Bacchus

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Bacchus
SkinArt Bacchus Default.jpg
Summary
Title: God of Wine
Pantheon: NewUI Pantheon Roman.png Roman
Type: Melee,Magical
Class: NewUI Class Guardian.png Guardian
Pros: High Crowd Control, High Defense
Difficulty: Average
Release date: November 19, 2012
Favor: 5,500 Favor.png
Gems: 200 Gems.png
Voicelines: Bacchus voicelines
Voice actor: Chris Rager
Stats
Health: 495 (+86)
Mana: 200 (+40)
Speed: 365 (+0)
Range: 12 (+0)
Attack/Sec: 0.88 (+1%)
Basic Attack
Damage: 37 (+ 1.5)
+ 20% of Magical Power
Progression: None
Protection
Physical: 19 (+3)
Magical: 30 (+0.9)
Regen
HP5: 8 (+0.8)
MP5: 4.8 (+0.4)
*Numbers in parentheses are the amount gained at each level

Bacchus is one of the playable Gods in SMITE.

Lore[edit | edit source]

Eat, drink, and be merry, for tomorrow you may die. None adhere more vigorously to this creed than Bacchus, the Roman God of Wine, lewd behavior, and madness.

After spending much of his formative years with his impressively intoxicated mentor Solinus, whom Bacchus loves like a father, the God of Wine is now a wanderer and teacher. He’s journeyed across all of Asia, through India, and finally back to Rome, spreading the “Mysteries of the Vine,” a ritual involving incredible amounts of wine to lower inhibitions, freeing one from social constraints, oppression of gender, sexual taboos, and the stresses of life. Quite the successful ritual, if ever there was one.

Much of this ritual seems to have come from Solinus, who is widely known to have vast, secret knowledge and the ability to predict the future, though only while completely drunk. The king Midas, covetous of this knowledge, captured Solinus, endeavoring to extract it by providing the scholar the finest food, drink, and entertainment he could muster. Bacchus finally tracked down his mentor in the court of Midas and discovered him well fed and cared for. Quickly, Midas lied, claiming Solinus had been lost and the king had taken him in. Seeing through the ruse, Bacchus offered the monarch a boon. Midas asked that anything he touched be turned to gold. Without hesitation, Bacchus granted this. He tested his new gift on a twig and stone and found them turned completely to gold. Elated, Midas called a feast, but found his food turned to gold in his hands and his daughter solidified at his touch. Starving and crazed, Midas begged Bacchus to remove the “gift.” Bacchus acquiesced, allowing the greedy king to wash his hands in the Pactolus river. As the golden touch left his hands, the river sands transformed to glittering gold.

Of course, the product of continuous overindulgence in alcohol and deviant behavior, Bacchus could simply be insane.

Abilities[edit | edit source]

Passive - Drunk-O-Meter
Bacchus loves the drink and as Bacchus drinks from his jug, he becomes more intoxicated, gaining Buffs when he gets Tipsy and Smashed. Notes:
 Bullet.png Tipsy: Take 7% less damage and gain 10 Magical Power  Bullet.png Smashed: Take 14% less damage and gain 30 Magical Power
 Bullet.png Ability Type: Buff

Ability Video

1st Ability - Chug
Bacchus takes a drink from his jug, giving him additional Buffs. Bacchus celebrates when he kills an enemy god, giving him 10% on his meter. Notes:
 Bullet.png Drunk-O-Meter: 33/35/37/39/41%  Bullet.png Protections: 15/20/25/30/35
 Bullet.png Duration: 6s  Bullet.png Ability Type: Buff
 Bullet.png Cooldown: 10 seconds  Bullet.png Cost: 40/65/90/115/140 mana

Ability Video

2nd Ability - Belly Flop
Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing damage. If he is Tipsy, all enemies are also Slowed after they land. Notes:
 Bullet.png Damage: 90/130/170/210/250 (+70% of your magical power)  Bullet.png Slow: 20%
 Bullet.png Slow Duration: 2s  Bullet.png Ability Type: Leap
 Bullet.png Radius: 15  Bullet.png Cooldown: 16 seconds
 Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

3rd Ability - Belch of the Gods
Bacchus lets out an obnoxiously loud belch, doing damage every .5s for 2s. If he is Tipsy, enemies are Stunned for 1s and their healing is Debuffed. Bacchus is immune to knockback for the duration. Notes:
 Bullet.png This ability can deal up to 80/140/200/260/320 (+60% of your magical power) damage.
 Bullet.png Enemy minions are also knocked back with each damage tick.
 Bullet.png Damage per Tick: 20/35/50/65/80 (+15% of your magical power)  Bullet.png Stun: 1s
 Bullet.png Healing Debuff: 50%  Bullet.png Healing Debuff Duration: 3s
 Bullet.png Ability Type: Cone  Bullet.png Cooldown: 14 seconds
 Bullet.png Cost: 70/75/80/85/90 mana

