Crowd Control

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Crowd Control (also called CC) is a term used to refer to negative status effects that influence, limit or prevent the actions of the affected units. Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Used properly, crowd control often renders an opponent nearly useless, allowing attack without fear of retaliation. In teamfights, crowd control often makes combat safer, easier, or more viable.

There are two main types of crowd-control effects: "Soft" and "Hard" Crowd Control, depending on whether or not the effect prevents the target from taking some kind of action.

Crowd Control Abilities[edit | edit source]

Here is a list with every god ability with a crowd control effect along with some relevant information, sorted by type.

Soft Crowd Control[edit | edit source]

This type of crowd control reduces the ability or effectivity of the target's actions but does not completely prevent them from doing them.

Status Blind.png Blind[edit | edit source]

Blind is a soft crowd control. Gods under this effect only see white for the duration, but won't incur any other kind of negative effect.

God Ability Duration Notes
Ra Divine Light - This ability will only blind units that are facing Ra. It will also slow units that are nearby Ra during the channeling.
Xbalanque Darkest of Nights 3s This ability will also stun units that are still moving at the end of this effect.

Status Cripple.png Cripple[edit | edit source]

Cripple is a soft crowd control. A crippled god is unable to use movement abilities like leaps, dashes, or teleports.

God Ability Duration Notes
Ah Muzen Cab Stinger 3s This ability passes through minions.
Ares Shackles 4s The target will also be slowed for the duration. The duration is refreshed on every hit. The effect will be dispelled if the target moves out range. This ability passes through minions.
Artemis Transgressors Fate 2s The target will also be rooted for the duration.
Awilix Feather Step .6s
Bakasura Regurgitate 4s This ability will also slow for the duration.
Cupid Fields of Love 2s This ability will also slow for the field's duration then mesmerize upon detonation. The effect lasts for as long as the unit remains inside the ability's radius.
Nox Shadow Lock 2s The target will also be rooted for the duration. This ability is not affected by Crowd Control Reduction, but Nox must channel to maintain hold on the target. It also passes through minions.
Poseidon Whirlpool 3s This ability will also pull units for the duration. The effect lasts for as long as the unit remains inside the ability's radius.
Rama Rolling Assault 1/1.25/1.5/1.75/2s For 5s after using this ability, Rama's next basic attack will cripple. This effect is spent even if he misses.
Scylla Sic 'Em 1.15/1.3/1.45/1.6/1.75s This ability will also root for the duration. At maximum rank, this ability hits up to two additional units near the target.

Status Root.png Root[edit | edit source]

Root is a soft crowd control. A rooted unit cannot walk but can use leaps, dashes, and teleports. They will remain rooted wherever they go.

God Ability Duration Notes
Artemis Transgressors Fate 2s This ability will also cripple for the duration.
Awilix Feather Step .6s
Cernunnos Bramble Blast 1.3s This ability will only root a unit hit by the projectile.
Cu Chulainn Ground Slam 1s
Erlang Shen Pin 1s This ability will only root units in the center.
Khepri Solar Flare 1.3/1.4/1.5/1.6/1.7s
Kumbhakarna Groggy Strike 2s
Medusa Lacerate - This ability passes through minions.
Neith Spirit Arrow 1.2/1.4/1.6/1.8/2s If this ability hits a Broken Weave it will detonate it, rooting units in a radius around it. This detonation can, in turn, detonate other Broken Weaves.
Nox Shadow Lock 2s The target will also be crippled for the duration. This ability is not affected by Crowd Control Reduction, but Nox must channel to maintain hold on the target. It also passes through minions.
Nu Wa Strength of Wood 1.5s After landing 5 basic attacks, Nu Wa's next basic attack will apply a root. This effect is spent even if she misses.
Osiris Lord of the Afterlife .4s
Ravana 10-Hand Shadow Fist 1.25s This ability passes through minions.
Scylla Sic 'Em 1.15/1.3/1.45/1.6/1.75s This ability will also cripple for the duration. At maximum rank, this ability hits up to two additional units near the target.
Skadi Winter's Grasp 1/1.25/1.5/1.75/2s The root effect is applied on the initial cast.
Sylvanus Nature's Protection 1s Sylvanus has a 25% chance to root units that hits him with a melee basic attack once every 12s.
Sylvanus Verdant Growth 1.25s This ability will only root units if they are hit by the initial area of effect.
Terra Monolith 1s This ability will only root if its Standing Stone is Shattered using Force of Nature.
Xing Tian Hook Slam 1/1.25/1.5/1.75/2s This ability will also knock units up before applying the root on the slam.

