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 Crowd Control
Crowd control (also called CC) is a term used in massive multiplayer online role-playing games (MMORPG)s and MOBA (Multiplayer Online Battle Arena) games to refer to the ability to limit the number of mobs actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponent(s); used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. In a group setting, crowd control often makes combat safer, easier, or viable.
 Types of Crowd Control
All crowd control abilities fall into one or more of three broad categories:
 Movement modifiers
The ability to move faster than an opponent provides a form of crowd control, often through kiting. Any modifier that decreases an opponent's speed will allow kiting.
Many forms of crowd control use this type of modifier. Traditionally, "root" and "snare" effects that directly modify opponents' movement rates by lowering them or simply preventing movement have been the staple of this type of crowd control.
The abilities include, but are not limited to:
|Slow||Lowers movement rates while allowing all other actions to occur.|
|Cripple||Prevents using most movement abilities like leaps, dashes and teleports.|
|Root||Immobilizes the target while allowing all other actions to occur.|
 Forced Movement
|Teleport||Moves the CCer a distance away, usually instantly.|
|Knockback||Forces opponent(s) away from the CCer.|
|Pull||Forces opponent(s) closer (or all the way) to the CCer.|
|Bounce/Knockup||Opponent(s) are briefly lifted off the ground, unable to control movement or use abilities; if they were stationary, they remain stationary until landing, but if they were moving, they continue moving in the same direction until landing.|
|Charm/Taunt||Forces opponent(s) to move towards/attack the CCer.|
|Stun||Completely incapacitates the target.|
|Fear||Completely incapacitates the target while forcing them to run away from the caster.|
|Mesmerize||Completely incapacitates the target. Effect breaks upon taking damage.|
|Silence||Prevents the target from using any abilities.|
|Banish||Completely incapacitates the target and prevents everyone from targeting them.|
 Crowd Control Reduction
 Magi's Blessing
This item only protects you from Hard crowd control effects: stuns, knock ups, silences, roots, and few other effects. It does NOT protect you from slows, or the following abilities:
|Hades||Pillar of Agony||Pull|
This is a somewhat complete list (as of 0.1.2015) of all crowd control effects that Magi's Blessing will protect you from:
|Anhur||Impale||Push and Stun|
|Ao Kuang||Spirit's Tempest||Knock Back|
|Aphrodite||Back Off||Knock Back|
|Apollo||Across The Sky||Knock Back|
|Arachne||Drain Life||Silence||Arachne stays on your head.|
|Bacchus||Belch of the Gods||Stun when Tipsy|
|Bacchus||Belly Flop||Knock Up|
|Chaac||Storm Call||Silence and Knock Up|
|Cupid||Fields of Love||Mesmerize and Stun|
|Cupid||Heart Bomb||Stun when fully stacked|
|Fenrir||Unchained||Stun at full runes|
|Geb||Roll Out||Knock Back|
|Geb||Shock Wave||Knock Up|
|Guan Yu||Cavalry Charge||Stun|
|Hades||Shroud of Darkness||Silence and Fear|
|He Bo||Waterspout||Knock Up|
|Hercules||Driving Strike||Push Back and Stun|
|Hun Batz||Fear No Evil||Fear|
|Ne Zha||Armillary Sash||Stun||Ne Zha is still pulled toward the player.|
|Ne Zha||Wind Fire Wheels||Knock up to sky|
|Nu Wa||Flame Strike||Stun|
|Poseidon||Tidal Surge||Knock Back|
|Poseidon||Release the Kraken!||Knock Up and Stun|
|Scylla||Sic 'em||Root and Cripple|
|Sobek||Tail Whip||Knock Back|
|Sun Wukong||72 Transformations||Knock Back and Stun|
|Sun Wukong||Master's Will||Knock Back|
|Sun Wukong||Somersault Cloud||?||Pops bubble, but it has no CC?|
|Thor||Anvil of Dawn||Stun|
|Tyr||Fearless Assault||Push and Knock Up|
|Tyr||Fearless Guard||Knock Aside|
|Tyr||Powercleave||Knock Up after Fearless Assault|
|Vamana||Clear the Path||Knock Up|
|Vulcan||Magma Bomb||Knock Back and Stun|
|Xbalanque||Darkest of Nights||Stun|
|Zhong Kui||Book of Demons||Stun|
It will also protect you from the stun of Fist of the Gods.
 Damage, Defense, Penetration and Critical Hits
There are three types of damage: Physical, Magical, and True damage. Gods are classified as being either magical or physical, with their abilities and basic attacks scaling out of that power.
A god's magical and physical protection values will reduce the amount of damage the corresponding types of damage apply.