Ability Video

Ultimate - Intoxicate
Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies and doing damage. If he is Smashed, Bacchus also gains a Magical Power Buff because of his anger over his lost wine! Notes:
 Bullet.png Damage: 250/325/400/475/550 (+70% of your magical power)  Bullet.png Intoxication Debuff Duration: 6s
 Bullet.png Magical Power Buff: 20/30/40/50/60  Bullet.png Buff Duration: 5s
 Bullet.png Ability Type: Area  Bullet.png Radius: 30
 Bullet.png Cooldown: 90 seconds  Bullet.png Cost: 95 mana

Ability Video

Recommended Items[edit | edit source]

Starter

Sprint Relic.png

Sprint

Sprint Relic.png Sprint
Active Effect
Using this item increases the Movement Speed of allied gods within 55 by 40% for 5s. It also makes them immune to Slows for the duration.
Active Cooldown
150 seconds

MarkoftheVanguard T1.png

Mark of the Vanguard

MarkoftheVanguard T1.png Mark of the Vanguard
+150 Health
+10 Physical Protection
Passive Effect
All damage taken is reduced by 5.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

MultiPotion.png

Multi Potion

MultiPotion.png Multi Potion
Active Effect
This consumable heals 125 Health and 75 Mana over 25 seconds.
Damage

VoidStone T3.png

Void Stone

VoidStone T3.png Void Stone
+40 Magical Power
+60 Magical Protection
Passive Effect
Reduces the Magical Protection of enemies within 55 units by 20.

SoulReaver T3.png

Soul Reaver

SoulReaver T3.png Soul Reaver
+100 Magical Power
+300 Mana
Passive Effect
When a god takes damage from your abilities, they take 10% of their maximum Health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.

GemofIsolation T3.png

Gem of Isolation

GemofIsolation T3.png Gem of Isolation
+90 Magical Power
+250 Health
+250 Mana
Passive Effect
Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.
Relic

Curse Relic.png

Curse

Curse Relic.png Curse
Active Effect
Using this item reduces the Movement Speed of all enemy gods within 55 units by 40% for 5s. Their healing is also reduced by 50% for the duration.
Active Cooldown
150 seconds

Scout Relic.png

Scout

Scout Relic.png Scout
Active Effect
Using this item allows you to place a single Sentry Ward. For every enemy ward revealed with Scout, you gain 25 gold. The cooldown on this Relic resets upon returning to your fountain.
Active Cooldown
120 seconds

Wrath Relic.png

Wrath

Wrath Relic.png Wrath
Active Effect
Using this item deals 480 damage to a single enemy minion or jungle monster within 15 units or 1250 damage to jungle bosses. The target will be the one with the highest maximum health. Subsequent effects from your team on the same target will deal 50% damage. Wrath also Stuns nearby enemy gods for 1s.
Active Cooldown
120 seconds
Core

M Shoes ofFocus.png

Shoes of Focus

M Shoes ofFocus.png Shoes of Focus
+40 Magical Power
+250 Mana
+10% Cooldown Reduction
+18% Movement Speed

HeartwardAmulet T3.png

Heartward Amulet

HeartwardAmulet T3.png Heartward Amulet
+45 Magical Protection
+200 Health
Passive Effect
All allies within 70 units gain +20 Magical Protections and +20 MP5.

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health
+30 Physical Protection
Passive Effect
All allies within 70 units gain +30 Physical Protections and +25 HP5.
Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

HideoftheUrchin T3.png

Hide of the Urchin

HideoftheUrchin T3.png Hide of the Urchin
+35 Physical Protection
+35 Magical Protection
+250 Health
+250 Mana
Passive Effect
You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).

WingedBlade T3.png

Winged Blade

WingedBlade T3.png Winged Blade
+300 Health
+20% Crowd Control Reduction
+10% Attack Speed
+10% Movement Speed
Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Consumable

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.

Icons Wards Basic 01.png

Ward

Icons Wards Basic 01.png Ward
Active Effect
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Core

M Shoes ofFocus.png

Shoes of Focus

M Shoes ofFocus.png Shoes of Focus
+40 Magical Power
+250 Mana
+10% Cooldown Reduction
+18% Movement Speed

Sovereignty T3.png

Sovereignty

Sovereignty T3.png Sovereignty
+200 Health
+30 Physical Protection
Passive Effect
All allies within 70 units gain +30 Physical Protections and +25 HP5.