Status Slow.png Slow[edit | edit source]

Slow is a soft crowd control. A slowed unit has its movement speed reduced but is still able to walk and take any other kind of action.

God Ability Duration Scaling Notes
Ah Muzen Cab Honey 4s 20% The slow lasts for as long as the unit remains inside the ability's area of effect.
Ah Puch Undead Surge 3s 20/25/30/35/40%
Amaterasu Dazzling Offensive 2s Unknown This ability only slows (on the second strike) if a unit was hit by the first strike. It also stuns for a duration on the third strike, if a unit was slowed by the second.
Anhur Shifting Sands 7s 15/20/25/30/35% The slow lasts for as long as the unit remains inside the ability's radius.
Anubis Grasping Hands 2s 25% The slow's duration is refreshed as long as the unit remains inside the ability's radius.
Ao Kuang Dragon Call 1s +.25s per dragon 30% Only the ranged attack portion of this ability applies a slow.
Aphrodite Back Off! 2s 25% The slow will only be applied if the unit is hit by Aphrodite's soulmate's explosion, otherwise they will be knocked back.
Apollo The Moves 2s 5/10/15/20/25% This ability only slows units around Apollo at the end of the dash.
Arachne Web 4/4.5/5/5.5/6s 25%
Ares Shackles 4s 15% The duration is refreshed on every hit. The effect will be dispelled if the target moves out range. This ability passes through minions.
Artemis Suppress the Insolent 2s 25%
Athena Preemptive Strike 1.25/1.5/1.75/2/2.25s 25% This ability passes through minions.
Bacchus Belly Flop 2s 20% This ability only slows units hit if Bacchus is Tipsy. The slow will be applied after the unit lands.
Bakasura Regurgitate 4s 20/25/30/35/40% This ability will also cripple for the duration.
Bastet Declaw 2s 30% The projectile detonates if it lands on a target, hitting all units in a small radius around it.
Bellona Shield Bash 2s 15/20/25/30/35%
Bastet Cat Call 1s 20% The slow's duration is refreshed every time the unit is hit by a cat.
Camazotz Vampire Bats  ?s 30%
Cernunnos Shifter of Seasons 1s 7/9/11/13/15% While in Winter Chill (blue) phase, Cernunnos' basic attacks apply a slow.
Chaac Rain Dance 6s 20/25/30/35/40% The slow lasts for as long as the unit remains inside the ability's radius. If Chaac's Thunder Strike's axe is out, a rainstorm will also spawn at its location.
Chiron Masterful Shot 2s 25%
Cupid Heart Bomb 3s 20% This ability will also stun for a duration if used with max Heart Stacks. Nearby units will also be affected when it detonates.
Cupid Fields of Love 2s 35% This ability will also cripple and will mesmerize for a duration upon detonation. The effect lasts for as long as the unit remains inside the ability's radius.
Da Ji Horrible Burns 3s 10/15/20/25/30%
Da Ji Paolao - 10/15/20/25/30% This ability will also pull and stun the targets when the ability ends. The effect lasts for as long as the unit is chained.
Fafnir Cursed Strength 3s 20% The slowing pulse is only applied if the projectile hits an enemy god. It will also stun the god hit by the projectile.
Freya Pulse 5s 25% This ability will neither slow nor hit in an AoE if Freya's Irradiate is active.
Ganesha Dharmic Pillars 3s 35% Units who cross the magic fields will be slowed.
Geb Roll Out 1/1.25/1.5/1.75/2s 30% This ability will also knock the target back once Geb is at full speed. It also passes through minions.
Guan Yu Warrior's Will 2s 20% When boosted by Painless it will slow by 40% instead.
Guan Yu Cavalry Charge 2s 25% When boosted by Painless it will slow by 40% instead. This ability will also stun units hit on the dismount attack.
Hades Death From Below 2s 20/25/30/35/40% This ability will only slow blighted units, consuming the Blight.
