Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.
When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.
Ah, the sky.
It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.
Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces. It is the clash of Gods upon his surface that stirs him. He has risen to war, though his motives are unclear. Does he fight to prevent the destruction of his realm, or will he seize the chance to shatter the wind and reunite the earth and sky? Whatever the outcome, the earth will always remain.
Crits only do +25% damage to Geb, rather than the normal +100%.
Geb turns into a mass of rolling earth, dealing 100/175/250/325/400 (+50% of your magical power) damage and slowing enemies he encounters by 30% for 1/1.25/1.5/1.75/2s, stopping at the first god he hits. He increases speed as he travels, his damage scaling from 50% to maximum over 3s. Once at his top speed, Geb becomes CC immune, and will also knockback enemy gods. Geb can roll up to 6s.
Cost: 50/55/60/65/70 mana.
Cooldown: 14/13/12/11/10 seconds.
Geb creates a shock wave, which ripples out from him in a cone, causing 90/160/230/300/370 (+50% of your magical power) damage and knockup to all enemies. Enemies closer to Geb take full damage, enemies at the furthest edge take 50%.
Cost: 60/65/70/75/80 mana.
Cooldown: 15 seconds.
Geb targets himself or an ally to put a shield around. The shield blocks 50/100/150/200/250 (+20 per Geb’s level) damage and Knockback effects, and lasts 3/3.5/4/4.5/5s or until it takes enough damage to be destroyed. The Shield also cleanses any CC when applied.
Cost: 60 mana.
Cooldown: 18 seconds.
Geb pulls apart the earth, dealing magical damage to all enemy gods based on 15/20/25/30/35% of their current health, and stunning them for 1/1.2/1.4/1.6/1.8s.
Deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Titans are also always hit. This will automatically kill the Fire Giant or Gold Fury if they are at or below 25% health.
The name of Geb's first ability, Roll Out, might be a reference to the quote "Autobots, transform and roll out!" by the Autobots in the Transformers -franchise. It could also be a reference to the Rock-type move in Pokémon -franchise with the same name
Geb's G.E.B. 1 skin could also be a reference to Transformers and giant robots/Mechas.
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