Kuzenbo

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Kuzenbo
SkinArt Kuzenbo Default.jpg
Summary
Title: King Kappa
Pantheon: NewUI Pantheon Japanese.png Japanese
Type: Melee,Magical
Class: NewUI Class Guardian.png Guardian
Pros: High Crowd Control, High Defense
Difficulty: Easy
Release date: February 14, 2017
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Kuzenbo voicelines
Voice actor: Mike Pollock
Stats
Health: 500 (+95)
Mana: 200 (+34)
Speed: 365 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+1.2%)
Basic Attack
Damage: 38 (+ 1.5)
+ 20% of Magical Power
Progression: 1/1/1 damage and swing time
Protection
Physical: 18 (+3.2)
Magical: 30 (+0.9)
Regen
HP5: 8 (+0.85)
MP5: 4.6 (+0.42)
*Numbers in parentheses are the amount gained at each level

Kuzenbo is one of the playable Gods in SMITE.

Lore[edit | edit source]

Kappa are devious creatures. They linger just below the surface of rivers and lakes, waiting for mortals to test the water before snatching and drowning their fleshy meal. Taken merely at their appearance and juvenile sense of humor, they could be mistaken for mischievous turtle-men, almost playful in a rude sort of way, but they are dangerously strong and ruthless when submerging their prey. King among these monsters is Kuzenbo; bigger, stronger, and more cunning than the rest, but just as infantile.

Kuzenbo led his nine thousand Kappa followers to Japan, where they harried river villages and fishing boats, using their unnatural strength to pull mortals below. So clever, so hungry had the Kappa become, that Japan's army marched to fight back, but they were no match.

As the bowl-shaped indentation atop a Kappa's head is filled with water, that Kappa grows impossibly stronger - far stronger than a mortal. Yet, bound by their strange sense of honor, a Kappa must bow when bowed to, spilling their power upon the ground. It is the only known way to defeat one.

And of the countless battles Kuzenbo has fought, he was defeated only twice. Upon his second defeat at the hands of General Kiyomasa, Kuzenbo was forced to swear to never again sow strife between man and beast, a vow the Kappa King has honored ever since.

Gods, however, are fair game.

Abilities[edit | edit source]

Passive - Water Bowl
Each time Kuzenbo takes over 2% of his maximum health worth of damage, pre-mitigation, he is granted a Stack of 1% Damage Reduction for each 2% lost as the bowl of water atop his head fills (Max 10 Stacks). Stacks last 10s and are refreshed each time he gains another. When he is knocked up, knocked back, grabbed, pulled, banished or otherwise disrupted, the bowl loses half of it's stacks until he begins to fill it again. Notes:
 Bullet.png Damage Reduction: 1% per 2% of Maximum Health taken  Bullet.png Maximum Reduction: 10%
 Bullet.png Reduction Lost: 5%  Bullet.png Duration: 10s
 Bullet.png Ability Type: Buff

Ability Video

1st Ability - NeNe Kappa
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. If an Enemy God is hit by the NeNe Kappa, it will burst forth from it's shell and attack them. Notes:
 Bullet.png Damage: 70/105/140/175/210 (+55% of your magical power)  Bullet.png Kappa Damage Per Hit: 35/45/55/65/75
 Bullet.png Ability Type: Line Attack Special  Bullet.png Range: 70
 Bullet.png Cooldown: 16 seconds  Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

2nd Ability - Shell Spikes
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control. Notes:
 Bullet.png % of Damage Taken: 20/25/30/35/40%  Bullet.png Cooldown Per Hit: .5/.7/.9/1.1/1.3s
 Bullet.png Duration: 3s  Bullet.png Ability Type: Buff
 Bullet.png Cooldown: 14/13.5/13/12.5/12 seconds  Bullet.png Cost: 50/55/60/65/70 mana

Ability Video

3rd Ability - Sumo Slam
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that god and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times. Notes:
 Bullet.png Also silences the pushed god for the duration.
 Bullet.png Only the first wall collision will deal damage.
 Bullet.png Damage Per Hit: 80/110/140/170/200 (+35% of your magical power)  Bullet.png Ability Type: Dash
 Bullet.png Cooldown: 16 seconds  Bullet.png Cost: 60/65/70/75/80 mana

Ability Video

Ultimate - Watery Grave
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his movement speed, and allow him to move freely in all directions. Damage after the first spin is reduced by 50%. Notes:
 Bullet.png Can last for up to 2.1s.
 Bullet.png Damage First Hit: 80/130/180/230/280 (+40% of your magical power)  Bullet.png Damage Per Hit: 40/65/90/110/140 (+20% of your magical power)
 Bullet.png Movement Speed: 45%  Bullet.png Ability Type: Area
 Bullet.png Radius: 22.5  Bullet.png Cooldown: 100 seconds
 Bullet.png Cost: 100 mana

