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Game Elements

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Attack and Defense[edit]

There are three types of damage: Physical, Magical, and True damage. Gods are classified as being either magical or physical, with their abilities and basic attacks scaling out of that power.
A god's magical and physical protection values will reduce the amount of damage the corresponding types of damage apply.
A target's protection values can be reduced by penetration and reduction items.
Basic attacks from physical gods have a chance of being a critical strike. A critical strikes will do twice the amount of damage. Most gods have a 0% chance of having a critical strike, and can only increase that chance by purchasing items.

For more detailed information about these topics, please visit their main article: Attack and Defense

Crowd Control[edit]

Crowd control (also called CC) is a term used to refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions.

For more detailed information about this topic, please visit its main article: Crowd Control

Movement Speed[edit]

Movement speed is the value used to calculate the general velocity of an unit or player. Each god has a different base movement speed, and there are items and abilities can be used to increase it. Certain movement actions apply a penalty to a god's movement speed while they perform them. The Backpedal penalty is applied when walking backward. The Strafing penalty is applied for moving sidewards. The Attacking movement penalty is applied while using a basic attack and for a short time afterword. None of these penalties are shown in the movement speed counter. Some abilities such as Chang'e's passive allow one or more of these penalties to be ignored.

According to community experiments:

  • Backpedal penalty = 40% reduced†
  • Sideward penalty = 20% reduced†
  • Attacking movement penalty = 50% reduced†

†All of these numbers might not be accurate since there is no information from the Devs regarding that matter.

Note: Movement speed reduction from the mentioned above sources can be added multiplicative but can not exceed 50% reduction (e.g moving backwards while firing will only reduce your movement speed by 50%).


Structures[edit]

Structures are the main objectives of most game modes in Smite. The game features Three types of Structures: Towers, Phoenixes and the Titans. All structures except for the external towers are invulnerable until the ones preceding it are destroyed.

For more detailed information about this topic, please visit its main article: Structures

Jungle & Buffs[edit]

The jungle are the areas inbetween/around the lanes, that allow players to travel around the map with ease.
They usually contain neutral gold and buff camps, while certain modes' contain very strong but valuable neutral bosses.

For more detailed information about this topic, please visit its main article: Jungle

Combat Log[edit]

The Combat Log will display detailed damage and healing information. You can see it as a tab in the normal Chat window.

Map[edit]

The minimap shows important information about character positions.

You can ping the minimap by pressing the Free Mouse key (default Alt) and moving the cursor over the map and left clicking. If you right click, it will indicate caution by using a different sound and a yellow color. You can also ping points using the VGS system; type the first two characters of the VGS command and left click on the ground where you want the ping to display.

Gold[edit]

Gold is the currency used inside of matches to purchase and upgrade items. Every players starts with certain amount of gold and earn extra gold periodically. The amount changes depending on what game mode they are playing in.
Additional gold can be obtained in several ways:

  • Dealing the killing blow ("Lasthitting") to enemy minions
  • If you don't kill it you still earn some gold as long as you are near the minion when it dies.
  • You don't gain any gold if the minion was hit by a friendly structure, even if you deal the killing blow.
  • Killing enemy Gods (The amount is determined by several factors listed bellow)
  • Kill assists
  • Destroying objectives (Towers, Phoenixes, etc.)
  • Killing jungle camps

God Kill & Streaks[edit]

When you kill an enemy god you are awarded with:

Base Amount = (150 + (Gold Earned by Victim / 100))
Level Adjustment = ((enemy level - player level) * .1)
This is capped at +/- .6.
Total = (Base Amount + (Base Amount * Level Difference Adjustment)) * 1.1 ^ Opponents Kill Streak

Achieving First Blood (the first non-neutral god kill in the match) provides an additional 200 gold. Depending on how high the victim's killstreak (the amount of kills in a row they have accumulated without dying) was, the kill win reward more gold and it'll end their killing spree.

Experience[edit]

Experience is used to level up your god. Leveling up provides you with a passive boost to your god's stats and an additional skill point that can be used to learn or upgrade your abilities. In most game modes (Conquest, joust) gods start at level 1, and can level up to 20 (for exceptions see Modes). As you progress, it'll take increasingly more experience to level up. Much like gold, experience can be obtained by killing enemy units and gods, destroying objectives, and killing neutral monsters.

