3.17 - The Odyssey 2017 | September 13, 2016
New God Skins
New Voice Packs
New God Cards
Achievements
Geb
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He Bo
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Izanami
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Odyssey 2017
The Odyssey is back! Embark on a journey that will last until the SMITE World Championship at the 2017 HiRez Expo! Every two weeks we will be releasing new content for direct purchase that will grant Odyssey Points, which in turn, will allow you to unlock even more content. Purchasing content, however, is not the only way to get Odyssey Points. Each week, there will be 7 quests to complete that will reward you with even more Odyssey Points.
- New Odyssey content being added in 3.17:
- Foxy Amaterasu
- Samur.AI Susano
- Odyssey Loading Frame
- Old Wa Nu Wa (Collection Reward)
Xing Tian's Mountain
Take part in SMITE's first ever PvE experience, if you dare. This new five-player co-op gamemode combines the best parts of MMO-style boss encounters and wave-based survival modes into a truly unique experience. It's a diabolical challenge, reeking of the dark power which has corrupted Xing Tian.
- Players will begin at level 13 with 7500 Gold.
- They will then fight a randomly selected encounter and try to defeat it in the time limit. Upon success, players will move to the next round which will be more difficult in defenses and damage.
- The top players will be shown on a leaderboard, showcasing how long players can survive Xing Tian's Mountain.
Miscellaneous
- Witchblade now properly applies its slow to targets afflicted by Frostbound Hammer instead of being overwritten by Frostbound Hammer.
- League Adjustments:
- Players whos MMR is above where their division says they are will now be more aggressively pulled to their correct division.
- EX : If a player had an MMR that would indicate they where a Gold 1 player, but their current division was Silver 2, they would be pulled towards Gold 1 but at a slower rate. In the latest patch they will be pulled much more aggressively towards Gold 1 which can include skipping multiple ranks upon promotion.
Item Changes
Ancile
“Ancile is a powerful counter item that can shut down the enemy's ability to combo or escape when it hits, but the radius for the silence was small, causing it to miss or not have as much impact as it could. With an increase in its radius, Ancile should now be hitting the targets it needs to, to be a powerful counter choice.”
- Increased radius of the Silence effect from
20→ 30.
Celestial Legion Helm
“Celestial Legion Helm should be the primary anti-crit item for Mages and Guardians. Even with the ability to nullify a critical hit, it didn't provide enough Physical Protection to deal with additional crits or other forms of Physical Damage. This item should now be more in line with other Physical Protection items while having the edge versus critical strikes.”
- Increased Physical Protections from
70→ 90.
Ninja Tabi
“Ninja Tabi should be the boots of choice for gods that scale with Basic Attacks, but the immediate power Warrior Tabi provides overshadowed the payoff of Ninja Tabi. We are increasing the strength of Ninja Tabi's Attack Speed while also giving gods who purchase these boots additional mana to use in the laning phase.”
- Increased Attack Speed from
15%→ 20%. - Added +100 mana.
Reinforced Shoes / Reinforced Greaves
“Reinforced Greaves and Shoes were both underutilized when compared to other boot options for tanky gods. The addition of this passive will help make these boots a stronger option for gods who plan to build defensively.”
- NEW PASSIVE – Every time you are damaged by a god you gain a stack that provides 5 Physical and Magical Protections. Stacks up to 5 times, Lasts 6s.
- Reduced cost of Reinforced Shoes from
1450g→ 1400g.
Runeforged Hammer
“Similar to Ancile, Runeforged Hammer can be a strong asset by increasing damage output for you or your entire team. However, the smaller radius made it too difficult to keep the already conditional aura applied to enough targets for it to be worthwhile.”
- Increased Aura effect radius from
20→ 30.
Shoes of Focus
“Shoes of Focus offer strong utility to Mages, but when compared to the raw power and penetration that Showes of the Magi provided it was hard to use Shoes of Focus on more than niche scenarios. With an increase in Magical Power, the choice between the cooldown or penetration for Mages will be much closer.”
- Increased Magical Power from
30→ 40.
Talaria Boots
“With a few Warriors becoming more popular in the support role, we wanted to make sure they had similar options to Guardians. By reducing the cost of Talaria boots, Warrior supports won't be at a Gold disadvantage to Guardian's with Traveler's Shoes.”
