July 15, 2014)

  • General
  • Fixed a number of icon, messaging, sound, and tooltip issues.
  • Basic attacks have had their effects updated to originate from his bow instead of his stomach.
  • Improved visual FX dropping and picking up Astral Arrows, and what Astral Arrows look like while firing.
  • Icons Ram A01.png Astral Strike
  • FX added to bow to indicate when Astral Strike is in toggled on state.
  • Icons Ram A04.png Astral Barrage
  • Fixed an issue with this ability dropping astral arrows.

SMITE Version 1.0.2189 (June 27, 2014)

  • Icons Ram A01.png Astral Strike
  • Fixed an issue where Rama would have infinite arrows.
  • Fixed an issue with ranks 1-4 slowing for 2s instead of 1s.
  • Fixed an issue where the ability can't be toggled with less than 9 mana.
  • Icons Ram A04.png Astral Barrage
  • Fixed rank 2 applying a slow.

SMITE Version 1.0.2188.3 (June 24, 2014)

  • Rama has been added to the game.


NewUI Pantheon Celtic.png Celtic The Morrigan
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NewUI Pantheon Egyptian.png Egyptian Anhur  Bullet.png  Anubis  Bullet.png  Bastet  Bullet.png  Geb  Bullet.png  Isis  Bullet.png  Khepri  Bullet.png  Neith  Bullet.png  Osiris  Bullet.png  Ra  Bullet.png  Serqet  Bullet.png  Sobek  Bullet.png  Thoth
NewUI Pantheon Greek.png Greek Aphrodite  Bullet.png  Apollo  Bullet.png  Arachne  Bullet.png  Ares  Bullet.png  Artemis  Bullet.png  Athena  Bullet.png  Chiron  Bullet.png  Chronos  Bullet.png  Hades  Bullet.png  Medusa  Bullet.png  Nemesis  Bullet.png  Nike  Bullet.png  Poseidon  Bullet.png  Scylla  Bullet.png  Thanatos  Bullet.png  Zeus
NewUI Pantheon Hindu.png Hindu Agni  Bullet.png  Bakasura  Bullet.png  Kali  Bullet.png  Kumbhakarna  Bullet.png  Rama  Bullet.png  Ravana  Bullet.png  Vamana
NewUI Pantheon Japanese.png Japanese Amaterasu  Bullet.png  Izanami  Bullet.png  Kuzenbo  Bullet.png  Raijin  Bullet.png  Susano
NewUI Pantheon Mayan.png Mayan Ah Muzen Cab  Bullet.png  Ah Puch  Bullet.png  Awilix  Bullet.png  Cabrakan  Bullet.png  Camazotz  Bullet.png  Chaac  Bullet.png  Hun Batz  Bullet.png  Kukulkan  Bullet.png  Xbalanque
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