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Bacchus

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Bacchus
T Bacchus Default Card.png
Summary
Title: God of Wine
Pantheon: NewUI Pantheon Roman.png Roman
Type: Melee, Magical
Class: NewUI Class Guardian.png Guardian
Pros: High Crowd Control, High Defense
Release date: November 19, 2012
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Bacchus voicelines
Details
Health: 495 (+86)
Mana: 200 (+40)
Speed: 365 (+0)
Range: 12 (+0)
Attack/Sec: 0.88 (+1%)
Basic Attack
Damage: 37 + 1.5 (+ 20% of Magical Power)
Progression: None
Protection
Physical: 19 (+3)
Magical: 30 (+0.9)
Regen
HP5: 8 (+0.8)
MP5: 4.8 (+0.4)
*Numbers in parentheses are the amount gained at each level

Lore[edit | edit source]

Eat, drink, and be merry, for tomorrow you may die. None adhere more vigorously to this creed than Bacchus, the Roman God of Wine, lewd behavior, and madness.

After spending much of his formative years with his impressively intoxicated mentor Solinus, whom Bacchus loves like a father, the God of Wine is now a wanderer and teacher. He’s journeyed across all of Asia, through India, and finally back to Rome, spreading the “Mysteries of the Vine,” a ritual involving incredible amounts of wine to lower inhibitions, freeing one from social constraints, oppression of gender, sexual taboos, and the stresses of life. Quite the successful ritual, if ever there was one.

Much of this ritual seems to have come from Solinus, who is widely known to have vast, secret knowledge and the ability to predict the future, though only while completely drunk. The king Midas, covetous of this knowledge, captured Solinus, endeavoring to extract it by providing the scholar the finest food, drink, and entertainment he could muster. Bacchus finally tracked down his mentor in the court of Midas and discovered him well fed and cared for. Quickly, Midas lied, claiming Solinus had been lost and the king had taken him in. Seeing through the ruse, Bacchus offered the monarch a boon. Midas asked that anything he touched be turned to gold. Without hesitation, Bacchus granted this. He tested his new gift on a twig and stone and found them turned completely to gold. Elated, Midas called a feast, but found his food turned to gold in his hands and his daughter solidified at his touch. Starving and crazed, Midas begged Bacchus to remove the “gift.” Bacchus acquiesced, allowing the greedy king to wash his hands in the Pactolus river. As the golden touch left his hands, the river sands transformed to glittering gold.

Of course, the product of continuous overindulgence in alcohol and deviant behavior, Bacchus could simply be insane.

Abilities[edit | edit source]

Passive - Drunk-O-Meter
Bacchus loves the drink and as Bacchus drinks from his jug, he becomes more intoxicated, gaining Buffs when he gets Tipsy and Smashed. Notes:
 Bullet.png Tipsy: Take 7% less damage and gain 10 magical power  Bullet.png Smashed: Take 14% less damage and gain 30 magical power
 Bullet.png Ability Type: Buff

Ability Video

1st Ability - Chug
Bacchus takes a drink from his jug, giving him additional Buffs. Bacchus celebrates when he kills an enemy god, giving him 10% on his meter. Notes:
 Bullet.png Drunk-O-Meter: 33/35/37/39/41%  Bullet.png Protections: 15/20/25/30/35
 Bullet.png Duration: 6s  Bullet.png Ability Type: Buff
 Bullet.png Cooldown: 10 seconds  Bullet.png Cost: 40/65/90/115/140 mana

Ability Video

2nd Ability - Belly Flop
Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing damage. If he is Tipsy, all enemies are also Slowed after they land. Notes:
 Bullet.png Damage: 90/130/170/210/250 (+70% of your magical power)  Bullet.png Slow: 20%
 Bullet.png Slow Duration: 2s  Bullet.png Ability Type: Leap
 Bullet.png Radius: 15  Bullet.png Cooldown: 16 seconds
 Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

3rd Ability - Belch of the Gods
Bacchus lets out an obnoxiously loud belch, doing damage every .5s for 2s. If he is Tipsy, enemies are Stunned for 1s and their healing is Debuffed. Bacchus is immune to knockback for the duration. Notes:
 Bullet.png This ability can deal up to 80/140/200/260/320 (+60% of your magical power) damage.
 Bullet.png Damage per Tick: 20/35/50/65/80 (+15% of your magical power)  Bullet.png Stun: 1s
 Bullet.png Healing Debuff: 25%  Bullet.png Healing Debuff Duration: 3s
 Bullet.png Ability Type: Cone  Bullet.png Cooldown: 14 seconds
 Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