He Bo Atlas of the Yellow River 7s 30/35/40/45/50% The effect lasts for as long as the unit remains inside the ability's radius.
Hel Hinder 3s 20/25/30/35/40%
Hou Yi Sunbreaker .5s 20% Targets with Mark of the Golden Crow are slowed by 40% instead. The duration is refreshed on each hit.
Hun Batz Somersault 2s 40%
Isis Dispel Magic 1.5/1.75/2/2.25/2.5s 20% This ability will also silence for a duration.
Izanami Spectral Projection 2/2.25/2.5/2.75/3s 18% + 6% per Kill This ability's CC scaling increases when a god dies while affected by this ability, up to 30%.
Janus Threshold 3s 20/25/30/35/40%
Kukulkan Zephyr 3s 30/35/40/45/50% The projectile detonates if it lands on a target, hitting all units in a small radius around it.
Kumbhakarna Mighty Yawn 1/1.25/1.5/1.75/2s 40% Affected units will lose attack and move speed if the mesmerize is broken early. Kumbhakarna can use this ability while asleep.
Loki Aimed Strike 3s 25%
Medusa Petrify 3s 20/25/30/35/40% Only units inside the ability's radius that are facing away from Medusa will be slowed, otherwise they will be stunned for a duration.
Ne Zha Universe Ring Toss 1s 25% Subsequent hits will refresh the duration.
Neith Back Flip 2.5/3/3.5/4/4.5s 25%
Nemesis Slice and Dice 2s 30/35/40/45/50% Only units in the center of the swing will be slowed.
Nemesis Divine Judgement 5s 15/15/20/20/25% Nemesis will also gain the same amount as bonus Movement Speed.
Odin Gungnir's Might 2/2.2/2.4/2.6/2.8s 40% Only units hit by the first swing will be slowed.
Osiris Sickle Strike 3s 20% If Spirit Flail is used on an affected unit, the slow will increase to 40% and its duration will be refreshed.
Poseidon Release the Kraken! - 30% The effect lasts for as long as the unit remains inside the ability's radius. Units in the center will be knocked up and stunned for a duration.
Ra Divine Light 2s 5% per stack Units nearby Ra during the 2s channeling will be slowed by 5% every .5s (the effect is twice as fast on units facing him), and if they are hit by the explosion the duration is refreshed. It will also blind units facing Ra at the end of the channeling.
Rama Astral Strike 2s 10% per stack This ability can go through walls. The slow stacks up to 3 times.
Ratatoskr Dart 3s 20/25/30/35/40% This ability passes through minions.
Ravana Prana Onslaught 2.5s 25%
Scylla Crush 5s 30% The effect lasts for as long as the unit remains inside the ability's radius. At maximum rank, units will be slowed for an additional 1s if they are hit.
Skadi Piercing Cold 3s 20/25/30/35/40%
Skadi Permafrost 15% This ability will also cause gods to keep on moving forward until they leave the radius. If the target touches a wall or another unit they will bounce off of it.
Sobek Lurking in the Waters 4s 20/25/30/35/40% The effect lasts for as long as the unit remains inside the ability's radius.
Sol Stellar Burst 1.5s 15/20/25/30/35% This ability will only slow units hit by the wave's retraction.
Sun Wukong Master's Will 2s 30%
Terra Standing Stones 1.25s 30%
Thanatos Death Scythe 3s 20%
Tyr Lawbringer 3s 25%
Vamana Umbrellarang 3s 30% This ability will also attack slow for the duration. If the ability hits a unit again, it will refresh the slow's duration.
Xbalanque Poison Darts 3s 4/8/12/16/20%
Ymir Glacial Strike 4s 35%
Ymir Shards of Ice 3s 30% The effect lasts for as long as the unit remains inside the ability's radius.
Zeus Detonate Charge 1.5s 40% This ability only slows units with 3 Overcharge stacks.
Zhong Kui Expose Evil 5s 20% If units under this effect are hit by Exorcism, the slow will be removed. If hit by Book of Demons under this effect, it's stun duration will be doubled and the slow will be removed.

