What is CC?
Crowd control (also called CC) is a term used in massive multiplayer online role-playing games (MMORPG)s and MOBA (Multiplayer Online Battle Arena) games to refer to the ability to limit the number of mobs actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponent(s); used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. In a group setting, crowd control often makes combat safer, easier, or viable.
 Types of Crowd Control
All crowd control abilities fall into one or more of three broad categories.
 Movement modifiers
The ability to move faster than an opponent provides a form of crowd control, often through kiting. Any modifier that decreases an opponent's speed will allow kiting, as do any modifiers that increase the CCer's speed (as in the case of "Slither" by Ao Kuang). While movement speed buffs traditionally are not considered a form of CC, they still fall into the crowd control category. Many forms of crowd control use this type of modifier. Traditionally, "root" and "snare" effects that directly modify opponents' movement rates by lowering them or simply preventing movement have been the staple of this type of crowd control. The abilities include, but are not limited to:
|Root||Immobilizes character while allowing all other actions to occur|
|Snare||Lowers movement rates while allowing all other actions to occur|
|Cripple||Prevents using movement abilities like leaps and dashes|
 Forced Movement
|Teleport||Moves the CCer a distance away, usually further than could be reached by regular movement in the same time frame|
|Knockback||Teleports or hits opponent(s) away from the CCer|
|Pull||Can refer to either 1) teleporting opponents(s) closer to (or all the way to) the CCer, or 2) a movement bias causing slow motion in a specific direction when no movement keys are pressed|
|Bounce/Knockup||Opponent(s) are briefly lifted off the ground, unable to control movement or use abilities; if they were stationary, they remain stationary until landing, but if they were moving, they continue moving in the same direction until landing|
|Charm||Forces opponent(s) to move towards the CCer|
|Fear||Immobilizes the opponent while forcing them to run away from the caster.|
|Stun||Immobilizes the opponent, movement is impaired.|
|Mesmerize||Immobilizes the opponent, movement is impaired. Effect breaks upon taking damage.|
|Silence||Prevents the opponent from using any abilities.|
|Banish||Excludes the opponent from everything.|
Note: Some of these may currently not be implemented into the game yet.