Ability Video

Recommended Items[edit | edit source]

Starter

Purification Relic.png

Purification Beads

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Starter Support 01.png

Watcher's Gift

Starter Support 01.png Watcher's Gift
+100 Health
+5 Physical Protection
+5 Magical Protection
+5 MP5
Passive Effect
Being within assist range of a minion or jungle camp monster death without dealing the killing blow awards 5 bonus gold, and also restores +12 Health and +10 Mana.

Container ChaliceofMana.png

Chalice of Mana

Container ChaliceofMana.png Chalice of Mana
Active Effect
This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.
Core

M ReinforcedGreaves.png

Reinforced Shoes

M ReinforcedGreaves.png Reinforced Shoes
+20 Magical Power
+75 Health
+20% Crowd Control Reduction
+18% Movement Speed
Passive Effect
Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health
+30 Physical Protection
Passive Effect
Allied gods within 70 units have their Physical Protections increased by 30 and their HP5 increased by 25.

HeartwardAmulet T3.png

Heartward Amulet

HeartwardAmulet T3.png Heartward Amulet
+45 Magical Protection
+200 Health
Passive Effect
Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20.
Damage

VoidStone T3.png

Void Stone

VoidStone T3.png Void Stone
+40 Magical Power
+70 Magical Protection
Passive Effect
Enemy gods within 55 units have their Magical Protection reduced by 20.

SoulReaver T3.png

Soul Reaver

SoulReaver T3.png Soul Reaver
+100 Magical Power
+300 Mana
Passive Effect
When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.

EtherealStaff T3.png

Ethereal Staff

EtherealStaff T3.png Ethereal Staff
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Passive Effect
Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

WingedBlade T3.png

Winged Blade

WingedBlade T3.png Winged Blade
+300 Health
+20% Crowd Control Reduction
+10% Attack Speed
+10% Movement Speed
Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

CloakofUnrelentingSorrow T3.png

Mantle of Discord

CloakofUnrelentingSorrow T3.png Mantle of Discord
+60 Physical Protection
+60 Magical Protection
+10% Cooldown Reduction
Passive Effect
If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Relic

Meditation Relic.png

Meditation Cloak

Meditation Relic.png Meditation Cloak
Active Effect
Using this item restores 15% of your maximum Health and 35% of your maximum Mana. Allied gods within 35 units are also restored.
Active Cooldown
120 seconds

Sprint Relic.png

Heavenly Wings

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

Shell Relic.png

Magic Shell

Shell Relic.png Magic Shell
Active Effect
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5 seconds. Also, all damage taken is reduced by 5%.
Active Cooldown
140 seconds

Purification UpgradedRelic.png

Purification Beads Upgrade

Purification UpgradedRelic.png Purification Beads Upgrade
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
130 seconds
Consumable

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

MagicPowerBuff 01.png

Potion of Magical Might

MagicPowerBuff 01.png Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Rituals Reveal.png

Revealing Ritual

Rituals Reveal.png Revealing Ritual
Active Effect
Unlocks at level 10.

Using this Ritual reveals enemy gods to your entire team and reveals all Enemy wards within 70 for 5s. Consumed on Use.
Core

M ReinforcedGreaves.png

Reinforced Shoes

M ReinforcedGreaves.png Reinforced Shoes
+20 Magical Power
+75 Health
+20% Crowd Control Reduction
+18% Movement Speed
Passive Effect
Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 6 times, Lasts 6s

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health
+30 Physical Protection
Passive Effect
Allied gods within 70 units have their Physical Protections increased by 30 and their HP5 increased by 25.

HeartwardAmulet T3.png

Heartward Amulet

HeartwardAmulet T3.png Heartward Amulet
+45 Magical Protection
+200 Health
Passive Effect
Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20.
Damage

VoidStone T3.png

Void Stone

VoidStone T3.png Void Stone
+40 Magical Power
+70 Magical Protection
Passive Effect
Enemy gods within 55 units have their Magical Protection reduced by 20.

SoulReaver T3.png

Soul Reaver

SoulReaver T3.png Soul Reaver
+100 Magical Power
+300 Mana
Passive Effect
When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.