Hard Crowd Control[edit | edit source]

This type of crowd control completely prevents the target from taking certain actions, like moving or casting abilities.

Status Banish.png Banish[edit | edit source]

Banish is a hard crowd control. A banished unit is temporarily removed from the game and can neither be targeted by allies nor enemies and is unable to take any action or move. They do, however, continue to take damage from damage-over-time effects.

God Ability Duration Notes
Freya Banish 1.5s
Janus Portal 1.5s This ability will only banish units if the portal is placed on the ground. Janus can banish himself with Portal.
Kumbhakarna Epic Uppercut 2.2s This ability will also knock units up in an area where the target lands. It also passes through minions.
Ne Zha Wind Fire Wheels 4s This ability passes through minions.

Status Disarm.png Disarm[edit | edit source]

Disarm is a hard crowd control. A disarmed unit is unable to use their basic attacks.

God Ability Duration Notes
Ah Muzen Cab Bees! 1s This ability will only disarm units that were affected by Bees! for 4s. Units can only be disarmed once every 10s.
Bellona Scourge 1.4/1.6/1.8/2/2.2s
Cernunnos The Wild Hunt 2s This ability will also silence for the duration.
Fafnir Underhanded Tactics 2s This ability will also stun the unit closest to Fafnir when he is in dragon form.

Status Disorient.png Disorient[edit | edit source]

Disorient is a hard crowd control. A disoriented unit is unable to take any action and is turned to a random direction.

God Ability Duration Notes
Mercury Sonic Boom 1.5s

Status Fear.png Fear[edit | edit source]

Fear is a hard crowd control. A feared unit loses control and is forced to slowly run away.

God Ability Duration Notes
Hades Shroud of Darkness 1/1.25/1.5/1.75/2s This ability will only fear blighted units, consuming the Blight, otherwise it will silence them.
Hun Batz Fear No Evil This ability forces the target to run away from the center. The effect lasts for as long as the unit remains inside the ability's radius.
Raijin Taiko Drums .5s Activating the 3rd drum while this ability is active will fear units, while the 2nd one will taunt them. Up to four drums can be used on each cast.
Skadi Permafrost This ability will also slow units in the radius. This ability forces the target to keep on moving forward until they leave the radius. If the target touches a wall or another unit they will bounce off of it.

Grab[edit | edit source]

Grab is a hard crowd control. A grabbed unit is unable to take any action and will be relocated by the caster.

God Ability Duration Notes
Cu Chulainn Furious Charge -
Fenrir Ragnarok 2s Cleansing this ability will immediately revert Fenrir's transformation. This ability passes through minions.
Hercules Driving Strike - This ability will also stun all units hit for a duration.
Khepri Abduct 1.5/1.6/1.7/1.8/1.9s This ability will also silence the target for the duration. It also passes through minions.
Kuzenbo Sumo Slam - This ability will also silence the target for the duration. It also passes through minions.
Mercury Special Delivery 1s This ability will knock minions aside. It also stuns for the duration, but he can throw his target early.
Serqet Last Breath 1s This ability will also stun for the duration. Serqet can throw her target early.
Sobek Charge Prey - After being grabbed, the target will be flung behind Sobek.
Tyr Fearless - This ability will only grab units if Tyr is in Assault stance. It will also knockup on the last hit.
Xing Tian Whirlwind of Rage and Steel - This ability has a wind up time of 1s. Units will spin around Xing Tian for a duration, then at the end, they will be tossed a short distance in front of him.

