Statistics[edit | edit source]
- Players per Team: 5
- Starting Level: 5
- Starting Gold: 3,000
- Setup Time: 1:30
- Gold Spooling: 4 per second
Description[edit | edit source]
Two teams of five players are pitted against each other in a single lane. There are no jungle camps and the only goal is to push the minion waves and destroy all of the enemy's structures with the game ending at the death of a Titan.
Unlike other modes in SMITE, the game picks a random God for each player. Players can re-roll their god for 250 or 25 , causing the game to select a different random one. Gods can also be swapped between players, but, players cannot re-roll after having traded with a player.
There is a balancing mechanic in place for this random God assignment where if one team has a healer, the other will also have one. It's not possible to re-roll and become a healer. If a healer is re-rolled, the player will not get another healer.
After leaving their fountain, players cannot return to base to buy items or regenerate their health until they die. This also applies to Chang'e's passive. Most stackable buff items (with the exception of Hide of the Urchin) are disabled in this mode.
Minimap[edit | edit source]