HeartwardAmulet T3.png

Heartward Amulet

HeartwardAmulet T3.png Heartward Amulet
+45 Magical Protection
+200 Health
Passive Effect
All allies within 70 units gain +20 Magical Protections and +20 MP5.
Defensive

MagisBlessing T3.png

Magi's Blessing

MagisBlessing T3.png Magi's Blessing
+15 Physical Protection
+15 Magical Protection
+350 Health
Passive Effect
Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

WingedBlade T3.png

Winged Blade

WingedBlade T3.png Winged Blade
+300 Health
+20% Crowd Control Reduction
+10% Attack Speed
+10% Movement Speed
Passive Effect
When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

HideoftheUrchin T3.png

Hide of the Urchin

HideoftheUrchin T3.png Hide of the Urchin
+35 Physical Protection
+35 Magical Protection
+250 Health
+250 Mana
Passive Effect
You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).
Consumable

HealthPotion.png

Healing Potion

HealthPotion.png Healing Potion
Active Effect
This consumable heals 250 Health over 25 seconds.

ManaPotion.png

Mana Potion

ManaPotion.png Mana Potion
Active Effect
This consumable heals 150 Mana over 25 seconds.

MagicPowerBuff 01.png

Potion of Magical Might

MagicPowerBuff 01.png Potion of Magical Might
Active Effect
Unlocks at level 10.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 3 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Starter
Damage

VoidStone T3.png

Void Stone

VoidStone T3.png Void Stone
+40 Magical Power
+60 Magical Protection
Passive Effect
Reduces the Magical Protection of enemies within 55 units by 20.

SoulReaver T3.png

Soul Reaver

SoulReaver T3.png Soul Reaver
+100 Magical Power
+300 Mana
Passive Effect
When a god takes damage from your abilities, they take 10% of their maximum Health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.

GemofIsolation T3.png

Gem of Isolation

GemofIsolation T3.png Gem of Isolation
+90 Magical Power
+250 Health
+250 Mana
Passive Effect
Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.
Relic

Curse Relic.png

Curse

Curse Relic.png Curse
Active Effect
Using this item reduces the Movement Speed of all enemy gods within 55 units by 40% for 5s. Their healing is also reduced by 50% for the duration.
Active Cooldown
150 seconds

Sprint Relic.png

Sprint

Sprint Relic.png Sprint
Active Effect
Using this item increases the Movement Speed of allied gods within 55 by 40% for 5s. It also makes them immune to Slows for the duration.
Active Cooldown
150 seconds

Purification Relic.png

Purification

Purification Relic.png Purification
Active Effect
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s.
Active Cooldown
160 seconds

Videos[edit | edit source]

God Reveal[edit | edit source]

Achievements[edit | edit source]

Achievement Combat Bacchus BottomsUp.png
Bottoms Up
As Bacchus keep your Drunk-o-meter in smashed for Five minutes.
Achievement Combat Bacchus EverybodyGetTipsy.png
Everybody Getting Tipsy
As Bacchus intoxicate three or more enemy Gods at once.


Trivia[edit | edit source]

  • Bacchus's Father Chrishmash skin and Hel's Jingle Hel skin were the first holiday skins added to the game.
  • Bacchus's The King skin is a reference to the 20th century American singer Elvis Presley.

Skins[edit | edit source]

Default
Default Skin card Release Date November 19, 2012
Type Standard
Cost Free
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information
Regal Reveler
Regal Reveler Skin card Release Date November 19, 2012
Type Standard
Cost 100 Gems.png or 9500 Favor.png
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information
Brynhildr
Brynhildr Skin card Release Date December 15, 2015
Type Standard
Cost 400 Gems.png
Requirements
Voicelines Brynhildr Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
Father Chrishmash
Father Chrishmash Skin card Release Date December 21, 2012
Type Exclusive
Cost 400 Gems.png (Holiday Chest)
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.
The King
The King Skin card Release Date September 10, 2014
Type Exclusive
Cost 200 Gems.png (Spectacular Chest)
Requirements
Voicelines The King Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin can only be obtained as a rare roll from certain Treasure Chests.
Enemy
Enemy Skin card Release Date July 21, 2015
Type Exclusive
Cost 400 Gems.png (Enemy Bundle)
Requirements
Voicelines Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin could also be obtained as a rare roll from the Enemy Chest.
Hoot 'n Holler
Hoot 'n Holler Skin card Release Date August 30, 2016
Type Exclusive
Cost None
Requirements
Voicelines Hoot 'n Holler Bacchus voicelines
In Game Model
Extra Information
 Bullet.png This skin comes with custom character animations and ability effects.
 Bullet.png This skin could be obtained by completing all quests from the Camp Lazy Day event.
Golden
Golden Skin card Release Date July 17, 2013
Type Standard
Cost 200 Gems.png or 9500 Favor.png
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information
Legendary
Legendary Skin card Release Date July 17, 2013
Type Standard
Cost 300 Gems.png or 12500 Favor.png
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information
Diamond
Diamond Skin card Release Date August 19, 2014
Type Standard
Cost 400 Gems.png or 15000 Favor.png
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog[edit | edit source]

Achievements Thumb Summary.png

SMITE Version 3.20.3702.3 (October 25, 2016)

  • Icons Bachus A03.png Belch of the Gods
  • Healing Reduction debuff increased from 25% → 50%.