Ultimate - Intoxicate
Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies and doing damage. If he is Smashed, Bacchus also gains a Magical Power Buff because of his anger over his lost wine! Notes:
 Bullet.png Damage: 250/325/400/475/550 (+70% of your magical power)  Bullet.png Intoxication Debuff Duration: 8s
 Bullet.png Magical Power Buff: 20/30/40/50/60  Bullet.png Buff Duration: 5s
 Bullet.png Ability Type: Area  Bullet.png Radius: 30
 Bullet.png Cooldown: 90 seconds  Bullet.png Cost: 95 mana

Ability Video

Recommended Items[edit | edit source]

Starter

MarkoftheVanguard T1.png

Mark of the Vanguard

MarkoftheVanguard T1.png Mark of the Vanguard
+5 Physical Protection

+5 Magical Protection

+150 Health

Passive Effect
All damage taken is reduced by 5.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

MultiPotion.png

Multi Potion

MultiPotion.png Multi Potion
Active Effect
This consumable heals 125 health and 75 mana over 25 seconds.

Aoeminiondamage.png

Hand of the Gods

Aoeminiondamage.png Hand of the Gods
Active Effect
Using this item deals 480 damage, in a 15 unit radius, to an enemy minion or Jungle monster. Target is always the one with the highest maximum health.

Active Cooldown
90 seconds

Damage

VoidStone T3.png

Void Stone

VoidStone T3.png Void Stone
+40 Magical Power

+50 Magical Protection

Passive Effect
Reduces the Magical Protection of enemies within 55 units by 15.

SoulReaver T3.png

Soul Reaver

SoulReaver T3.png Soul Reaver
+100 Magical Power

+300 Mana

Passive Effect
When a god takes damage from your abilities, they take 15% of their maximum health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum health. This can only occur once every 60 seconds.

GemofIsolation T3.png

Gem of Isolation

GemofIsolation T3.png Gem of Isolation
+70 Magical Power

+250 Health

+250 Mana

Passive Effect
Enemies hit by your damaging abilities will move 25% slower for 2 seconds.

Active

Aoeminiondamage.png

Wrath of the Gods

Aoeminiondamage.png Wrath of the Gods
Active Effect
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Target is always the one with the highest maximum health. This item deals 1000 damage to jungle bosses. Subsequent effects from your team on the same target will deal 50% damage.

Active Cooldown
60 seconds

Creeping Curse Rank3 b.png

Weakening Curse

Creeping Curse Rank3 b.png Creeping Curse
Active Effect
Using this item reduces all enemy gods ground speed by 40% in a 55 foot radius around you for 5 seconds. Their healing is also reduced by 100% for the duration.

Active Cooldown
60 seconds

FriendlyMovementBuff 01.png

Heavenly Agility

FriendlyMovementBuff 01.png Heavenly Agility
Active Effect
Using this item buffs all allies Movement Speed by 40% in a 70 unit radius for 5s and makes them immune to slows. Their healing is also increased by 25% for the duration.

Active Cooldown
90 seconds

Core

M Shoes ofFocus.png

Shoes of Focus

M Shoes ofFocus.png Shoes of Focus
+30 Magical Power

+15% Cooldown Reduction

+18% Movement Speed

HeartwardAmulet T3.png

Heartward Amulet

HeartwardAmulet T3.png Heartward Amulet
+300 Health

+60 Magical Protection

Passive Effect
All allies within 70 units gain +20 Physical Protections and +20 MP5.

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health

+55 Physical Protection

Passive Effect
All allies within 70 units gain +20 Magical Protections and +25 HP5.

Defensive

HideoftheUrchin T3.png

Hide of the Urchin

HideoftheUrchin T3.png Hide of the Urchin
+45 Physical Protection

+45 Magical Protection

+250 Health

+250 Mana

Passive Effect
You gain +2 Magical Protection and +2 Physical Protection for each god kill or assist (max. 10 Stacks).

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection

+15 Magical Protection

+350 Health

Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 90 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

WingedBlade T3.png

Winged Blade

WingedBlade T3.png Winged Blade
+300 Health

+10% Cooldown Reduction

+10% Attack Speed

+10% Movement Speed

Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Consumable

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 mana over 25 seconds.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

Core

M Shoes ofFocus.png

Shoes of Focus

M Shoes ofFocus.png Shoes of Focus
+30 Magical Power

+15% Cooldown Reduction

+18% Movement Speed

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health

+55 Physical Protection

Passive Effect
All allies within 70 units gain +20 Magical Protections and +25 HP5.