A target's protection values can be reduced by penetration and reduction items.
Basic attack from a physical god have a chance of being a critical hit. A critical hit will do twice the amount of damage.
For more detailed information about these topics, please visit their main article: Damage
 Combat Log
The Combat Log will display detailed damage and healing information. You can see it as a tab in the normal Chat window.
The minimap shows important information about character positions.
You can ping the minimap by pressing the Free Mouse key (default Alt) and moving the cursor over the map and left clicking. If you right click, it will indicate caution by using a different sound and a yellow color. You can also ping points using the VGS system; type the first two characters of the VGS command and left click on the ground where you want the ping to display.
Gold is the currency used inside of matches to purchase and upgrade items. Every players starts with certain amount of gold and earn extra gold periodically. The amount changes depending on what mode they are playing in.
Additional gold can be obtained in several ways:
- Dealing the killing blow ("Lasthitting") to enemy minions
- If you don't kill it you still earn some gold as long as you are near the minion when it dies.
- You don't gain any gold if the minion was hit by a friendly structure, even if you deal the killing blow.
- Killing enemy Gods (The amount is determined by several factors listed bellow)
- Kill assists
- Destroying objectives (Towers, Phoenixes, etc.)
- Killing jungle camps
 God Kill & Streaks
When you kill an enemy god you are awarded with:
- Base Amount = (150 + (Gold Earned by Victim / 100))
- Level Adjustment = ((enemy level - player level) * .1)
- This is capped at +/- .6.
- Total = (Base Amount + (Base Amount * Level Difference Adjustment)) * 1.1 ^ Opponents Kill Streak
Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold. Depending on how high the victim's killstreak (the amount of kills in a row they have archieved without dying) was, the kill win reward more gold and it'll end their killing spree.
Experience is used to level up your god. Leveling up provides you with a passive boost to your god's stats and an additional skill point that can be used to learn or upgrade your abilities. All gods start at level 1, and can level up to 20. As you progress, it'll take increasingly more experience to level up. Much like gold, experience can be obtained by killing enemy units and gods, destroying objectives, and killing neutral monsters.
 Favor & Gems
Favor is something you gain by playing matches in the game. It is a form of currency that can be used unlock new gods, and some cosmetic skins. It also allows you to rent gods you don't own for a limited time.
Ways of earning Favor:
- Completing the Tutorial will grant you 100 favor.
- Each time you win a practice match with a different god it grants you 50 favor. (You can only earn this bonus once per god.)
- When a player levels up, they gain 500 favor.
- Every time a player completes a match-made game, they receive Favor based on the match's length.
- First win of the day bonus grants the player an extra +100 favor. (The bonus is unique for each mode, so it can be earned more that once a day.)
- Winning the game will grant the player more favor than a loss. (You will still gain favor for a loss.)
Gems are a type of currency in the game that you can only obtain by either buying them with real money, redeeming promotion codes or from completing offers. You can use these gems to unlock new gods or to buy cosmetic skins and voicepacks.
 God Masteries & Worshipers
Worshipers are acquired by being victorious in battle. For each match you play, you earn worshipers for the god you played with. You gain God Ranks for worshipers that you acquire. For every god that you get to God Rank 1, you gain a Mastery Level. To unlock the Golden Skin for a god, you must have God Rank 1 with it. To unlock their Legendary skin, you must have God Rank 10 with it.
Amount of worshipers required for each God Rank:
- God Rank : 50 Worshipers
- God Rank : 155(105) Worshipers
- God Rank : 260(105) Worshipers
- God Rank : 365(105) Worshipers
- God Rank : 470(105) Worshipers
- God Rank : 575(105) Worshipers
- God Rank : 680(105) Worshipers
- God Rank : 785(105) Worshipers
- God Rank : 890(105) Worshipers
- God Rank : 1000(110) Worshipers
Amount of worshipers earned on each mode:
- You gain worshippers at a rate of .25 per minute.
- Winning the match gains you 5 additional worshippers.
- All other game modes:
- You gain worshippers at a rate of .2 per minute.
- Winning the match gains you 4 additional worshippers.
- You gain worshippers at a rate of .3 per minute.
- Winning the match gains you 5 additional worshippers.
It's also worth mentioning that to join League matches you must have 14 gods at atleast God Rank 1.
You can earn special avatars by reaching certain Mastery Levels:
|Mastery Level 10||Mastery Level 20||Mastery Level 30||Mastery Level 40||Mastery Level 50|
|Mastery Level 60||Mastery Level 70||Mastery Level 80||Mastery Level 90||Mastery Level 100|