- Reduced cost from
1500g→ 1400g. - Increased Physical Power from
10→ 15.
God Changes
Bastet
“Bastet is seeing a shift in her strengths to better align her as an early to mid game God. With an increase to her base mana pool, mana regeneration and a slight reduction in the cost of Pounce, Bastet will have more mana available for early game fights, ganks and clear. Additionally, Razor Whip is seeing an increase in base damage at the cost of late game scaling to help Bastet compete with other early and mid game damage dealers.”
- General
- Increased base mana from
215→ 230. - Increased MP5 per level from
.18→ .25.
- Increased base mana from
- Pounce
- Decreased mana cost from
70/75/80/85/90→ 60/65/70/75/80.
- Decreased mana cost from
- Razor Whip
- Increased Damage from
25/45/65/95/105→ 30/50/70/90/110. - Decreased Physical Power Scaling from
25%→ 20%.
- Increased Damage from
Izanami
“Izanami is a hunter who heavily relies on skill to land her damaging Basic Attacks and position herself well. After watching her perform in the hands of players, we wanted to give her additional tools and rewards to players who use her kit will. Fade Away will now give you more time to ambush or escape during the stealth and Dark Portal will now be more damaging as a reward for finding opportunities to land this on enemies.”
- Fade Away
- Increased Stealth duration
from 3/3.5/4/4.5/5→ 4/4.5/5/5.5/6.
- Increased Stealth duration
- Dark Portal
- Increased Damage from
250/340/430/520/610→ 250/350/450/550/650. - Increased Scaling from
120%→ 130%.
- Increased Damage from
Nemesis
“In previous patches, Nemesis received direct buffs to her overall kit as well as benefited from various item, relic and map adjustments. These changes resulted in her being a powerhouse in the Jungle. One buff in particular we feel is no longer needed for Nemesis to be a strong Assassin and that was the reduction in her ultimate from 90s to 70s. We like her using this ultimate often but we rather this strength be reserved for the later stages of the game and at level 5.”
- Divine Judgement
- Increased Cooldown from
70sat all ranks → 90/85/80/75/70s.
- Increased Cooldown from
Nox
- General
- Nox now has a new taunt animation.
Nu Wa
“Nu Wa's Clay Soldiers are receiving an update to their AI to allow them to be more consistently utilized. Now Nu Wa's Minions will always target the nearest enemy to where they are deployed, and their strength has been slightly adjusted to compensate for this additional control.”
- Clay Soldiers
- Updated Clay Soldier's AI to better attack intended targets.
- Minions will always prioritize enemy gods that are damaging Nu Wa.
- If there are no gods attacking Nu Wa, the minions will then target the closest enemy until a god damages any Ally or Nu Wa.
- Reduced protection shred from
5/10/15/20/25per stack → 4/8/12/16/20.
Poseidon
“One of Poseidon's strengths is his ability to move quickly around the map, affecting team fights or rotations heavily and a 5% increase in Tide's Movement Speed will further highlight this strength. Additionally, we made an adjustment to Trident which will allow players to begin firing Basic Attacks immediately after activation without needing to wait for the animation to finish, allowing him to be more reactive when using this ability.”
- Changing Tides
- Increased Movement Speed bonus from
10%→ 15%.
- Increased Movement Speed bonus from
- Trident
- Reduced the pre-fire on this ability so players can immediately fire a basic attack without waiting for Trident's animation to finish.
Ravana
“Ravana often bullies out his lane opponents while offering little room for players to actively punish him. We are reducing his overall sustain while also increasing the cooldown on one of his primary boxing abilities to give players more options when fighting against the Demon King.”
- Prana Onslaught
- Increased Cooldown from
8s→ 9s.
- Increased Cooldown from
- 10-Hand Shadow Fist
- Reduced Heal per Hit from
15/30/45/60/75→ 10/25/40/55/70.
- Reduced Heal per Hit from
Terra
- General
- Terra's Standing Stones will now show a cracked texture when they are about to fade.
Xing Tian
- Sky-Cutting Axe
- This ability will no longer be cancelled by using basic attacks or ability.
- Whirlwind of Rage and Steel
- Decreased the wind up time on Whirlwind of Rage and Steel from
1.25s→ 1s.
- Decreased the wind up time on Whirlwind of Rage and Steel from