Status Intoxicate.png Intoxication[edit | edit source]

Intoxication is a hard crowd control. An intoxicated unit has their vision distorted, they will move erratically for the duration, but will not be stopped from attacking or moving.

God Ability Duration Notes
Bacchus Intoxicate 6s

Status Knockback.png Knockback[edit | edit source]

Knockback is a hard crowd control. A knocked back unit is knocked away from the source and is be unable to perform any actions.

God Ability Duration Notes
Anhur Impale - This ability passes through minions. An affected unit will be stunned if it hits a wall.
Anhur Disperse - This ability will both knock units up and away from where Anhur landed.
Aphrodite Back Off! - If the units are only hit by Aphrodite's soul mate's explosion they will be slowed instead.
Apollo The Moves - This ability will knock aside units from Apollo's path.
Chiron Giddyup! - This ability will knock gods back, while minions are knocked up.
Geb Roll Out - This ability will only knock back gods after Geb has achieved top speed. It also passes through minions. It will also slow all units hit.
Hou Yi Divebomb - This ability will only knock back targets with Mark of the Golden Crow.
Kukulkan Spirit of the Nine Winds - This ability will both knock units up and aside from the spirit's path.
Kuzenbo Watery Grave - This ability will constantly knock units away from Kuzenbo for 2.1s.
Poseidon Tidal Surge -
Sobek Tail Whip -
Sun Wukong 72 Transformations - Only Sun Wukong's Ox form will knock units aside. This ability will both knock units up and aside from his path.
Tyr Power Cleave - This ability will only knock units back if Tyr is on Assault stance and they are knocked up.
Vulcan Magma Bomb - This ability will both knock units up and away from where it exploded.

Knockup[edit | edit source]

Knockup is a hard crowd control. A knocked up unit is knocked into the air, preserving their current direction, and is unable to take any action until they land.

God Ability Duration Notes
Anhur Disperse - This ability will both knock units up and away from where Anhur landed.
Ao Kuang King of the Eastern Seas - If a target hit is below a health threshold they will be executed before they can land.
Awilix Moonlight Charge - This ability will only knock units up if they are hit from the side or behind.
Bacchus Belly Flop - If Bacchus is Tipsy, all units hit will also be slowed after they land.
Chaac Storm Call - This ability will also silence units for a duration.
Chiron Giddyup! - This ability will knock minions up, while gods are knocked back.
Cu Chulainn Spear of Mortal Pain -
Erlang Shen 72 Transformations - Only Erlang Shen's Turtle form will knock units up.
Ganesha Remove Obstacles -
Geb Shock Wave -
He Bo Waterspout -
Jing Wei Persistent Gust - This ability will only knock up gods. Jing Wei can be knocked up by her own Persistent Gust. Targets are knocked up each time they enter the affected area.
Kukulkan Spirit of the Nine Winds - This ability will both knock units up and aside from the spirit's path.
Kumbhakarna Epic Uppercut - The target will be banished for a duration, and will knock units up in an area where it lands. This ability passes through minions.
Poseidon Release the Kraken! - This ability will only knock units up in the center, otherwise they will be slowed for a duration. It will also stun Units at the center.
Ratatoskr Through the Cosmos - This ability has a larger radius if Ratatoskr jumps on all 3 branches.
Sol Supernova - This ability will only knock units up the first time they are hit.
Sun Wukong 72 Transformations - Only Sun Wukong's Ox form will knock units up. This ability will both knock units up and aside from his path.
Susano Typhoon - This ability will pull units while it's being charged. If charged for at least 1s, it will also knock units up.
Sylvanus Wrath of Terra -
Tyr Fearless - This ability will only knockup if Tyr is on Assault stance. All units hit will be carried along with Tyr.
Vamana Clear the Path -
Vulcan Magma Bomb - This ability will both knock units up and away from where it exploded.
Xing Tian Hook Slam - This ability will also root units hit by the slam attack.

Status Taunt.pngMadness[edit | edit source]

Madness is a hard crowd control. A god under this effect is forced to attack their allies or harmlessly follow the caster.