SMITE Version 3.14.3547.1 (August 2, 2016)

  • Icons Bachus A04.png Intoxicate
  • Reduced Intoxicates debuff duration from 8s → 6s.

SMITE Version 3.2.3246 (February 16, 2016)

  • Icons Bachus A03.png Belch of the Gods
  • The Screen Shake now only applies to Enemy Gods. Allies of Bacchus rejoice!

SMITE Version 2.14.2983.1 (September 22, 2015)

  • Icons Bachus A03.png Belch of the Gods
  • Now pushes back minions while firing.

SMITE Version 2.12.2920.2 (August 18, 2015)

  • General
  • Fixed The King end of match lobby showing guitar floating.

SMITE Version 2.11.2891.1 (August 4, 2015)

  • General
  • Fixed some missing voice over lines when destroying objectives.

SMITE Version 2.7.2766 (June 2, 2015)

  • General
  • Fixed jump (spacebar) animation appearing twitchy on land.

SMITE Version 2.3.2660 (April 1, 2015)

  • Icons Bachus A03.png Belch of the Gods
  • Fixed an old issue where players not in range of initial Burp would not have their screen shake. This affects allies and enemies.

SMITE Version 2.2.2636 (March 18, 2015)

  • Icons Bachus A01.png Chug
  • Drunk-O-Meter gained increased from 22/28/34/40/46% to 33/35/37/39/41%.
  • Icons Bachus A03.png Belch of the Gods
  • Bacchus is now knockback immune while channeling this ability.

SMITE Version 1.0.2379.3 (October 29, 2014)

  • Icons Bachus A02.png Belly Flop
  • Fixed an issue that caused this to not deal damage if he landed in a cripple.

SMITE Version 1.0.2347.1 (October 15, 2014)

  • Icons Bachus Passive.png Drunk-O-Meter
  • Fixed an issue where Bacchus didn't receive 10% bonus Drunk-O-Meter if he gets kills within 2s of another kill.

SMITE Version 1.0.2215.6 (July 15, 2014)

  • General
  • Updated targeters for Father Chrismash

SMITE Version 1.0.2188.3 (June 24, 2014)

  • Icons Bachus A01.png Chug
  • Mana cost reduced from 50/80/110/140/170 to 40/65/90/115/140.

SMITE Beta Version 0.1.2027.1 (March 12, 2014)

  • General
  • New loading screen card.

SMITE Beta Version 0.1.1948 (January 29, 2014)

  • Icons Bachus A04.png Intoxicate
  • Post-Hit delay reduced from 0.5 to 0.1.

SMITE Beta Version 0.1.1868.3 (December 5, 2013)

  • Icons Bachus Passive.png Drunk-O-Meter
  • Fixed typo in the passive meter. We were a bit ‘Tipsy’.

SMITE Beta Version 0.1.1738 (September 18, 2013)

  • Icons Bachus Passive.png Drunk-O-Meter
  • The amount of damage mitigated ha s been increased from 5% to 7% when Tipsy and 10% to 14% when Smashed.

SMITE Beta Version 0.1.1705 (August 27, 2013)

  • General
  • Ground targeters have been customized

SMITE Beta Version 0.1.1666 (August 7, 2013)

  • General
  • Basic attacks switched from dealing/scaling physical damage to magical.
  • Icons Bachus Passive.png Drunk-O-Meter
  • The buff provided from the drunk state has changed from +5/15 Physical Power to +10/30 Magical Power.
  • Icons Bachus A04.png Intoxicate
  • The buff provided by the ultimate has been changed from physical power to magical power.

SMITE Beta Version 0.1.1616.1 (July 10, 2013)

  • General
  • Some visual adjustments have been made to his model.

SMITE Beta Version 0.1.1556 (June 5, 2013)

  • Icons Bachus A02.png Belly Flop
  • The amount of time between Bacchus jumping into the air and landing on the ground has been increased.


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NewUI Pantheon Greek.png Greek Aphrodite  Bullet.png  Apollo  Bullet.png  Arachne  Bullet.png  Ares  Bullet.png  Artemis  Bullet.png  Athena  Bullet.png  Chiron  Bullet.png  Chronos  Bullet.png  Hades  Bullet.png  Medusa  Bullet.png  Nemesis  Bullet.png  Nike  Bullet.png  Poseidon  Bullet.png  Scylla  Bullet.png  Thanatos  Bullet.png  Zeus
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