Mercurial. A word that evokes volatility, quickness, and cunning. But to compare anything to the speed and wit of the Messenger God Mercury would be to compare a hot day to the searing forge of Vulcan, or a blooming rose to the glory of Venus. It is but a pale comparison. Mercury can leap the space between lightning and thunder, outfox the fox king, and reach tomorrow before the sun.
As an infant, Mercury escaped the watchful eye of his half-brother, Apollo, stole his cattle, fashioned a lyre from a tortoise shell, and snuck in a nap, all before Apollo found him missing. His father, Jupiter, found the child’s mischief boisterously entertaining, and awarded him the task of delivering messages for the Gods, traveling between the Heavens, the Earth, and even to the depths of the Underworld.
Now war looms and Mercury races to keep the lines of communication open, though he is often caught in the thick of battle. No stranger to combat, he once slew the monster Argus, the demon with one hundred watchful eyes, using speed and guile alone. But this war is different. The foes are stronger, the stakes higher, and Mercury a pivotal cog in the machine. Should he fail to deliver even a single order the balance could tip, and the time left for this world would be truly mercurial.
For every 1 ft traveled, Mercury gains a 0.1% physical power bonus on his next basic attack (max 50%). Mercury also gains additional physical power equal to 25% of movement speed from items or abilities.
Made You Look
Mercury moves up to 55ft in the blink of an eye, instantaneously dealing 90/115/140/165/190 (+50% of your basic attack power) damage to every enemy within a 7.5/10/12.5/15/17.5 ft radius of the target area. Each hit is considered a basic attack, may trigger item effects, and can critical hit.
Cost: 50 mana.
Cooldown: 8 seconds.
Passively, Mercury gains 2/4/6/8/10% increased movement speed. When active, Mercury increases his attack speed by 30/40/50/60/70% for 3/3.5/4/4.5/5s.
Cost: 60/65/70/75/80 mana.
Cooldown: 18/17/16/15/14 seconds.
Mercury dashes forward, knocking aside minions and dealing 70/115/160/205/250 (+60% of your physical power) damage to them, grabbing the first enemy god he encounters and spinning them. The enemy god takes 10/15/20/25/30 (+15% of your physical power) damage every 0.25s for 1s until the effect ends, and Mercury throws the god in the direction of his choice.
Cost: 70/75/80/85/90 mana.
Cooldown: 15 seconds.
Mercury gathers energy for a powerful dash, with the range extending as he does so (up to 500 ft). After a 0.5s buildup, he travels the distance faster than the speed of sound, dealing 200/275/350/425/500 (+100% of your physical power) damage to all enemies, stunning them and spinning them around in a random direction for 1.5s.
Deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Titans are also always hit. This will automatically kill the Fire Giant or Gold Fury if they are at or below 25% health.
PASSIVE - Your Basic Attacks deal +10 True Damage and your Abilities +10% Damage versus Jungle Camps. You are healed for 10% of a Camp's max health, and if you have an ally nearby, you get the normal gold reward as if you were solo.
When Mercury dies he sometimes says "Another one bites the dust.". This is a reference to the song Another One Bites The Dust by the British band Queen. The singer of Queen, Freddie Mercury, also shares his name with Mercury which is probably the reason of this quote.
When Mercury uses his second ability he sometimes says "Gotta Go Fast!.". This is a reference to Sonic X's Intro.
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