God Ability Duration Notes
Serqet Cobra's Kiss 1/1.1/1.2/1.3/1.4s

Status Mesmerize.png Mesmerize[edit | edit source]

Mesmerize is a hard crowd control. A mesmerized unit is unable to take any action. However, the effect will be cancelled prematurely if the unit takes any damage (excluding damage from minions).

God Ability Duration Notes
Apollo Serenade .7/1.1/1.5/1.9/2.3s
Cupid Fields of Love 1.5s Units will also be slowed and crippled for a duration and will be mesmerized upon detonation. If used with max Heart Stacks, the duration of the mesmerize will be doubled.
Kumbhakarna Mighty Yawn 1/1.5/2/2.5/3s If the effect is broken early, the unit will also be slowed and attack slowed for a duration. Kumbhakarna can use this ability while asleep.
Raijin Thunder Crash - The mezmerize is only applied on the first burst of damage.

Pull[edit | edit source]

Pull is a hard crowd control. A unit under this effect is pulled towards the CC's source.

God Ability Duration Notes
Ares No Escape - After 2.5s, all units hit will be instantly pulled to Ares and stunned for a duration.
Awilix Gravity Surge - This ability will only pull a target that is either leaping or knocked up. It also stuns for a duration.
Da Ji Paolao - This ability will pull and also stun the targets when the ability ends. The unit is also slowed while chained before the pull.
Hades Pillar of Agony 4s Any unit in the area will be unable to move further away on their own. This effect does not begin instantaneously.
Hercules Earthbreaker - This ability will only pull units at the end of the area of effect.
Poseidon Whirlpool 3s This ability will also cripple all units for the duration. The effect lasts for as long as the unit remains inside the ability's radius.
Susano Wind Siphon - This ability will only pull units in the center of the area of effect.
Susano Typhoon - This ability will only knock units up when charged for at least 1s. It will also pull units while it's being changed.
Sylvanus Nature's Grasp - The target will also be stunned for a duration. This ability can go through minions and walls.

Status Silence.png Silence[edit | edit source]

Silence is a hard crowd control. A silenced unit is unable to cast abilities nor use active items and consumables.

God Ability Duration Notes
Amaterasu Glorious Charge 1s The area of effect of this ability is shorter than its targeter.
Cernunnos The Wild Hunt 2s This ability will also disarm for the duration.
Chaac Storm Call 3s This ability will also knock units up.
Ganesha Ohm 1.8s The effect lasts for as long as the unit remains inside the ability's cone.
Hades Shroud of Darkness 1/1.25/1.5/1.75/2s If a unit is Blighted they will be feared instead, consuming the Blight.
Isis Dispel Magic 1/1.25/1.5/1.75/2s This ability will also slow for a duration.
Izanami Dark Portal 1.5/1.75/2/2.25/2.5s
Khepri Abduct 1.5/1.7/1.9/2.1/2.3s Khepri can cancel the effect early. This ability passes through minions.
Kuzenbo Sumo Slam - Khepri can cancel the effect early. This ability passes through minions.
Nox Siphon Darkness 2s The effect lasts for as long as the unit remains inside the ability's radius.
Thanatos Soul Reap 1s This ability has a small delay before it takes effect. Thanatos will be slowed while casting.

Status Stun.png Stun[edit | edit source]

Stun is a hard crowd control. A stunned unit is unable to move nor use their abilities and items.

