Attack and Defense[edit | edit source]
There are three types of damage: Physical, Magical, and True damage. Gods are classified as being either magical or physical, with their abilities and basic attacks scaling out of that power.
A god's magical and physical protection values will reduce the amount of damage the corresponding types of damage apply.
A target's protection values can be reduced by penetration and reduction items.
For more detailed information about these topics, please visit their main article: Attack and Defense
Statistics[edit | edit source]
Statistics are the values that indicate the strength, resistance, mobility, utility, etc. of all playable gods. These statistics are grouped up in 3 main categories: Offensive, Defensive and Utility. Offensive stats are those that are related to the damage output of a god, while Defensive stats are those related to the mitigation of the damage they take. Utility stats are those that provide benefits that aren't necessarily linked to offense or defense.
For more detailed information about this, please visit its main article: Statistics
Crowd Control[edit | edit source]
Crowd control (also called CC) is a term used to refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions.
For more detailed information about this topic, please visit its main article: Crowd Control
Movement Penalties[edit | edit source]
Movement speed is the value used to calculate the general velocity of a unit or player. Certain movement actions apply a penalty to a god's movement speed while they perform them. The Backpedal penalty is applied when walking backward. The Strafing penalty is applied for moving sidewards. The Attacking movement penalty is applied while using a basic attack and for a short time afterword. None of these penalties are shown in the movement speed counter. Some abilities such as Chang'e's passive allow one or more of these penalties to be ignored.
According to community experiments:
- Backpedal penalty = 40% reduced†
- Strafing penalty = 20% reduced†
- Attacking movement penalty = 50% reduced†
†All of these numbers might not be accurate since there is no information from the Devs regarding that matter.
Note: Movement speed reduction from the mentioned above sources can be added multiplicative but can not exceed 50% reduction (e.g moving backwards while firing will only reduce your movement speed by 50%).
Structures[edit | edit source]
Structures are the main objectives of most game modes in Smite. The game features Three types of Structures: Towers, Phoenixes and the Titans. All structures except for the external towers are invulnerable until the ones preceding it are destroyed.
For more detailed information about this topic, please visit its main article: Structures
Jungle & Buffs[edit | edit source]
The jungle are the areas inbetween/around the lanes, that allow players to travel around the map with ease.
They usually contain neutral gold and buff camps, while certain modes' contain very strong but valuable neutral bosses.
For more detailed information about this topic, please visit its main article: Jungle
Combat Log[edit | edit source]
The Combat Log will display detailed damage and healing information. You can see it as a tab in the normal Chat window.
Map[edit | edit source]
The minimap shows important information about character positions.
You can ping the minimap by pressing the Free Mouse key (default Alt) and moving the cursor over the map and left clicking. If you right click, it will indicate caution by using a different sound and a yellow color. You can also ping points using the VGS system; type the first two characters of the VGS command and left click on the ground where you want the ping to display.
Gold[edit | edit source]
Gold is the currency used inside of matches to purchase and upgrade items. Every players starts with certain amount of gold and earn extra gold periodically. The amount changes depending on what game mode they are playing in.
Additional gold can be obtained in several ways:
- Dealing the killing blow ("Lasthitting") to enemy minions
- If you don't kill it you still earn some gold as long as you are near the minion when it dies.
- You don't gain any gold if the minion was hit by a friendly structure, even if you deal the killing blow.
- Killing enemy Gods (The amount is determined by several factors listed bellow)
- Kill assists
- Destroying objectives (Towers, Phoenixes, etc.)
- Killing jungle camps
God Kill & Streaks[edit | edit source]
When you kill an enemy god you are awarded with:
- Base Amount = (150 + (Gold Earned by Victim / 100))
- Level Adjustment = ((enemy level - player level) * .1)
- This is capped at +/- .6.
- Total = (Base Amount + (Base Amount * Level Difference Adjustment)) * 1.1 ^ Opponents Kill Streak
Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold. Depending on how high the victim's killstreak (the amount of kills in a row they have accumulated without dying) was, the kill win reward more gold and it'll end their killing spree.