Favor & Gems[edit]

Favor is something you gain by playing matches in the game. It is a form of currency that can be used unlock new gods, and some cosmetic skins. It also allows you to rent gods you don't own for a limited time.

Ways of earning Favor:

  • Completing the Tutorial will grant you 100 favor.
  • Each time you win a practice match with a different god it grants you 50 favor. (You can only earn this bonus once per god.)
  • When a player levels up, they gain 500 favor.
  • Every time a player completes a match-made game, they receive Favor based on the match's length.
  • First win of the day bonus grants the player an extra +100 favor. (The bonus is unique for each mode, so it can be earned more that once a day.)
  • Winning the game will grant the player more favor than a loss. (You will still gain favor for a loss.)

Gems are a type of currency in the game that you can only obtain by either buying them with real money, redeeming promotion codes or from completing offers. You can use these gems to unlock new gods or to buy cosmetic skins and voicepacks.

Goodwill[edit]

Goodwill is a system implemented in Smite to encourage players to play by the rules and obeying the community codes. For each game completed without any negative actions (being AFK consistently, abandoning matches or being reported repeatedly) you will gain 6% Goodwill up to a 100%. Goodwill increases the total favor gained from a completed match, the extra favor gained due to the goodwill progression can be seen in the after match lobby as an extra favor. Goodwill will reset upon commiting a negative action.

God Masteries & Worshipers[edit]

Worshipers are acquired by being victorious in battle. For each match you play, you earn worshipers for the god you played with. You gain God Ranks for worshipers that you acquire. For every god that you get to God Rank 1, you gain a Mastery Level. To unlock the Golden Skin for a god, you must have God Rank 1 with it. To unlock their Legendary skin, you must reach God Rank 5, and for the Diamond skin you must have God Rank 10 with it.

Amount of worshipers required for each God Rank:

  • God Rank Acquisition GodRank 01.png: 50 Worshipers
  • God Rank Acquisition GodRank 02.png: 155(105) Worshipers
  • God Rank Acquisition GodRank 03.png: 260(105) Worshipers
  • God Rank Acquisition GodRank 04.png: 365(105) Worshipers
  • God Rank Acquisition GodRank 05.png: 470(105) Worshipers
  • God Rank Acquisition GodRank 06.png: 575(105) Worshipers
  • God Rank Acquisition GodRank 07.png: 680(105) Worshipers
  • God Rank Acquisition GodRank 08.png: 785(105) Worshipers
  • God Rank Acquisition GodRank 09.png: 890(105) Worshipers
  • God Rank Acquisition GodRank 10.png: 1000(110) Worshipers

Amount of worshipers earned on each mode:

  • Conquest:
  • You gain worshippers at a rate of .25 per minute.
  • Winning the match gains you 5 additional worshippers.
  • All other game modes:
  • You gain worshippers at a rate of .2 per minute.
  • Winning the match gains you 4 additional worshippers.
  • League:
  • You gain worshippers at a rate of .3 per minute.
  • Winning the match gains you 5 additional worshippers.

It's also worth mentioning that to join League matches you must own 16 gods that are at atleast God Rank 1.


You can earn special avatars by reaching certain Mastery Levels:

Mastery Level 10 Mastery Level 20 Mastery Level 30 Mastery Level 40 Mastery Level 50
Mastery Level 10 Icon Mastery Level 20 Icon Mastery Level 30 Icon Mastery Level 40 Icon Mastery Level 50 Icon
Mastery Level 60 Mastery Level 70 Mastery Level 80 Mastery Level 90 Mastery Level 100
Mastery Level 60 Icon Mastery Level 70 Icon Mastery Level 80 Icon Mastery Level 90 Icon Mastery Level 100 Icon

League[edit]

Leagues are the Ranked system used in Smite. This feature allows competitive players to compete against each other during month long seasons. There are several leagues for different game modes. You must meet certain requirements to participate in League matches.

For more detailed information about this topic, please visit its main article: League