God Ability Duration Notes
Agni Noxious Fumes 1s This ability will only stun if the gas is detonated by any of Agni's other abilities.
Ah Puch Fleeting Breath 1.5s This ability will only stun if the affected unit is healed. The stun will be applied at the end of the DoT effect.
Amaterasu Dazzling Offensive 2s This ability only stuns on the third strike, if a unit was slowed by the second. It will also only slow if a unit was hit by the first strike.
Anhur Impale 1.1/1.2/1.3/1.4/1.5s This ability passes through minions. An affected unit will only be stunned if it hits a wall.
Anubis Mummify 1.2/1.4/1.6/1.8/2s This ability passes through minions.
Aphrodite Kiss 1s This ability passes through minions.
Arachne Cocoon 1/1.1/1.2/1.3/1.4s This ability will only stun if Arachne hits the same target with all 3 basic attacks.
Ares No Escape 1s After 2.5s, all units hit will be pulled to Ares and stunned.
Artemis Calydonian Boar 1.1/1.2/1.3/1.4/1.5s The boar will continue to charge other gods in a radius around itself for 6s, stunning each god hit.
Bacchus Belch of the Gods 1s This ability will only stun if Bacchus is Tipsy. The stun will be applied at the end of the belch.
Cabrakan Seismic Crush 1s
Cabrakan Refraction Shield 1.1/1.2/1.3/1.4/1.5 This ability will only stun if Cabrakan has 5 stack.
Chang'e Waxing Moon 1s + 1s per previous unit The first god will be stunned for 1s and each subsequent god will be stunned for 1s longer than the previous one.
Chronos Stop Time 1s Units hit will gradually lose movement speed until they stop, when they will be stunned. They will also be attack slowed for the duration.
Cu Chulainn Barbed Spear 2s Only standard minions are stunned when hit.
Cupid Heart Bomb 1s This ability will only stun if it is used with max Heart Stacks, and will also stun all units near the target when it detonates.
Da Ji Paolao 1s This ability will stun after pulling the targets when the ability ends. The unit is also slowed while chained before the pull.
Fafnir Cursed Strength 1.5s This ability will only stun the first enemy god hit. It will also slow all units around the target.
Fafnir Underhanded Tactics 2s This ability will only stun the unit closest to Fafnir when he is in dragon form.
Fenrir Unchained 1s This ability will only stun if used with 5 Unbound Runes.
Geb Cataclysm 1.6/1.7/1.8/1.9/2s
Guan Yu Cavalry Charge 1.5s When boosted by Painless it will stun for 2s instead. This ability will also slow all units hit. Only units hit on the dismount will be stunned.
Hercules Driving Strike 1.1/1.2/1.3/1.4/1.5s This ability will also carry units along with Hercules before they are stunned.
Hou Yi Ricochet 1s This ability will only stun targets with Mark of the Golden Crow.
Isis Spirit Ball 1s-1.5s The stun will scale in duration depending on distance traveled.
Kali Incense 1s
Loki Assassinate 1s
Medusa Petrify 2s This ability will only stun units facing Medusa, otherwise they will be slowed for a duration.
Ne Zha Armillary Sash 1s Ne Zha will be pulled to the target. This ability passes through minions.
Neith World Weaver 1.1/1.2/1.3/1.4/1.5s This ability cannot be evaded and will follow the target even if it become untargetable, hitting it as soon as it becomes targetable. It also passes through minions, but can be intercepted by another god before it reaches its target.
Nu Wa Shining Metal 1/1.2/1.3/1.4/1.5s This ability will only stun if it detonates a clay soldier.
Osiris Judgement Tether 1.4s This ability will only stun gods that remain tethered at the end of its duration.
Poseidon Release the Kraken! 1/1.25/1.5/1.75/2s This ability will only stun units in the center, otherwise they will be slowed for a duration. It will also knock units up at the center.
Ratatoskr Acorn Blast 1.2/1.4/1.6/1.8/2s This ability will only stun targets hit by all three acorns.
Serqet Last Breath 1s
Sun Wukong 72 Transformations 1/1.1/1.2/1.3/1.4s Only Sun Wukong's Tiger form will stun. It will stop at the first target hit, reverting the transformation.
Sylvanus Nature's Grasp 1s The target will also be pulled towards Sylvanus. This ability can go through minions and walls.
Terra Crushing Earth 1.5s This ability will only stun when activated for a second time.
Thanatos Hovering Death .5/.75/1/1.25/1.5s If a unit hit is below a health threshold they will be executed instead.
The Morrigan Deadly Aspects 1s
Thor Tectonic Rift .8/1/1.2/1.4/1.6s This ability will also create a temporary fissure on the ground that will block movement for 4s.
Thor Anvil of Dawn 1.5s
Thoth Evade and Punish 1s For 5s after using this ability, Thoth's next basic attack will stun. This effect is spent even if he misses.
Ullr Thrown Axe 1/1.1/1.2/1.3/1.4s Ullr can only use this ability in his melee stance.
Xbalanque Darkest of Nights 1.5s This ability will only stun units that are still moving at the end of the blind effect.
Ymir Frost Breath 1.25/1.5/1.75/2/2.25s
Zhong Kui Book of Demons .5/.6/.7/.8/.9s This ability will stun units for twice the duration (1/1.2/1.4/1.6/1.8s) if they are under the effect of Expose Evil, and that effect will be removed.