Experience[edit | edit source]
Experience is used to level up your god. Leveling up provides you with a passive boost to your god's stats and an additional skill point that can be used to learn or upgrade your abilities. In the main game mode (Conquest) gods start at level 1, and can level up to 20 (see Modes for other starting levels). As you progress, it'll take increasingly more experience to level up. Much like gold, experience can be obtained by killing enemy units and gods, destroying objectives, and killing neutral monsters.
Favor & Gems[edit | edit source]
Ways of earning Favor:
- Completing the Basic Tutorial will grant you 100 favor.
- Each time you win a practice match with a different god it grants you 50 favor. (You can only earn this bonus once per god.)
- There are several level up rewards that can grant you 1000 favor or more.
- Each time you complete a match-made game, you receive Favor based on the duration. Additonally, winning the match will grant a favor bonus.
- There are also "First Win of the Day" bonuses grants you an extra 100 favor, one for every Normal game mode (6 in total).
Gems are a special type of currency that you can only obtain by either buying them with real money, redeeming promotion codes or from completing offers. You can use these gems to unlock gods (all gods cost 200 gems regardless of Favor cost) or to buy almost any cosmetic item.
Apart from all that, logging in at least once a day grants you a favor bonus, and the more days in a row you log in the greater the rewards. The first day grants 75 Favor, the second grants 125, the third 250, then 350 for the fourth, and 450 for the fifth. After this there are two gem bonuses, 15 Gems on the sixth day and 35 on the seventh day. (A total of 1250 Favor and 50 Gems per week.) After acquiring the final reward, this progress is reset back to the first day's.
Goodwill[edit | edit source]
Goodwill is a system implemented in Smite to encourage players to play by the rules and obeying the community codes. For each game completed without any negative actions (being AFK consistently, abandoning matches or being reported repeatedly) you will gain 6% Goodwill up to a 100%. Goodwill increases the total favor gained from a completed match, the extra favor gained due to the goodwill progression can be seen in the after match lobby as an extra favor. Goodwill will reset upon commiting a negative action.
Account progression[edit | edit source]
Account level[edit | edit source]
Players can earn account experience by playing match, and gathering certain amount of it will level up your player level. Reaching level 30 (maximum level) is one of the requirements you must meet to participate in ranked league games.
|Level||Total Experience||Exp from Last Level||Level||Total Experience||Exp from Last Level|
God Masteries & Worshipers[edit | edit source]
Worshipers are acquired by being victorious in battle. For each match you play, you earn worshipers for the god you played with. You gain God Ranks for worshipers that you acquire. For every god that you get to God Rank 1, you gain a Mastery Level. To unlock the Golden Skin for a god, you must have God Rank 1 with it. To unlock their Legendary skin, you must reach God Rank 5, and for the Diamond skin you must have God Rank 10 with it. You can also earn special player avatars by reaching certain Mastery Levels: Mastery Level icons.
Amount of worshipers required for each God Rank:
- God Rank : 50 Worshipers
- God Rank : 155(105) Worshipers
- God Rank : 260(105) Worshipers
- God Rank : 365(105) Worshipers
- God Rank : 470(105) Worshipers
- God Rank : 575(105) Worshipers
- God Rank : 680(105) Worshipers
- God Rank : 785(105) Worshipers
- God Rank : 890(105) Worshipers
- God Rank : 1000(110) Worshipers
Amount of worshipers earned on each mode:
- You gain worshippers at a rate of .25 per minute.
- Winning the match gains you 5 additional worshippers.
- All other game modes:
- You gain worshippers at a rate of .2 per minute.
- Winning the match gains you 4 additional worshippers.
- You gain worshippers at a rate of .3 per minute.
- Winning the match gains you 5 additional worshippers.
It's also worth mentioning that to join League matches you must own 16 gods that are at least God Rank 1.
Accolades[edit | edit source]
Accolades are medals awarded for accomplishing certain tasks or feats during matches.
For a detailed list of all existing accolades, please visit their main article: Accolades
League[edit | edit source]
Leagues are the Ranked system used in Smite. This feature allows competitive players to compete against each other during month long seasons. There are several leagues for different game modes. You must meet certain requirements to participate in League matches.
For more detailed information about this topic, please visit its main article: League