HeartwardAmulet T3.png

Heartward Amulet

HeartwardAmulet T3.png Heartward Amulet
+300 Health

+60 Magical Protection

Passive Effect
All allies within 70 units gain +20 Physical Protections and +20 MP5.

Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection

+15 Magical Protection

+350 Health

Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 90 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

WingedBlade T3.png

Winged Blade

WingedBlade T3.png Winged Blade
+300 Health

+10% Cooldown Reduction

+10% Attack Speed

+10% Movement Speed

Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

HideoftheUrchin T3.png

Hide of the Urchin

HideoftheUrchin T3.png Hide of the Urchin
+45 Physical Protection

+45 Magical Protection

+250 Health

+250 Mana

Passive Effect
You gain +2 Magical Protection and +2 Physical Protection for each god kill or assist (max. 10 Stacks).

Consumable

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 mana over 25 seconds.

MagicPowerBuff 01.png

Potion of Magical Might

MagicPowerBuff 01.png Potion of Magical Might
Active Effect
This consumable increases your magical power by 50 for 5 minutes or until you are killed.

Starter
Damage

VoidStone T3.png

Void Stone

VoidStone T3.png Void Stone
+40 Magical Power

+50 Magical Protection

Passive Effect
Reduces the Magical Protection of enemies within 55 units by 15.

SoulReaver T3.png

Soul Reaver

SoulReaver T3.png Soul Reaver
+100 Magical Power

+300 Mana

Passive Effect
When a god takes damage from your abilities, they take 15% of their maximum health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum health. This can only occur once every 60 seconds.

GemofIsolation T3.png

Gem of Isolation

GemofIsolation T3.png Gem of Isolation
+70 Magical Power

+250 Health

+250 Mana

Passive Effect
Enemies hit by your damaging abilities will move 25% slower for 2 seconds.

Active

Creeping Curse Rank3 b.png

Weakening Curse

Creeping Curse Rank3 b.png Creeping Curse
Active Effect
Using this item reduces all enemy gods ground speed by 40% in a 55 foot radius around you for 5 seconds. Their healing is also reduced by 100% for the duration.

Active Cooldown
60 seconds

FriendlyMovementBuff 01.png

Heavenly Agility

FriendlyMovementBuff 01.png Heavenly Agility
Active Effect
Using this item buffs all allies Movement Speed by 40% in a 70 unit radius for 5s and makes them immune to slows. Their healing is also increased by 25% for the duration.

Active Cooldown
90 seconds

Aoeminiondamage.png

Wrath of the Gods

Aoeminiondamage.png Wrath of the Gods
Active Effect
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Target is always the one with the highest maximum health. This item deals 1000 damage to jungle bosses. Subsequent effects from your team on the same target will deal 50% damage.

Active Cooldown
60 seconds

Videos[edit | edit source]

God Reveal[edit | edit source]

Trivia[edit | edit source]

  • Bacchus's Father Chrishmash skin and Hel's Jingle Hel skin were the first holiday skins added to the game.
  • Bacchus's The King skin is a reference to the 20th century American singer Elvis Presley.

Skins[edit | edit source]

Default
Default Skin card Release Date November 19, 2012
Status Available
Cost Free
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information

Regal Reveler
Regal Reveler Skin card Release Date November 19, 2012
Status Available
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information

Father Chrishmash
Father Chrishmash Skin card Release Date December 21, 2012
Status Season Restricted, Unavailable
Cost 500 Gems.png
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom ability effects.
 Bullet.png This skin is only available during Christmas holiday. It can also be obtained from the Holiday Treasure Chests.

The King
The King Skin card Release Date September 10, 2014
Status Exclusive, Unavailable
Cost 200 Gems.png (Spectacular Chest)
Requirements
Voicelines The King Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom ability effects.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.

Enemy
Enemy Skin card Release Date July 21, 2015
Status Exclusive, Available
Cost 300 Gems.png (Enemy Chest)
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.

Golden
Golden Skin card Release Date July 17, 2013
Status Available
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information

Legendary
Legendary Skin card Release Date July 17, 2013
Status Available
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information

Diamond
Diamond Skin card Release Date August 19, 2014
Status Available
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information


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