Status Taunt.png Taunt[edit | edit source]

Taunt is a hard crowd control. A taunted unit is slowed and is forced to attack and chase the caster.

God Ability Duration Notes
Athena Confound 1/1.25/1.5/1.75/2s This ability will only affect gods.
Erlang Shen 9 Turns Blessing .8/.9/1/1.1/1.2s This ability will only affect gods.
Loki Decoy 3s This ability will only affect minions.
Raijin Taiko Drums .5s Activating the 2nd drum while this ability is active will taunt units, while the 3rd one will fear them. Up to four drums can be used on each cast.

Status Intoxicate.png Tremble[edit | edit source]

Tremble is a hard crowd control. A trembling unit will move erratically toward the source for the duration.

God Ability Duration Notes
Cu Chulainn War Cry 1s
Cabrakan Tremors 10s Cabrakan can cancel the effect early. The effect lasts for as long as the unit remains inside the ability's radius.

Crowd Control Items[edit | edit source]

There are some items that can allow the use of certain soft and hard crowd control effects.

Curse Relic.png Curse[edit | edit source]

This relic will slow enemy gods by 40% for 5s.

Wrath Relic.png Wrath[edit | edit source]

This relic will stun nearby enemy gods for 1s.

FrostboundHammer T3.png Frostbound Hammer[edit | edit source]

This passive item will cause its owner's basic attacks to slow their target's movement speed by 30% 1.25s.

GemofIsolation T3.png Gem of Isolation[edit | edit source]

This passive item will cause its owner's damaging abilities to apply a 25% slow that lasts 2s.

CloakofUnrelentingSorrow T3.png Mantle of Discord[edit | edit source]

If the owner of this item reaches 30% of their maximum health or less, this item will unleash a shockwave that stuns all targets within 20 units for 1s.

Ancile T3.png Ancile[edit | edit source]

If the owner of this item takes Magical Damage from an enemy ability, this item will unleash a shockwave that silences all enemies within 30 units for 1s.

MidGuardianMail T3.png Midgardian Mail[edit | edit source]

This passive item will have a 30% chance to reduce the movement speed of enemy gods who basic attack its owner by 30% for 2s.

Crowd Control Reduction[edit | edit source]

There are several means of reducing the effectivity of crowd control effects or even nullifying them entirely. Some god abilities provide a temporary immunity to some or all of them, and there are items that can do this as well. For more information on Crowd Control Reduction, see the Statistic page.

A list with all items that provide Crowd Control Reduction can be found here: List of Crowd Control Reduction items.

Diminishing Returns[edit | edit source]

Diminishing returns is a mechanic that makes hard crowd control effects less effective when used on a recently affected target. When a target is first hit by a hard crowd control effect, they are affected for the entire duration. If they are hit with another effect within 15 seconds, that effect will only last 66% of its normal duration. Any other effects after that will only last 33% of their original duration. A target can be crowd controlled as normal once 15 seconds has past since they were last affected.

Note: Displacement CC (Grab, Knockup, Knockback, and Pull) always last their normal duration, but they will still contribute to the diminishing returns of future crowd control effects. Banishes do not interact with diminishing returns in any way.