EtherealStaff T3.png

Ethereal Staff

EtherealStaff T3.png Ethereal Staff
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
Passive Effect
Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Defensive

WingedBlade T3.png

Winged Blade

WingedBlade T3.png Winged Blade
+300 Health
+20% Crowd Control Reduction
+10% Attack Speed
+10% Movement Speed
Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

CloakofUnrelentingSorrow T3.png

Mantle of Discord

CloakofUnrelentingSorrow T3.png Mantle of Discord
+60 Physical Protection
+60 Magical Protection
+10% Cooldown Reduction
Passive Effect
If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Relic

Purification Relic.png

Purification Beads

Purification Relic.png Purification Beads
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Meditation Relic.png

Meditation Cloak

Meditation Relic.png Meditation Cloak
Active Effect
Using this item restores 15% of your maximum Health and 35% of your maximum Mana. Allied gods within 35 units are also restored.
Active Cooldown
120 seconds

Sprint Relic.png

Heavenly Wings

Sprint Relic.png Heavenly Wings
Active Effect
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows.
Active Cooldown
150 seconds

Purification UpgradedRelic.png

Purification Beads Upgrade

Purification UpgradedRelic.png Purification Beads Upgrade
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
130 seconds
Consumable

MagicPowerBuff 01.png

Potion of Magical Might

MagicPowerBuff 01.png Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Rituals Flickering.png

Flickering Ritual

Rituals Flickering.png Flickering Ritual
Active Effect
Unlocks at level 10.

Using this Ritual will allow you to teleport up to 40 units away, even when in combat. Consumed on Use

Rituals Frenzied.png

Frenzied Ritual

Rituals Frenzied.png Frenzied Ritual
Active Effect
Unlocks at level 10.

Using this Ritual increases Attack Speed of all Allies within 55 by 20% as well as Damage done to all targets by 25% for 5s. Consumed on use.

Videos[edit | edit source]

God Reveal[edit | edit source]

Achievements[edit | edit source]

Achievement Combat Kuzenbo ShellReflect.png
Shell Reflect
As Kuzenbo reflect back 280 damage in a single use of your Shell Spikes ability.
Achievement Combat Kuzenbo TripleTreble.png
Triple Treble
As Kuzenbo knock up an enemy god 3 times in a single use of your Watery Grave ability.


Skins[edit | edit source]

Default
Default Skin card Release Date February 14, 2017
Type Standard
Cost Free
Requirements
Voicelines Kuzenbo voicelines
In Game Model
Extra Information
Yokozuna
Yokozuna Skin card Release Date February 14, 2017
Type Standard
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Kuzenbo voicelines
In Game Model
Extra Information
Golden
Golden Skin card Release Date March 14, 2017
Type Standard
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information
Legendary
Legendary Skin card Release Date March 14, 2017
Type Standard
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information
Diamond
Diamond Skin card Release Date March 14, 2017
Type Standard
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog[edit | edit source]

SMITE Version 4.4.3956 (March 14, 2017)

  • Icons Kuzenbo A01.png NeNe Kappa
  • Increased NeNe Kappa's Attack Damage from 25/35/45/55/65 → 35/45/55/65/75.
  • Icons Kuzenbo A02.png Shell Spikes
  • Increased Cooldown Reduction on NeNe Kappa per Hit from .2/.3/.4/.5/.6s → .5/.7/.9/1.1/1.3s.
  • Fixed an issue where this Ability could not be used while in a Knockup.

SMITE Version 4.3.3934 (March 1, 2017)

  • General
  • Fixed progression on the stats page showing as “undefined”.
  • Icons Kuzenbo Passive.png Water Bowl
  • Fixed a description error to properly convey the Damage Mitigation this Passive provides.
  • Icons Kuzenbo A02.png Shell Spikes
  • Can now be activated while Kuzenbo is under the effects of Crowd Control.
  • Icons Kuzenbo A03.png Sumo Slam
  • Increased Damage from 65/95/125/155/185 → 80/110/140/170/200.
  • Icons Kuzenbo A04.png Watery Grave
  • Reduced Duration from 2.8s → 2.1s (one less maximum Knock-up).
  • Increased first hit Damage from 60/100/140/180/220 → 80/130/180/230/280.
  • Increased per tick Damage from 30/50/70/90/110 → 40/65/90/110/140.
  • Increased Movement Speed Buff from 35% → 45%.
  • Fixed an issue where Kuzenbo could be Knocked-up during the warm-up for this Ability.

SMITE Version 4.2.3908 (February 17, 2017)

  • General
  • Fixed an issue where his Passive Meter would appear full when respawning.
  • Icons Kuzenbo A01.png NeNe Kappa
  • Added sound effects for when this ability bounces off walls.

SMITE Version 4.2.3906 (February 14, 2017)

  • Kuzenbo has been added to the game.


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